Dispel Magic - Does it affect your skill, offense, defense (in General)

KrustyRob October 31 2006 4:33 PM EST

Hi there

Below are my listed skill, offense and defense enchantments.

They have their points allocated to them but after that they have a figure in brackets which in some cases is much less than the points allocated to them. I know armour affects these but in the case of Lylor and Damtyb they are not wearing any armour. The only thing I can think off is that Dispel Magic had an effect on them. If so, how do I reduce the effect that Dispel Magic has?

Or is it something completely different?


Lylor Magic missile: 4,315 (1,405) Antimagic Field: 4,041 (?) Ablative Shield: 3,613 (1,816)

Damtyb Decay: 3,007 (1) Dispel Magic: 3,222 (2,577) Guardian Angel: 3,826 (?)

Norkang Bloodlust: 2,660/3,368 (0.60) Haste: 3,327/3,693 (2,288)
Archery: 1,620/1,671 (1.00) Ethereal Chains: 3,441/3,521 (1,740) Vampiric Aura: 3,528/3,600 (?)

AdminQBGentlemanLoser [{END}] October 31 2006 4:40 PM EST

The points in the brackets are the effects of what you have trained.

For example, Haste grants 68% of it's level as Dexterity. This would be shown as Haste: 1,000 (680).

Armour modifies the level, so for your Haste you have a 10% reduction and (2,288) is exactly 68% of 3,327.

I hope this helps! :)

bartjan October 31 2006 4:40 PM EST

Dispell Magic affects any *enchantment* cast on the minion on which Dispell Magic is cast. Dispell Magic's effects will only show up in battle, not on Home.
Your own Dispell Magic will affect your own Ethereal Chains and Anti Magic Field negatively, because of the first sentence in my post.

The numbers in brackets are the spell's *effect*. The relation between the spell *level* (what you trained into it) and the spell effect is different for each spell, and depends on the nature of the spell.

If you look at for example the spells and skills on Norkang, you notice 2,660/3,368. This means that you've trained 3,368 into it, but only 2,660 is effective. This difference is caused by your armor. Double Chain Mail is by far the worst armor, because of this.

AdminNightStrike October 31 2006 4:59 PM EST

Is haste, then, not based on the number of minions, similar to AS?

KrustyRob October 31 2006 5:05 PM EST

So I need to get rid of the Double Chain Mail to increase the effectiveness?

Does Armour not protect you?

What sort of Armour would you recommend that has the least amount of decrease to the effectiveness of the skills/enchantments?

Would a Tattoo be the way to go? if so, what would be an effective tattoo to get?

AdminQBGentlemanLoser [{END}] October 31 2006 5:21 PM EST

NS: No! :D GS and Haste don't have any minion count penalties, unlike AS. ;)

KR: Armour with minuses to Dexterity lower your Dex and any skills (conversely those with pluses increase them), Armour with magic penaly reduce your DD, EO and ED spells, by varying amounts.

If you utilise lots of Magic Spells, the leather line of armour is a nice place to start.

The Stats - Items - Overview page lists all the items in the game, and thier repsective penalties, and the Wiki (Under Help! at the top) also lists the penalties, and how they effect the relevant skills/spells you have trained. :)

KrustyRob October 31 2006 5:37 PM EST

Thanks for all your responses.

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