A Different Spin on NUB (in General)

BootyGod October 9 2006 6:06 PM EDT

I talked to a few veteran players today. Alot of them that are reasonably level headed and calm when it comes to NUB. A few not of course ;).

Basically, I think the current system of NUB is flawed in a basic way. You get alot of idiots from it and alot of people who could have done much better with more knowledge.

I find myself telling my mentee to make good use of time, to make sure they use their NUB well. What use is super rewards though when you spend it all on DM and EC on two seperate minions?

So i think educating our younglings would be the way to go. So I propose this:

When a player starts a 2 week "grace" time, during which they may train and untrain without cost. You may consider this redundant due to lack of exp to really lose, but this would encourage experimentation and to make sure you have the strategy you want. The kicker is no NUB for these two weeks.

Some of the advantages to this would be a more intelligent new player. They won't have to rush through the NUB picking what the closest vet says will work. It is all well and good to give them a fighting chance, but I think alot of players think if they are going to be beaten they should genuinely be beaten by someone with a killer strategy. Of course, alot of you don't want to be beaten at all ;)

Also, new players will no longer have the gigantic shock of less exp. They will be use to it and, if anything, be motivated to keep playing two weeks to see the jump in rewards. But when they revert back to smaller rewards they will see (to a lesser degree) what it should look like.

Now here is the penalty for the reduced NUB. Less of it. Simply put, even if a new player did use all their NUB they still couldn't catch up. But, I think that the addition of the gentler learning curve, but more effective use of first two weeks will more then make up for it when they reach that point.

With this idea I tried to find a happy median. If it ain't broke don't fix it. But I would imagine that alot of players are sick of being blown by because someone, quite simply, gets more stuff. At least they should be smart.

Let me know what you all think.

MissingNo October 9 2006 6:09 PM EDT

I think I love you. And I think you're a genius.

IndependenZ October 9 2006 6:12 PM EDT

I like the idea of giving new players a little time to get used to CB. This'll probably work, making new players aware of what their NUB really means.

However, I don't see why it should be changed. Those two weeks of no-penalty unlearning and no NUB are about the same as two weeks with normal unlearning and NUB.

BootyGod October 9 2006 6:14 PM EDT

Probably should clarify.

Those 2 weeks (or could be shortened to one week) aren't just starting time.

They eat into the time of the NUB. A player won't be able to get as strong.

Of course, NCB would remain the same hehe.

Adminedyit [Superheros] October 9 2006 6:15 PM EDT

"Simply put, even if a new player did use all their NUB they still couldn't catch up" that defeats the entire purpose of the New User Bonus IMO

BootyGod October 9 2006 6:20 PM EDT

No, thats not what I mean. I mean that they won't be able to reach quite the level where they could have before. But they won't lose the bulk of their bonus.

Sorry for any confusion.

Adminedyit [Superheros] October 9 2006 7:09 PM EDT

"They eat into the time of the NUB. A player won't be able to get as strong." again that defeats the entire purpose....

QBOddBird October 9 2006 7:12 PM EDT

Agreed - I like your idea up to the part where you want the NUB's effectiveness to be reduced.

BootyGod October 9 2006 7:18 PM EDT

Not by much. The idea would be to give them the time to learn but make it so they can't quite get as strong.

Adminedyit [Superheros] October 9 2006 7:26 PM EDT

ok quick news flash for you the sole purpose of the NUB/NCB is to be able to catch up why on earth would you want to lessen something that's only purpose is to allow new players to catch up to well entrenched vets? why? what do you not grasp of that concept?

BootyGod October 9 2006 7:35 PM EDT

Okay trying to be nice here.

I get that. But why limit the users to just getting stronger?

I am not saying they will be much weaker. Whats wrong with at best 85-95% of MPR and two weeks for learning stuff. I would have thought it would be a good trade off.

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