Raising to the Top Guide. Suggestions/ thoughts? (in General)


Godpanda November 2 2006 3:17 PM EST

EXCUSE THE LENGTH. My advice is to read what you interested in. Many secions are incomplete. Please forgive my haste to let the CB community start picking this apart. All I ask is NO FLAMING. If there something wrong post here, CM, or email me. If you have anything you would like added (an actual article or something ) email it or I will lose it.



Have fun:


How to beat the best?

The question is simple but the answer is not. There are some great players out there. Ranger, G_Beee, edyit, DAWG, PoisoN, Jayuu, Freed, and so many more. So how can mere mortals survive, nay, how can we beat them? The money they throw around seems to be limitless, they never seem to log off and their actual strategies are magnificent.
But there are those of you out there who really wish to compete. You players want the greatest character in the game. So here is some advice from a player who is too lazy to actually try and do it.



Glossary:
1: The cash you need to compete.
2: The ticking clock.
3: The Grand Carnage Blender Master.



1: Unfortunately, money is very important in reaching the top. There are a few ways to go to get money on this game. Choose the section that benefits you the most.

A: Players with NUB.
B: Players with USD.
C: Players with no bonus.
D; Players on NCB.

A: For players who just NUB: Take advantage of it. Play as much as you can. Spend what you need to win and grow, but do not waste money on things you aren’t sure you will keep. Any money you get now can be put into your character or later characters.
Focus on cheap, fast growing character. Mages, Familiar based strategies and any other strategy not using a tank.

B: For players who use USD: If you have a job or extra money to throw around, feel free to use it here. All that is needed is a Pay Pal account and a willing buyer. Just make a thread in FS/WTB offering rate for CB. $10 per 1 million CB2 is acceptable. Most players in the top of the game can do this, so if you can too, you have a large advantage over those who can’t.

C: For players who have no NCB, NUB, or USD to spend: This is the situation many players, along with myself, find themselves in. Unfortunately, it is also the worst situation from which to launch an attempt on the top. However, not all is lost. Unlike NUB and NCB players, time is on your side. In this case, a steady stream of fighting or forging with decent log on frequency can let you build a surplus of items, cash, and NW.
Whether you fight or forge depends greatly upon your character size (from original NUB that you, apparently, wasted ;) and on personal tastes. The larger the better chance forging would be successful. However, many players find fighting more enjoyable and more lucrative. At the same time, fighting gives you greater freedom in searching for the strategy you would like to use when you make your attempt for the top.

D: Lastly, the almighty NCB. Many veteran players find it a great thing. However, when it comes to cash, there is nothing in the world like an NCB to burn through it. Numbers as high as 25- 30 million CB to pay for BA alone for the 4 months. So if you want money to make your launch, LOOK SOMEWHERE ELSE. I repeat, do not start an NCB without the proper funds to do so. However, there is one exception. If your main character is too small to forge with and you lack the want to fight, it may be a quick way to pump a single mage up to forge with. But once again, this is not the way to go to make money.

Now, there may be many points that have been left out. Here are a few general rules for some players who may not know.

1: Begging for money is not allowed. Under so circumstances should you beg for money to aid a character, just to get, or to buy an item.
2: Do not start a contest designed to give you money. That is also against the rules.
3: Rent unused items if they are rare and you think they could be of use to other players. While not the best way to make money, it does give a steady stream of cash to pay forge fees or just to put a little extra in savings.
4: Be stingy. Check auctions and store often and scout for good deals, especially those in auctions with Buy Now.
5: When you get sizeable amounts of money (1 million +) consider giving loans with interest to players. This is a great way to aid community while putting a little something in your pocket. However, scout potential loan getters out. If they have a record of suspicious dealings, you may want to look elsewhere.


If you have any questions, comments, concerns, or questions, feel free to chatmail me or email me at james_k_mind@yahoo.com




2: Time is an important factor in going at (and maintaining) a character at the top. There are a few ways to get the time needed and if you can’t get that, at least make use of what time you do have. But let one thing deeply impress upon your mind. A player with little money can make it to the top (PoisoN). A player with absolutely no strategy in their mind can get to the top, or at least near it. But time is needed. Many a masterful strategist and wealthy player can attest to this sad fact.

Here is some time advice for players in certain situations:

A: Players with NUB.
B: Players with NCB.
C: Players with no bonus.
D: Players with no life.


A: Players with NUB: Time is essential for you. If you wish to get the money, experience, and stats necessary to be the best or to give yourself a sound place from which to launch an NCB or go along without a bonus, you must use it all. Of course, optimally, log on every 2 hours and use BA. Sleep in 2-hour intervals and don’t do anything. Of course, this is impossible for most people. So use what time you do have. Log on before school for only 10 minutes. Burn your BA. Don’t be afraid to lose battles. 160 losses are better then 160 battles not fought. Log on when you get home immediately for 10 minutes. Don’t kill yourself playing for long periods of time.
Then after a few hours (family stops nagging you, homework or work work done, and you have eaten) you can log back on USE BA. When you have time (anything over 15 minutes) make sure you don’t waste BA. Take your time. Go over favorites list and make sure everything can be beaten. Inspect new people you think you could take. Retune strategy.
Consider some basic math here for the benefits of putting 1 or 2 sessions of the day (not normally used) towards BA burning. Going from around 160-320 BA (one prolonged session) to 3 groups of only 20 minutes you get to use a minimum of 480 BA. Using roughly 500 BA a day can get you to roughly 600k MPR.

B: See NUB.
Some changes for NCB is that most players with NCB have already worked out a schedule. Stick with it. If you can and aren’t already, integrate time for BA usage before work/school. One piece of advice I give you though, is not to become jaded. Other players, along with myself, have begun nice and powerful NCB’s but wore themselves out. Don’t over do it. You do need to use BA, but if it starts becoming a chore to use your character instead of a pleasure, cut back. It will stop you from completely abandoning it later on.

C: For players with no bonus: If you have no bonus time in on your side. Use as much BA as you can. But don’t swear it. Use this time to talk to players. Refine strategies. Find a schedule of BA usage that will work for later projects, but doesn’t tire you out. This time is for you. Spend it productively, but remember, have fun.

D: For players with no life: Congratulations! You are one third of the way to becoming a CB legend. Burn that BA. Sleep in 2-hour intervals and inspect every character before you fight it. If you have real money to spend, you’re set. Copy your favorite top 10 strategy and speed your way to the top. But, if you want to become respected in the game, you may want to read the next part of this guide.



3: Grand Carnage Blender Master: Being a master of strategy is a rather bittersweet thing. No player in the top of the game is lacking in the strategy department. Hours upon hours have been spent tinkering with their strategies, and they all have a great mind for strategy. For an example of what it would take to win, take a look at Ranger and DAWG. No strategy cant beat both, and few can beat there.
Your job is to beat them both; which will be a difficult task. The next section is advice on doing that. Good luck.

A: Weapons of Choice.
B: Minion Management.
C: Bonus.
D: Armor Management.
E: Advice From the Masters.


This section will be based upon the training of the following mandatory stats: Hp, St, Dx. Along with these are important stats of Bl and Archery.

A: Weapons of Choice: There are many ways to deal damage in this game. Each comes with it’s own distinctive advantages and disadvantages. This section will list those ways and give information as to their plus and negative sides.
Melee Weapons: Positives:
- Capable of tremendous amounts of damage.
- Can attack multiple times per round.
- Can wield weapons that have a variety of effects.
- Can be intertwined with skills like bloodlust and archery for even greater damage.
- Can have ST, DX, and skills augmented by popular armor types. (Troll Skin Armor, Helm of Ecthelion, Elven boots, etc.)
- Can be boosted by enchantments of Haste and Giant Strength.
- Can be used in conjunction with ranged weapons to deal damage in all rounds except the fourth round (first round of melee).
Now here are the more popular and usable melee weapons in the game. Hint: For anything above 100k MPR, you need one of these to compete.
Morgul Hammer (MH, Morg): Second most damaging melee weapon in the game. Automatically gives 20% of damage done to enemy to wielders HP. EX: Dealing 100k damage would give you 20k HP unless the minion struck is dead. Considered a great choice and a-lot high characters use them. However, quite expensive, around 1.5-2 million at base stats. 2 handed.
Blacksword of Nan Elmoth (BoNE): The most damaging weapon in the game, hands down. Hitting a minion with no AC, Protection, or ToE with one of these will be a massacre. However, despite the capability of huge damage, very few strategies aren’t using one of those 3. Due to lack of effect, most players turn their attention to other weapons. Still, the BoNE has a spot in the CB2 community. Relatively cheap in the world of rare weapons. 2 handed.
Blade of Thuringwithil (BoT, BoTH): The weakest of all melee weapons stat wise. However, it gets the same effect as the Morg gets (20% leech of their life) but is only one handed. Very expensive. Only slightly less then the Morg.
Elven Long Sword (ELS): The most damaging one-handed sword in the game. However, is has no effect. So despite it’s fantastic damage for a one-handed weapon, most players pass over it for the BoT or the VB (see below). Relatively cheap for a rare weapon. 1 handed.
Vorpal Blade (VB): Only slightly more powerful base stats then BoT, it has the capability to be the most damaging weapon in the game due to its powerful effect. When the VB hits an opposing minion, it automatically cuts its endurance (JKF, ToE), it’s protection, and it’s Armor Class by 40%! Ex: Against a AC of 400 the VB hits like the minion only has 240. Very expensive and a supporter item which adds to rarity. 1 handed.

These weapons and their effects make tanks fearful minions. However, for those of you who want to pursue another way of dealing damage, here are the downsides of the tank.
- Must have both ST and DX trained to deal effective damage.
- Have a chance to miss, unlike DD (direct damage) spells. Here lies the greatest weakness of bows and weapons.
- Money must be put into the weapon to hit AND to deal damage. Makes them far more expensive then mages and enchanters.
- Have to spend money on two different items (bow and weapon) to attack during ranged rounds.
- Can be reduced by Ethereal Chains (EC) and hurt by large levels of Evasion.


Ranged Weapons: Here is one avenue many tanks may take: Train archery and go heavily on the 3 round approach of winning a fight. However, this strategy becomes severely hampered after the ranged rounds end. Still, it has its merits.
Here is a list of all the ranged weapons that have a chance to be used in competitive play:
Elven Long Bow (ELB): The archer’s pick. Does tremendous damage and has a large chance to hit when combined with archery. However, without archery it is only an okay weapon and money should be put into the melee weapon. Has no effect. Very expensive. On scale of BoT or Morg.
Sling of Death (SoD): This weapon is a fun version of the Compound Bow. It does less damage, but has the capability to be used with exploding shot and doing tremendous damage to an enemy characters entire party. This makes it an interesting choice. However, exploding shots are difficult to find ammo and the SoD lacks hitting power. One of the cheaper ranged weapons.
Assassin’s Crossbow (axbow): Weakest of the ranged weapons. However, the axbow is used more for it’s effect then for it’s damage. Caution: If you want damage DO NOT use the axbow. The effect of the axbow can be devastating if used with the right strategy. Firstly, the axbow automatically attacks the enemy with the highest DX. (Though this is good, keep in mind the minion using the axbow must have high enough DX to hit their DX.) Upon hitting, it drains the minions DX. Can lower the enemies DX to zero. Far cheaper then ELB, but more expensive then SoD.
Enforcer’s Crossbow (exbow): See axbow. Change DX to ST.
Compound Bow: Cheap version of ELB. Use until you can afford the ELB. Will not work in the top of the game.


ATTENTION: For all stats of items and exact effects, check Help! > Weapons> Item name. For exact effects of Skills and Enchantments, check Help! > Magic Spells> name of skills/enchantment.

Godpanda November 2 2006 3:41 PM EST

edyit is already helping me out, but I really wish to encourage all you vets to CM or post here some advice. I will quote it directly.

Adminedyit November 2 2006 3:46 PM EST

"There are some great players out there. Ranger, G_Beee, edyit, DAWG, PoisoN, Jayuu, Freed, "

I must admit I am quite honored to be mentioned with that group of names.

Phrede November 4 2006 4:37 AM EST

I am not a very good player - I do not have enough patience to stick with a strategy (I am trying at the moment). I also am not on a lot of the time.

This is certainly a very good post. Well done dead.

AdminG Beee November 4 2006 6:36 AM EST

Yes, well done indeed. It's great to see the effort you're putting in to make a positive impact on CB. A+

Regarding the section on time it may be an idea to explain that you only need to log in every 2Hrs 40 mins if on a regen of 10 BA/ 10 mins down to 3Hrs 50 mins if on a regen of 7 BA / 10 mins. If you do intend to work a schedule around CB then the hardcore players only need to wake up once each night, whilst the NUB and NCB's have to get by on a little less sleep at the start...

Sleeping

What's your plans for this guide?
It may very well look good on an external site however it prolly has a place in the wiki IMHO.

Godpanda November 4 2006 2:34 PM EST

My plans right now are humble. Due to some transfering of info between micrsoft '03 and microsoft 98 it is difficult to xfer information. Hence the lack of update.

Currently working on that.

I will try to add scheduling of wake ups, but the difficulty is across seas school and college and job systems are all different (here and there). Too many variables. I trying to stick with advice and letting the individual pick what they wish from it.

Thanks for the compliments all. Hopefully I have an update for everyone... tomorrow... can't promise anything though!

Flamey November 4 2006 11:37 PM EST

"C: For players with no bonus: If you have no bonus time in on your side. Use as much BA as you can. But don’t swear it. Use this time to talk to players. Refine strategies. Find a schedule of BA usage that will work for later projects, but doesn’t tire you out. This time is for you. Spend it productively, but remember, have fun."


is this for players who plan to stay with no Bonus? or players who plan to go NCB at a later date?

if it is for NCB'ers then you might want to add, _at least_ get your gear ready, and a strat devised.

you might want two NCB sections, one for those who plan to get to the top and be competitive (Mikel, Jayuu etc.).

one for those who love testing strategies and the like (Johnnywas, GentlemanLoser, BarzooMonkey etc.)

there is a difference, players who want to get to the top, should have a big tat waiting, should have all their gear sorted out and should have money for BA purchases.

and those who enjoy NCB's and test out strats, its fun for them, so that is a leisure thing, not competitive, or to see if they can beat their previous NCB MPR.

i tried not to flame.

for the ranged weapons bit, try to add somewhere, that they are the weapons you should be using, because staff slings, slings, lxbow, comp bow, short, long bow, still exist :)

let us know when you got this ready :)

B: Minion Management.
C: Bonus.
D: Armor Management.
E: Advice From the Masters.

Zoglog[T] [big bucks] November 5 2006 7:22 AM EST

This guide is for trying for the top Flamey, anyone with intentions of just trying new strategies need not look.

PoisoN November 5 2006 10:23 AM EST

You forgot the clan bonus and the bonus times.

Godpanda November 5 2006 1:15 PM EST

Thanks for the input Flamey lol. I didn't take it as flaming (despite your name hehe) but the entire guide is for people who want to be competitive.

I have a more updated version now. It still lacks what PoisoN and a few others asked for, but with some time I can add it in. Be patient with me :)



How to beat the best?

The question is simple but the answer is not. There are some great players out there. Ranger, G_Beee, edyit, DAWG, PoisoN, Jayuu, Freed, and so many more. So how can mere mortals survive, nay, how can we beat them? The money they throw around seems to be limitless, they never seem to log off and their actual strategies are magnificent.
But there are those of you out there who really wish to compete. You players want the greatest character in the game. So here is some advice from a player who is too lazy to actually try and do it.



Glossary:
1: The cash you need to compete.
2: The ticking clock.
3: The Grand Carnage Blender Master.



1: Unfortunately, money is very important in reaching the top. There are a few ways to go to get money on this game. Choose the section that benefits you the most.

A: Players with NUB.
B: Players with USD.
C: Players with no bonus.
D; Players on NCB.

A: For players who just NUB: Take advantage of it. Play as much as you can. Spend what you need to win and grow, but do not waste money on things you aren¡¦t sure you will keep. Any money you get now can be put into your character or later characters.
Focus on cheap, fast growing character. Mages, Familiar based strategies and any other strategy not using a tank.

B: For players who use USD: If you have a job or extra money to throw around, feel free to use it here. All that is needed is a Pay Pal account and a willing buyer. Just make a thread in FS/WTB offering rate for CB. $10 per 1 million CB2 is acceptable. Most players in the top of the game can do this, so if you can too, you have a large advantage over those who can¡¦t.

C: For players who have no NCB, NUB, or USD to spend: This is the situation many players, along with myself, find themselves in. Unfortunately, it is also the worst situation from which to launch an attempt on the top. However, not all is lost. Unlike NUB and NCB players, time is on your side. In this case, a steady stream of fighting or forging with decent log on frequency can let you build a surplus of items, cash, and NW.
Whether you fight or forge depends greatly upon your character size (from original NUB that you, apparently, wasted ;) and on personal tastes. The larger the better chance forging would be successful. However, many players find fighting more enjoyable and more lucrative. At the same time, fighting gives you greater freedom in searching for the strategy you would like to use when you make your attempt for the top.

D: Lastly, the almighty NCB. Many veteran players find it a great thing. However, when it comes to cash, there is nothing in the world like an NCB to burn through it. Numbers as high as 25- 30 million CB to pay for BA alone for the 4 months. So if you want money to make your launch, LOOK SOMEWHERE ELSE. I repeat, do not start an NCB without the proper funds to do so. However, there is one exception. If your main character is too small to forge with and you lack the want to fight, it may be a quick way to pump a single mage up to forge with. But once again, this is not the way to go to make money.

Now, there may be many points that have been left out. Here are a few general rules for some players who may not know.

1: Begging for money is not allowed. Under so circumstances should you beg for money to aid a character, just to get, or to buy an item.
2: Do not start a contest designed to give you money. That is also against the rules.
3: Rent unused items if they are rare and you think they could be of use to other players. While not the best way to make money, it does give a steady stream of cash to pay forge fees or just to put a little extra in savings.
4: Be stingy. Check auctions and store often and scout for good deals, especially those in auctions with Buy Now.
5: When you get sizeable amounts of money (1 million +) consider giving loans with interest to players. This is a great way to aid community while putting a little something in your pocket. However, scout potential loan getters out. If they have a record of suspicious dealings, you may want to look elsewhere.


If you have any questions, comments, concerns, or questions, feel free to chatmail me or email me at james_k_mind@yahoo.com




2: Time is an important factor in going at (and maintaining) a character at the top. There are a few ways to get the time needed and if you can¡¦t get that, at least make use of what time you do have. But let one thing deeply impress upon your mind. A player with little money can make it to the top (PoisoN). A player with absolutely no strategy in their mind can get to the top, or at least near it. But time is needed. Many a masterful strategist and wealthy player can attest to this sad fact.

Here is some time advice for players in certain situations:

A: Players with NUB.
B: Players with NCB.
C: Players with no bonus.
D: Players with no life.


A: Players with NUB: Time is essential for you. If you wish to get the money, experience, and stats necessary to be the best or to give yourself a sound place from which to launch an NCB or go along without a bonus, you must use it all. Of course, optimally, log on every 2 hours and use BA. Sleep in 2-hour intervals and don¡¦t do anything. Of course, this is impossible for most people. So use what time you do have. Log on before school for only 10 minutes. Burn your BA. Don¡¦t be afraid to lose battles. 160 losses are better then 160 battles not fought. Log on when you get home immediately for 10 minutes. Don¡¦t kill yourself playing for long periods of time.
Then after a few hours (family stops nagging you, homework or work work done, and you have eaten) you can log back on USE BA. When you have time (anything over 15 minutes) make sure you don¡¦t waste BA. Take your time. Go over favorites list and make sure everything can be beaten. Inspect new people you think you could take. Retune strategy.
Consider some basic math here for the benefits of putting 1 or 2 sessions of the day (not normally used) towards BA burning. Going from around 160-320 BA (one prolonged session) to 3 groups of only 20 minutes you get to use a minimum of 480 BA. Using roughly 500 BA a day can get you to roughly 600k MPR.

B: See NUB.
Some changes for NCB is that most players with NCB have already worked out a schedule. Stick with it. If you can and aren¡¦t already, integrate time for BA usage before work/school. One piece of advice I give you though, is not to become jaded. Other players, along with myself, have begun nice and powerful NCB¡¦s but wore themselves out. Don¡¦t over do it. You do need to use BA, but if it starts becoming a chore to use your character instead of a pleasure, cut back. It will stop you from completely abandoning it later on.

C: For players with no bonus: If you have no bonus time in on your side. Use as much BA as you can. But don¡¦t sweat it. Use this time to talk to players. Refine strategies. Find a schedule of BA usage that will work for later projects, but doesn¡¦t tire you out. This time is for you. Spend it productively, but remember, have fun.

D: For players with no life: Congratulations! You are one third of the way to becoming a CB legend. Burn that BA. Sleep in 2-hour intervals and inspect every character before you fight it. If you have real money to spend, you¡¦re set. Copy your favorite top 10 strategy and speed your way to the top. But, if you want to become respected in the game, you may want to read the next part of this guide.



3: Grand Carnage Blender Master: Being a master of strategy is a rather bittersweet thing. No player in the top of the game is lacking in the strategy department. Hours upon hours have been spent tinkering with their strategies, and they all have a great mind for strategy. For an example of what it would take to win, take a look at Ranger and DAWG. No strategy cant beat both, and few can beat there.
Your job is to beat them both; which will be a difficult task. The next section is advice on doing that. Good luck.

A: Weapons of Choice.
B: Minion Management.
C: Bonus.
D: Armor Management.
E: Advice From the Masters.


This section will be based upon the training of the following mandatory stats: Hp, St, Dx. Along with these are important stats of Bl and Archery.

A: Weapons of Choice: There are many ways to deal damage in this game. Each comes with it¡¦s own distinctive advantages and disadvantages. This section will list those ways and give information as to their plus and negative sides.
Melee Weapons: Positives:
- Capable of tremendous amounts of damage.
- Can attack multiple times per round.
- Can wield weapons that have a variety of effects.
- Can be intertwined with skills like bloodlust and archery for even greater damage.
- Can have ST, DX, and skills augmented by popular armor types. (Troll Skin Armor, Helm of Ecthelion, Elven boots, etc.)
- Can be boosted by enchantments of Haste and Giant Strength.
- Can be used in conjunction with ranged weapons to deal damage in all rounds except the fourth round (first round of melee).
Now here are the more popular and usable melee weapons in the game. Hint: For anything above 100k MPR, you need one of these to compete.
Morgul Hammer (MH, Morg): Second most damaging melee weapon in the game. Automatically gives 20% of damage done to enemy to wielders HP. EX: Dealing 100k damage would give you 20k HP unless the minion struck is dead. Considered a great choice and a-lot high characters use them. However, quite expensive, around 1.5-2 million at base stats. 2 handed.
Blacksword of Nan Elmoth (BoNE): The most damaging weapon in the game, hands down. Hitting a minion with no AC, Protection, or ToE with one of these will be a massacre. However, despite the capability of huge damage, very few strategies aren¡¦t using one of those 3. Due to lack of effect, most players turn their attention to other weapons. Still, the BoNE has a spot in the CB2 community. Relatively cheap in the world of rare weapons. 2 handed.
Blade of Thuringwithil (BoT, BoTH): The weakest of all melee weapons stat wise. However, it gets the same effect as the Morg gets (20% leech of their life) but is only one handed. Very expensive. Only slightly less then the Morg.
Elven Long Sword (ELS): The most damaging one-handed sword in the game. However, is has no effect. So despite it¡¦s fantastic damage for a one-handed weapon, most players pass over it for the BoT or the VB (see below). Relatively cheap for a rare weapon. 1 handed.
Vorpal Blade (VB): Only slightly more powerful base stats then BoT, it has the capability to be the most damaging weapon in the game due to its powerful effect. When the VB hits an opposing minion, it automatically cuts its endurance (JKF, ToE), it¡¦s protection, and it¡¦s Armor Class by 40%! Ex: Against a AC of 400 the VB hits like the minion only has 240. Very expensive and a supporter item which adds to rarity. 1 handed.

Unarmed Combat: A completely different approach to tanks. Combining defense and offense in one skill, UC is a unique skill. By training it up, you get accuracy, power, and evasion. By augmenting it with items like Helm¡¦s Gauntlets, you can further boost it. The advantages of UC are incredible defense from archers and good defense to bloodlust tanks, great accuracy and chance for multi hits, can be boosted by relatively cheap rare items.
However, weak against mages because of lack of ST and DX boosting items to kill mages quickly. Most of its exp must be put into HP and UC to keep a monk alive, but this makes it further weak against mages. For those of you without money and items, you should know that monks are one of the cheapest minion types in the game. A monk with tons of exp pumped into its UC can effectively destroy millions in NW of weapons and stat boosting items.


These weapons and their effects make tanks fearful minions. However, for those of you who want to pursue another way of dealing damage, here are the downsides of the tank.
- Must have both ST and DX trained to deal effective damage.
- Have a chance to miss, unlike DD (direct damage) spells. Here lies the greatest weakness of bows and weapons.
- Money must be put into the weapon to hit AND to deal damage. Makes them far more expensive then mages and enchanters.
- Have to spend money on two different items (bow and weapon) to attack during ranged rounds.
- Can be reduced by Ethereal Chains (EC) and hurt by large levels of Evasion.


Ranged Weapons: Here is one avenue many tanks may take: Train archery and go heavily on the 3 round approach of winning a fight. However, this strategy becomes severely hampered after the ranged rounds end. Still, it has its merits.
Here is a list of all the ranged weapons that have a chance to be used in competitive play:
Elven Long Bow (ELB): The archer¡¦s pick. Does tremendous damage and has a large chance to hit when combined with archery. However, without archery it is only an okay weapon and money should be put into the melee weapon. Has no effect. Very expensive. On scale of BoT or Morg.
Sling of Death (SoD): This weapon is a fun version of the Compound Bow. It does less damage, but has the capability to be used with exploding shot and doing tremendous damage to an enemy characters entire party. This makes it an interesting choice. However, exploding shots are difficult to find ammo and the SoD lacks hitting power. One of the cheaper ranged weapons.
Assassin¡¦s Crossbow (axbow): Weakest of the ranged weapons. However, the axbow is used more for it¡¦s effect then for it¡¦s damage. Caution: If you want damage DO NOT use the axbow. The effect of the axbow can be devastating if used with the right strategy. Firstly, the axbow automatically attacks the enemy with the highest DX. (Though this is good, keep in mind the minion using the axbow must have high enough DX to hit their DX.) Upon hitting, it drains the minions DX. Can lower the enemies DX to zero. Far cheaper then ELB, but more expensive then SoD.
Enforcer¡¦s Crossbow (exbow): See axbow. Change DX to ST.
Compound Bow: Cheap version of ELB. Use until you can afford the ELB. Will not work in the top of the game.


ATTENTION: For all stats of items and exact effects, check Help! > Weapons> Item name. For exact effects of Skills and Enchantments, check Help! > Magic Spells> name of skills/enchantment


B: Minion Management: The key of carnageblender. Those who do this right, who train their minions and hire in perfect harmony, are the players you will have to bring down. From the very first minute of their character they were planning on what they wanted. You must do better! You must be thinking before it¡¦s even created. You must KNOW before it¡¦s even created. Here is some advice on this:

1: How many minions?
2: When do I hire?
3: What should I train?
4: The Unstoppable.

1: How many minions? A difficult question, and one that has been pondered over for quite awhile; furthermore, this guide can¡¦t give you the answer. What it can give you is some common facts and opinions.
First, most of the top characters are 4 minion teams. If a team with less then 4 minions is at the top, it¡¦s because that players lacks the money to hire another. 4 minion teams get the most options, the inherent spreading of mage damage, multiple targets for tanks, and more slots of enchant defense and offense and these aren¡¦t opinions, they are facts.
However, despite these advantages, not all strategies require four minions. If you only need 1 enchantment for a strategy, there is no reason not to stick with 1 minion until you hit the higher levels. A popular strategy is a SMFB (single minion who has fireball trained). This strategy is incredibly cheap, grows fast, and packs a punch for its size. When training Evasion and an enchantment of the owner¡¦s choice, they are more then a match for the average team. Most use ToE.
So, what in the world is wrong with a cheap, strong, fast team? Nothing! But, why stick with that? ToE gives an aura effect to all other minions. Effectively, you are wasting that aura! That single minion has to absorb all damage from enemies. So let me give you an example of why multiple minions (eventually) will be completely essential.
So and another are using SMFB teams. You train FB, HP, Evasion, and Dispel Magic. So does the other player. Now, at 1.5 million MPR, he hires 3 more minions. Using the cash he spent, you boost your equipment a tad bit more, and just let the rest sit. Now, at 2 million MPR here is how is stands:
You (SMFB): Massive fireball, HP, evasion, and DM (using ToE, AG, EB, and Corn). You can dish out hundreds of thousands of damage, absorb millions, dodge most melee blows, and dispel large amounts of enchantments.
Them (WEME = wall/enchanter/mage/enchanter): They have a wall with tons of HP, massive AC (probably a TSA and MgS to further hurt your mage), and an aura from the mages ToE (good luck killing this one „²). Next minion just trains AS, which you DM by over 2/3, but still it adds hundreds of k of HP. Here their mage. Uses same stuff yours does, just slightly weaker. Though, after HP from AS (it now has more) dilution of your damage because of their multi minion and the following minions massive AMF it may have you beat. Last minion is an enchanter with solid AMF.
Your choice.
Now, this may be a bit overly dramatic, but now far from the truth. If you wish to compete, you will almost definitely have to hire more minions.

2: When do I hire? Another balancing act for you. Keep in mind cash amounts. The longer you wait the more it costs. But, if you are the patient player or are saving up for NCB, the best idea is to start one minion (maybe 2 if it¡¦s essential for basic strategy), pump those minions up, and when you are almost finished with NCB hire 2 more minions. The chances of you having this kind of chance are almost zero, but if you got USD to spend it, do so now.
For those of you without super amounts of cash, don¡¦t forget time. Rush through NUB or NCB to top and then start saving up for minions.
The buying of minions is all personal preference, cash amounts, and strategic necessities for a guide to tell you what to do. But there aren¡¦t quite enough to stop a guide from giving some good, general advice.
- Have what you want the minion for planned before you higher it. Do not higher a minion just to realize it would be redundant or useless.
- Think carefully before starting with 4 minions. Is the added benefit of 1 or 2 minions so great as to remove the benefit of exp for cash later in the game?
- Keep in mind your cash; don¡¦t ignore a quickly growing lack of cash with only 1 minion. If your strategy depends on other minions, get them before equipment.


3: What should I train? Well, it really depends upon the strategy YOU want to run. On that note, perhaps a little common sense should be flung your way.
1) Create and use your own strategy. Using someone else¡¦s ideas will only lead to boredom and annoyance at doing someone else¡¦s bidding.
2) Be original, but not stupid. Using EEEE, all training EC doesn¡¦t work.
3) Keep in mind what strategies you need to beat! If you want to reach the top, the strategy must be able to beat the current tops. Good luck creating a single minion without AMF and hoping to last against sutekh, or a single minion tank and beating Rubberduck (Borderliner).
4) Keep in mind what works well together. GA is less effective unless your team has lots of HP, which means AS or walls. VA is only good with tanks using BL. Archery is used to beat teams fast, so combining Archery and RoBF is a complete waste.

From here, you may go where you wish. Follow your own mind and ideas. But, for a few ideas, fill in these:
WWTE= Wall, Wall, Tank, Enchanter.
MEEE= Mage, Enchanter, Enchanter, Enchanter.
AM= Archer, Mage.
T= Tank.
EEEE= Enchanter, Enchanter, Enchanter, Enchanter.
WETE= Wall, Enchanter, Tank, Enchanter.
UEW= Unarmed Combat, Enchanter, Wall.

If you need somewhere to start, or just need to get your mind working, look at those strat acronyms. Give them stat ratios, order, and (if you can) make them win. These are NOT strats to get you to the top. These are simply ways to get your mind working and thinking of how to get minions working together. Good luck.

5: The Unstoppable: There is only one thing that no player can reduce/beat/weaken/ destroy. Your desire to win is above everything they can do. Have no mercy. Many people will be unhappy as you bash you way through their pitiful strategies for the top. Your goal is to force them to like you again by beating them.

Good luck!









QUOTES:
Edyit:
¡§Fight as much as you can. Don¡¦t fight people it takes 2 BA to beat, fight as far "up" as you can.¡¨
¡§Buy all your BA every day, buying BA is buying exp.¡¨
¡§Get in a decent clan if you can any bonus is better than none.¡¨
¡§The most important thing is stick with your strat (if its effective) don't waste exp untraining and retraining.¡¨

Ranger:
¡§The key is to specialize with 1 damage dealer and support it via other minions. Those that disperse their damage are fools.¡¨

Advice from people who are smarter then you:

Godwolf:
¡§Okay, so it¡¦s not really advice. This whole guide is my advice. It may not help you all, but I hope it does. I wish you luck on your quest for the top. If you need anything, let me know ;)¡K oh, and I am not actually smarter then you =D¡¨

Edyit:
¡§Fight as much as you can. Don¡¦t fight people it takes 2 BA to beat, fight as far "up" as you can.¡¨
¡§Buy all your BA every day, buying BA is buying exp.¡¨
¡§Get in a decent clan if you can any bonus is better than none.¡¨
¡§The most important thing is stick with your strat (if its effective) don't waste exp untraining and retraining.¡¨

Ranger:
¡§The key is to specialize with 1 damage dealer and support it via other minions. Those that disperse their damage are fools.¡¨

Godpanda November 5 2006 3:22 PM EST

ARG!!! I rely on you players to let me know I did something so retarded lol. I completely left out the last few sections. I had them ready for publishing. (had to do alot of c+p to get it right)

How to beat the best?

The question is simple but the answer is not. There are some great players out there. Ranger, G_Beee, edyit, DAWG, PoisoN, Jayuu, Freed, and so many more. So how can mere mortals survive, nay, how can we beat them? The money they throw around seems to be limitless, they never seem to log off and their actual strategies are magnificent.
But there are those of you out there who really wish to compete. You players want the greatest character in the game. So here is some advice from a player who is too lazy to actually try and do it.



Glossary:
1: The cash you need to compete.
2: The ticking clock.
3: The Grand Carnage Blender Master.



1: Unfortunately, money is very important in reaching the top. There are a few ways to go to get money on this game. Choose the section that benefits you the most.

A: Players with NUB.
B: Players with USD.
C: Players with no bonus.
D; Players on NCB.

A: For players who just NUB: Take advantage of it. Play as much as you can. Spend what you need to win and grow, but do not waste money on things you aren¡¦t sure you will keep. Any money you get now can be put into your character or later characters.
Focus on cheap, fast growing character. Mages, Familiar based strategies and any other strategy not using a tank.

B: For players who use USD: If you have a job or extra money to throw around, feel free to use it here. All that is needed is a Pay Pal account and a willing buyer. Just make a thread in FS/WTB offering rate for CB. $10 per 1 million CB2 is acceptable. Most players in the top of the game can do this, so if you can too, you have a large advantage over those who can¡¦t.

C: For players who have no NCB, NUB, or USD to spend: This is the situation many players, along with myself, find themselves in. Unfortunately, it is also the worst situation from which to launch an attempt on the top. However, not all is lost. Unlike NUB and NCB players, time is on your side. In this case, a steady stream of fighting or forging with decent log on frequency can let you build a surplus of items, cash, and NW.
Whether you fight or forge depends greatly upon your character size (from original NUB that you, apparently, wasted ;) and on personal tastes. The larger the better chance forging would be successful. However, many players find fighting more enjoyable and more lucrative. At the same time, fighting gives you greater freedom in searching for the strategy you would like to use when you make your attempt for the top.

D: Lastly, the almighty NCB. Many veteran players find it a great thing. However, when it comes to cash, there is nothing in the world like an NCB to burn through it. Numbers as high as 25- 30 million CB to pay for BA alone for the 4 months. So if you want money to make your launch, LOOK SOMEWHERE ELSE. I repeat, do not start an NCB without the proper funds to do so. However, there is one exception. If your main character is too small to forge with and you lack the want to fight, it may be a quick way to pump a single mage up to forge with. But once again, this is not the way to go to make money.

Now, there may be many points that have been left out. Here are a few general rules for some players who may not know.

1: Begging for money is not allowed. Under so circumstances should you beg for money to aid a character, just to get, or to buy an item.
2: Do not start a contest designed to give you money. That is also against the rules.
3: Rent unused items if they are rare and you think they could be of use to other players. While not the best way to make money, it does give a steady stream of cash to pay forge fees or just to put a little extra in savings.
4: Be stingy. Check auctions and store often and scout for good deals, especially those in auctions with Buy Now.
5: When you get sizeable amounts of money (1 million +) consider giving loans with interest to players. This is a great way to aid community while putting a little something in your pocket. However, scout potential loan getters out. If they have a record of suspicious dealings, you may want to look elsewhere.


If you have any questions, comments, concerns, or questions, feel free to chatmail me or email me at james_k_mind@yahoo.com




2: Time is an important factor in going at (and maintaining) a character at the top. There are a few ways to get the time needed and if you can¡¦t get that, at least make use of what time you do have. But let one thing deeply impress upon your mind. A player with little money can make it to the top (PoisoN). A player with absolutely no strategy in their mind can get to the top, or at least near it. But time is needed. Many a masterful strategist and wealthy player can attest to this sad fact.

Here is some time advice for players in certain situations:

A: Players with NUB.
B: Players with NCB.
C: Players with no bonus.
D: Players with no life.


A: Players with NUB: Time is essential for you. If you wish to get the money, experience, and stats necessary to be the best or to give yourself a sound place from which to launch an NCB or go along without a bonus, you must use it all. Of course, optimally, log on every 2 hours and use BA. Sleep in 2-hour intervals and don¡¦t do anything. Of course, this is impossible for most people. So use what time you do have. Log on before school for only 10 minutes. Burn your BA. Don¡¦t be afraid to lose battles. 160 losses are better then 160 battles not fought. Log on when you get home immediately for 10 minutes. Don¡¦t kill yourself playing for long periods of time.
Then after a few hours (family stops nagging you, homework or work work done, and you have eaten) you can log back on USE BA. When you have time (anything over 15 minutes) make sure you don¡¦t waste BA. Take your time. Go over favorites list and make sure everything can be beaten. Inspect new people you think you could take. Retune strategy.
Consider some basic math here for the benefits of putting 1 or 2 sessions of the day (not normally used) towards BA burning. Going from around 160-320 BA (one prolonged session) to 3 groups of only 20 minutes you get to use a minimum of 480 BA. Using roughly 500 BA a day can get you to roughly 600k MPR.

B: See NUB.
Some changes for NCB is that most players with NCB have already worked out a schedule. Stick with it. If you can and aren¡¦t already, integrate time for BA usage before work/school. One piece of advice I give you though, is not to become jaded. Other players, along with myself, have begun nice and powerful NCB¡¦s but wore themselves out. Don¡¦t over do it. You do need to use BA, but if it starts becoming a chore to use your character instead of a pleasure, cut back. It will stop you from completely abandoning it later on.

C: For players with no bonus: If you have no bonus time in on your side. Use as much BA as you can. But don¡¦t sweat it. Use this time to talk to players. Refine strategies. Find a schedule of BA usage that will work for later projects, but doesn¡¦t tire you out. This time is for you. Spend it productively, but remember, have fun.

D: For players with no life: Congratulations! You are one third of the way to becoming a CB legend. Burn that BA. Sleep in 2-hour intervals and inspect every character before you fight it. If you have real money to spend, you¡¦re set. Copy your favorite top 10 strategy and speed your way to the top. But, if you want to become respected in the game, you may want to read the next part of this guide.



3: Grand Carnage Blender Master: Being a master of strategy is a rather bittersweet thing. No player in the top of the game is lacking in the strategy department. Hours upon hours have been spent tinkering with their strategies, and they all have a great mind for strategy. For an example of what it would take to win, take a look at Ranger and DAWG. No strategy cant beat both, and few can beat there.
Your job is to beat them both; which will be a difficult task. The next section is advice on doing that. Good luck.

A: Weapons of Choice.
B: Minion Management.
C: Bonus.
D: Armor Management.
E: Advice From the Masters.


This section will be based upon the training of the following mandatory stats: Hp, St, Dx. Along with these are important stats of Bl and Archery.

A: Weapons of Choice: There are many ways to deal damage in this game. Each comes with it¡¦s own distinctive advantages and disadvantages. This section will list those ways and give information as to their plus and negative sides.
Melee Weapons: Positives:
- Capable of tremendous amounts of damage.
- Can attack multiple times per round.
- Can wield weapons that have a variety of effects.
- Can be intertwined with skills like bloodlust and archery for even greater damage.
- Can have ST, DX, and skills augmented by popular armor types. (Troll Skin Armor, Helm of Ecthelion, Elven boots, etc.)
- Can be boosted by enchantments of Haste and Giant Strength.
- Can be used in conjunction with ranged weapons to deal damage in all rounds except the fourth round (first round of melee).
Now here are the more popular and usable melee weapons in the game. Hint: For anything above 100k MPR, you need one of these to compete.
Morgul Hammer (MH, Morg): Second most damaging melee weapon in the game. Automatically gives 20% of damage done to enemy to wielders HP. EX: Dealing 100k damage would give you 20k HP unless the minion struck is dead. Considered a great choice and a-lot high characters use them. However, quite expensive, around 1.5-2 million at base stats. 2 handed.
Blacksword of Nan Elmoth (BoNE): The most damaging weapon in the game, hands down. Hitting a minion with no AC, Protection, or ToE with one of these will be a massacre. However, despite the capability of huge damage, very few strategies aren¡¦t using one of those 3. Due to lack of effect, most players turn their attention to other weapons. Still, the BoNE has a spot in the CB2 community. Relatively cheap in the world of rare weapons. 2 handed.
Blade of Thuringwithil (BoT, BoTH): The weakest of all melee weapons stat wise. However, it gets the same effect as the Morg gets (20% leech of their life) but is only one handed. Very expensive. Only slightly less then the Morg.
Elven Long Sword (ELS): The most damaging one-handed sword in the game. However, is has no effect. So despite it¡¦s fantastic damage for a one-handed weapon, most players pass over it for the BoT or the VB (see below). Relatively cheap for a rare weapon. 1 handed.
Vorpal Blade (VB): Only slightly more powerful base stats then BoT, it has the capability to be the most damaging weapon in the game due to its powerful effect. When the VB hits an opposing minion, it automatically cuts its endurance (JKF, ToE), it¡¦s protection, and it¡¦s Armor Class by 40%! Ex: Against a AC of 400 the VB hits like the minion only has 240. Very expensive and a supporter item which adds to rarity. 1 handed.

Unarmed Combat: A completely different approach to tanks. Combining defense and offense in one skill, UC is a unique skill. By training it up, you get accuracy, power, and evasion. By augmenting it with items like Helm¡¦s Gauntlets, you can further boost it. The advantages of UC are incredible defense from archers and good defense to bloodlust tanks, great accuracy and chance for multi hits, can be boosted by relatively cheap rare items.
However, weak against mages because of lack of ST and DX boosting items to kill mages quickly. Most of its exp must be put into HP and UC to keep a monk alive, but this makes it further weak against mages. For those of you without money and items, you should know that monks are one of the cheapest minion types in the game. A monk with tons of exp pumped into its UC can effectively destroy millions in NW of weapons and stat boosting items.


These weapons and their effects make tanks fearful minions. However, for those of you who want to pursue another way of dealing damage, here are the downsides of the tank.
- Must have both ST and DX trained to deal effective damage.
- Have a chance to miss, unlike DD (direct damage) spells. Here lies the greatest weakness of bows and weapons.
- Money must be put into the weapon to hit AND to deal damage. Makes them far more expensive then mages and enchanters.
- Have to spend money on two different items (bow and weapon) to attack during ranged rounds.
- Can be reduced by Ethereal Chains (EC) and hurt by large levels of Evasion.


Ranged Weapons: Here is one avenue many tanks may take: Train archery and go heavily on the 3 round approach of winning a fight. However, this strategy becomes severely hampered after the ranged rounds end. Still, it has its merits.
Here is a list of all the ranged weapons that have a chance to be used in competitive play:
Elven Long Bow (ELB): The archer¡¦s pick. Does tremendous damage and has a large chance to hit when combined with archery. However, without archery it is only an okay weapon and money should be put into the melee weapon. Has no effect. Very expensive. On scale of BoT or Morg.
Sling of Death (SoD): This weapon is a fun version of the Compound Bow. It does less damage, but has the capability to be used with exploding shot and doing tremendous damage to an enemy characters entire party. This makes it an interesting choice. However, exploding shots are difficult to find ammo and the SoD lacks hitting power. One of the cheaper ranged weapons.
Assassin¡¦s Crossbow (axbow): Weakest of the ranged weapons. However, the axbow is used more for it¡¦s effect then for it¡¦s damage. Caution: If you want damage DO NOT use the axbow. The effect of the axbow can be devastating if used with the right strategy. Firstly, the axbow automatically attacks the enemy with the highest DX. (Though this is good, keep in mind the minion using the axbow must have high enough DX to hit their DX.) Upon hitting, it drains the minions DX. Can lower the enemies DX to zero. Far cheaper then ELB, but more expensive then SoD.
Enforcer¡¦s Crossbow (exbow): See axbow. Change DX to ST.
Compound Bow: Cheap version of ELB. Use until you can afford the ELB. Will not work in the top of the game.


ATTENTION: For all stats of items and exact effects, check Help! > Weapons> Item name. For exact effects of Skills and Enchantments, check Help! > Magic Spells> name of skills/enchantment


B: Minion Management: The key of carnageblender. Those who do this right, who train their minions and hire in perfect harmony, are the players you will have to bring down. From the very first minute of their character they were planning on what they wanted. You must do better! You must be thinking before it¡¦s even created. You must KNOW before it¡¦s even created. Here is some advice on this:

1: How many minions?
2: When do I hire?
3: What should I train?
4: The Unstoppable.

1: How many minions? A difficult question, and one that has been pondered over for quite awhile; furthermore, this guide can¡¦t give you the answer. What it can give you is some common facts and opinions.
First, most of the top characters are 4 minion teams. If a team with less then 4 minions is at the top, it¡¦s because that players lacks the money to hire another. 4 minion teams get the most options, the inherent spreading of mage damage, multiple targets for tanks, and more slots of enchant defense and offense and these aren¡¦t opinions, they are facts.
However, despite these advantages, not all strategies require four minions. If you only need 1 enchantment for a strategy, there is no reason not to stick with 1 minion until you hit the higher levels. A popular strategy is a SMFB (single minion who has fireball trained). This strategy is incredibly cheap, grows fast, and packs a punch for its size. When training Evasion and an enchantment of the owner¡¦s choice, they are more then a match for the average team. Most use ToE.
So, what in the world is wrong with a cheap, strong, fast team? Nothing! But, why stick with that? ToE gives an aura effect to all other minions. Effectively, you are wasting that aura! That single minion has to absorb all damage from enemies. So let me give you an example of why multiple minions (eventually) will be completely essential.
So and another are using SMFB teams. You train FB, HP, Evasion, and Dispel Magic. So does the other player. Now, at 1.5 million MPR, he hires 3 more minions. Using the cash he spent, you boost your equipment a tad bit more, and just let the rest sit. Now, at 2 million MPR here is how is stands:
You (SMFB): Massive fireball, HP, evasion, and DM (using ToE, AG, EB, and Corn). You can dish out hundreds of thousands of damage, absorb millions, dodge most melee blows, and dispel large amounts of enchantments.
Them (WEME = wall/enchanter/mage/enchanter): They have a wall with tons of HP, massive AC (probably a TSA and MgS to further hurt your mage), and an aura from the mages ToE (good luck killing this one „²). Next minion just trains AS, which you DM by over 2/3, but still it adds hundreds of k of HP. Here their mage. Uses same stuff yours does, just slightly weaker. Though, after HP from AS (it now has more) dilution of your damage because of their multi minion and the following minions massive AMF it may have you beat. Last minion is an enchanter with solid AMF.
Your choice.
Now, this may be a bit overly dramatic, but now far from the truth. If you wish to compete, you will almost definitely have to hire more minions.

2: When do I hire? Another balancing act for you. Keep in mind cash amounts. The longer you wait the more it costs. But, if you are the patient player or are saving up for NCB, the best idea is to start one minion (maybe 2 if it¡¦s essential for basic strategy), pump those minions up, and when you are almost finished with NCB hire 2 more minions. The chances of you having this kind of chance are almost zero, but if you got USD to spend it, do so now.
For those of you without super amounts of cash, don¡¦t forget time. Rush through NUB or NCB to top and then start saving up for minions.
The buying of minions is all personal preference, cash amounts, and strategic necessities for a guide to tell you what to do. But there aren¡¦t quite enough to stop a guide from giving some good, general advice.
- Have what you want the minion for planned before you higher it. Do not higher a minion just to realize it would be redundant or useless.
- Think carefully before starting with 4 minions. Is the added benefit of 1 or 2 minions so great as to remove the benefit of exp for cash later in the game?
- Keep in mind your cash; don¡¦t ignore a quickly growing lack of cash with only 1 minion. If your strategy depends on other minions, get them before equipment.


3: What should I train? Well, it really depends upon the strategy YOU want to run. On that note, perhaps a little common sense should be flung your way.
1) Create and use your own strategy. Using someone else¡¦s ideas will only lead to boredom and annoyance at doing someone else¡¦s bidding.
2) Be original, but not stupid. Using EEEE, all training EC doesn¡¦t work.
3) Keep in mind what strategies you need to beat! If you want to reach the top, the strategy must be able to beat the current tops. Good luck creating a single minion without AMF and hoping to last against sutekh, or a single minion tank and beating Rubberduck (Borderliner).
4) Keep in mind what works well together. GA is less effective unless your team has lots of HP, which means AS or walls. VA is only good with tanks using BL. Archery is used to beat teams fast, so combining Archery and RoBF is a complete waste.

From here, you may go where you wish. Follow your own mind and ideas. But, for a few ideas, fill in these:
WWTE= Wall, Wall, Tank, Enchanter.
MEEE= Mage, Enchanter, Enchanter, Enchanter.
AM= Archer, Mage.
T= Tank.
EEEE= Enchanter, Enchanter, Enchanter, Enchanter.
WETE= Wall, Enchanter, Tank, Enchanter.
UEW= Unarmed Combat, Enchanter, Wall.

If you need somewhere to start, or just need to get your mind working, look at those strat acronyms. Give them stat ratios, order, and (if you can) make them win. These are NOT strats to get you to the top. These are simply ways to get your mind working and thinking of how to get minions working together. Good luck.

4: The Unstoppable: There is only one thing that no player can reduce/beat/weaken/ destroy. Your desire to win is above everything they can do. Have no mercy. Many people will be unhappy as you bash you way through their pitiful strategies for the top. Your goal is to force them to like you again by beating them.

C: Bonus: Do you know the money song? Start singing it. Management of this can make you try for the top so much easier.

There are only a few places to get bonuses from. These are NCB, NUB, clans, and times of the week.

NUB or NCB are the keys to winning. You CANNOT make a leap for the top without one of them. Sorry, but you can get all the money forging without a bonus, but you can't gain the massive MPR you will need without them. Save up first, then use these bonuses. The rest of this guide addresses use of NCB and NUB. This part just handles clans and times of the week.

Clans: There are a few powerful clans out there. Hell Blenders and Battle Royal are just some examples.If you get on one of the top 10 clans, you will get 13-15% bonus to rewards every day but Sunday. But, you may find it difficult to get into one of these.

If you can't get into one of the top clans, don't despair. If you are playing like you should be (that is, pretty much constantly) you can pull a good bonus alone! Don't be afraid if you aren't willing to let someone else help you out. A 5-10% constant bonus is nothing to thumb your nose at.

So either joining a powerful established clan, or forming your own, clans are a good idea. You lose nothing for doing it. However...

Keep in mind that you will be more often attacked while in a clan. If you are only going to be logging on for 10 minute intervals and you are being farmed, you may end up regreting your choice. Your clan mates will (and should) kick you out if you posting - CP. Most will kick you out if your not posting at least +1000. (varies from clan to clan)

But there is still hope if you do lack time to wait for farming to stop. Create your own clan. If you get a bonus, great! If not, you still in the clan the next day. This lets you still get a bonus no matter how much time you lack.

Then, there is exp and money time. When they take place can be found in the wiki (all times are U.S. Eastern time). If you can, always be on for these. Both cash and money. Remember, if you keep missing them the people you are trying to beat aren't! Any bonus (especially a 60% bonus to either!!) should be embraced and used.

So, for those of you who are busy scoffing about NCB and clans and all that garbage, eat these numbers.

You: 1 million exp on your minion. Assuming you are lame and used no kind of bonus at any time.

Them: (same battles exactly, on current 168% bonus). *drum roll* 2.68 million. Better yet, this genius (seriously) used a clan and met exp times. You can go ahead and add a few more hundred k to that.

Hope your convinced, because you can't win without bonuses!!!


D: Armor Management: NEEDS TO BE WORKED ON. Hopefully do it tomorrow.















QUOTES:
Edyit:
¡§Fight as much as you can. Don¡¦t fight people it takes 2 BA to beat, fight as far "up" as you can.¡¨
¡§Buy all your BA every day, buying BA is buying exp.¡¨
¡§Get in a decent clan if you can any bonus is better than none.¡¨
¡§The most important thing is stick with your strat (if its effective) don't waste exp untraining and retraining.¡¨

Ranger:
¡§The key is to specialize with 1 damage dealer and support it via other minions. Those that disperse their damage are fools.¡¨

Advice from people who are smarter then you:

Godwolf:
¡§Okay, so it¡¦s not really advice. This whole guide is my advice. It may not help you all, but I hope it does. I wish you luck on your quest for the top. If you need anything, let me know ;)¡K oh, and I am not actually smarter then you =D¡¨

Edyit:
¡§Fight as much as you can. Don¡¦t fight people it takes 2 BA to beat, fight as far "up" as you can.¡¨
¡§Buy all your BA every day, buying BA is buying exp.¡¨
¡§Get in a decent clan if you can any bonus is better than none.¡¨
¡§The most important thing is stick with your strat (if its effective) don't waste exp untraining and retraining.¡¨

Ranger:
¡§The key is to specialize with 1 damage dealer and support it via other minions. Those that disperse their damage are fools.¡¨

QBJohnnywas November 6 2006 6:29 AM EST

I'm liking it, especially the fact that you don't really suggest a character strategy but instead leave it up to the reader. That's good, hopefully that would encourage somebody new to try different things and realise that there is more to starting off than just slapping a RoE on an FB mage. You can do more, and be just as successful. Nice.


The rest of the content is good, but bearing in mind that you're addressing NUB's as well as more experienced players I would put in a bit more about the Wiki. Some of the things you're discussing would have been Martian to me when I first started. Not enough people use the Wiki, even after they've been around for a while - and I do include myself in that - so reminding that there is a nicely bound set of Encyclopedia Blender on the shelf isn't a bad thing.


Mmm. I might have to start following some of the advice in this guide...... ;)

Godpanda November 6 2006 7:55 AM EST

Thanks I will do that.

However, remember that this guide is for the NUB's who really want to (and believe) they can make it to the top. This kind of player would almost HAVE to know about the Wiki to stand a chance.

But I will, because intimate knowledge of the Help! is a lifesaver in this game! =D

And thanks for the compliment lol.
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001wPM">Raising to the Top Guide. Suggestions/ thoughts?</a>