Solo UC Tank Questions (in General)


GO PATS October 29 2006 8:31 PM EST

Hey all, I am just at a point where I'm not exactly sure which way to go so I figured I'd pick your brains a bit...

Here's my stats (appx):
Mirko CroCop Filipovich
HP: 310,000
ST: 50,000 (305,000)
DX: 115,000 (265,000)
UC: 300,000 (535,000) (63)

My Gear:
Named TOA: 305,000
Helms Gauntlets (+10)
Elven Boots (+20)
Helm of Ecthelion (+14)
Amulet of Might (+9)
Assassin's Crossbow 4 x 300 (+40)

So anyway, I've got appx 300k HP, ST, and DX and 535k UC...
I've basically picked mainly solo tanks or teams with no DD to populate my favorites list and I get decent rewards, but basically my question to you UC'rs is what should I focus my EXP into now? I usually raise one skill at a time to a certain rank then raise another stat up to the same level, (in stacks of 50k at a time usually) but that doesn't really matter I guess.. Basically, I'm not in a clan, so I don't mind that I'm hunted by mages, just hoping to be stronger vs. melee...
So, what do you think would be my best bet?

Also, about the money I make, I usually just save up and put points into my AxBow now, trying to get the + up a bit... the other gear has gotten fairly expensive per point, but should I keep my focus on the AxBow?

Miandrital October 29 2006 8:49 PM EST

You may as well train around 100k AMF to completely block those base decays and give you some protection against other mages. Also, I would just keep pumping up your UC, since you have ToA you dont need to focus on STR and Dex as much.

PirateKing October 29 2006 8:58 PM EST

If you are looking to be even stronger in melee, then consider EC. Nothing like further expanding the differences in ST and DX between you and your opponent. :)

AMF is nice, but I got rid of it because it does not really stop the DD characters, so it's really no protection at all for a solo UC.

If you find you are fighting battles which last 7 or more rounds often, then perhaps VA might be worth your while.

QBBarzooMonkey October 29 2006 9:51 PM EST

Split XP between your HP & UC only. Let the ToA fuel your ST & DX, and don't dilute your XP any further. Eventually, big HP will help your stay alive longer vs DD, and big UC will make you extremely difficult to hit physically.

If you get your UC to at least (100), and want to take on more diverse opponents (i.e. more DD), then think about starting an AMF or getting a 2nd minion to train enchantments on, but never stop pumping XP into HP...

:)

QBJohnnywas October 30 2006 3:04 AM EST

AMF makes a big difference against those mages. But what else you might consider is a better ranged attack. The axbow helps against tank teams, reducing their dex. But if your UC is high enough you don't need to do that. So in essence you're wasting your ranged attack. The Sling of Death with ex shots is becoming something of a cliche for UC characters but it works so well against all sorts of teams. It is quite powerful for a sling, even with normal shot. But put in ex shot and you can take out at least three minions at once with the spread effect of the ex shot. And coupled with a decent AMF you'll find that mage teams are a lot easier to take on.

GO PATS October 30 2006 7:18 AM EST

Thanks all, for the input, much appreciated... I'm gonna try and sell my AxBow for an ELBow (because I don't really care much for the rare ammo hunting) and keep training HP and UC a while... thanks again.
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