UC / Evasion / Stacking (in General)


AdminNightStrike October 25 2006 6:08 PM EDT

How does Evasion stack when UC is in the mix? If I have UC trained to an effect of 90, that gives an Evasion of 30, right? But if I get a Combat Gi, do I now have an Evasion of 30 + 30 = 60, or 30 + 30 = 39? When DB's enter the mix, what happens then?

Is there any possible way to see your actual Evasion with UC + Gi + DB?

AdminQBnovice [Cult of the Valaraukar] October 25 2006 6:28 PM EDT

*mysterious fog rolls in*

It's UC and evasion man, it's all smoke and mirrors.

BootyGod October 25 2006 6:31 PM EDT

Alright for an easy example lets use 99.

Naturally gets 33 Evasion. With Gi I would think it would go to 66. Then the Gi adds a natural 3 more (from bonus UC).

so 69 if you have 99 UC. Maybe?

AdminQBnovice [Cult of the Valaraukar] October 25 2006 6:42 PM EDT

lets try this again...


600k UC give you an evasion level of 1/3, or 200k
adding a Gi would give you another third, taking you to 400k evasion

any bonuses to UC also effect evasion

ranged rounds are multipliers to the minus to hit part of evasion (I don't believe it multiplies the defensive dex as well)

Miandrital October 25 2006 6:49 PM EDT

Ranged bonuses affects the evasion level, not the effect, so you do get a boost to defensive dex. This I assume applies for the UC granted evasion as well.

QBOddBird October 25 2006 6:50 PM EDT

1/3 of UC's level is Evasion in melee, and 2/3 in Ranged.

With a Gi, a third is added, so 2/3 in melee and full level in Ranged.

I can see HGs stacking differently, as they add 1.5 UC effect per +, and the same with the Gi's static +10 - but Elven gears/AoF would boost it just like they do Evasion. I don't think the HG and Gi UC boosts affect Evasion, however.

DBs would stack with the Evasion like always - adding its equivalent level (the level Evasion would be to achieve the + on the DBs) to the inherent Evasion level.

*shrugs* But this is all first-hand experience guesswork. I have no exact numbers or calculations, this is just observation and estimates.

"Is there any possible way to see your actual Evasion with UC + Gi + DB?"

Take your UC level *.66 and there's your Evasion level, Defensive DX and all. Go to Shade's fantastic cbstuff.nl site to find out how much PTH that's reducing, and while you're there, find the equivalent level for the + on your DBs and add that to the (UC*.66) for your approximate total Evasion level. The first one (UC*.66) is your Evasion's Defensive DX, and with the total Evasion level you found, you can find your total PTH reduced.

That's for melee. Just convert your normal UC level for ranged to Evasion levels. Remember to keep HGs unequipped when doing this.

BootyGod October 25 2006 6:52 PM EDT

BBQ be wrong lol. Its 69. Don't forget that the Gi adds 10 UC which gives 3.3 repeating (3 for normal people) extra evasion =D



QBOddBird October 25 2006 6:55 PM EDT

"I can see HGs stacking differently, as they add 1.5 UC effect per +, and the same with the Gi's static +10 - but Elven gears/AoF would boost it just like they do Evasion. I don't think the HG and Gi UC boosts affect Evasion, however. "

Not if that part is correct, Psy.

AdminQBGentlemanLoser [{END}] October 25 2006 6:55 PM EDT

Boosts from items don't effect UC's evasion in any way. The +10 from the Gi and anything from your HG don't give you any UC evasion.

BootyGod October 25 2006 6:57 PM EDT

Foiled again! Oh well, another piece of knowledge to file away. Thanks for correcting me BBQ :)

AdminNightStrike October 25 2006 7:14 PM EDT

Ok, wow... all sorts of random stuff in this thread. Let's start again with my example:

UC of xxx (90). That's an Evasion of 30.

A Combat Gi then boosts Evasion to....... ?

Miandrital October 25 2006 7:28 PM EDT

Provided that you have a trained UC level of 90 (meaning before any items), you would have 90 evasion in ranged and 60 in melee.

AdminNightStrike October 26 2006 11:51 AM EDT

Ok, so the Combat Gi adds directly effect+effect.

So now we have a melee Evasion of 60. Now let's add DB +30. What's it get bumped to now for Melee?

QBOddBird October 26 2006 11:58 AM EDT

Information obtained via CBstuff.nl, as suggested earlier in this thread:

Evasion 244,295 (60) (UC)
+
Evasion ~50,000 (30) (DB)
=
Evasion 294,295 (65) (total -PTH)

NOTE: The defensive DX of the DBs is nonexistant, so you get 244,295 Def. DX in melee rounds. Also, the DB Evasion does not recieve the ranged bonuses.

Hope this clears it up the rest of the way for you.

AdminNightStrike October 26 2006 12:04 PM EDT

Ok, so the inherenet evasion of UC and the evasion granted with the Gi stack their effects, while the DB stacks its level. Got it.

AdminNightStrike October 28 2006 11:25 PM EDT

Evasion increases DX when on the defensive?

AdminQBnovice [Cult of the Valaraukar] October 29 2006 1:43 AM EST

yes, there is a level of defensive dexterity equal to the level of evasion trained...

What I want to confirm is that the multipliers for evasion only effect the minus to hit, not the defensive dex..

Miandrital October 29 2006 1:50 AM EST

Novice, it also affects the dex. I have a few tanks on my list with over 100k dex and my 50k evasion prevents hits in rounds one and two most of the time.

AdminQBnovice [Cult of the Valaraukar] October 29 2006 2:17 AM EST

wow, that explains a lot...*shakes head*

QBJohnnywas October 29 2006 2:31 AM EST

There's no Penn & Teller going to come along and explain this magic.....

AdminQBnovice [Cult of the Valaraukar] October 29 2006 1:33 PM EST

if AMF was as effective as evasion, you'd only have to train it to half
the level of the mages DD in order to get a 1.0

AdminNightStrike October 29 2006 1:38 PM EST

But then AMF would have to decay like the TSA.

AdminQBnovice [Cult of the Valaraukar] October 29 2006 2:18 PM EST

decaying AMF effect would be the greatest change ever...

AdminNightStrike October 29 2006 4:28 PM EST

For CoC mages, perhaps. My wall has killed many minions, though, simply with a largeish AMF.
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