I think I did it.... (in Off-topic)
November 16 2006 12:09 AM EST
...I think I've come up with a viable RoBF strategy! GASP!
100k static DX built up over time.
The rest goes half and half between STR and HP.
BoNE. MgS. STR gears. AoI.
Typical Wall Gears.
Large Ethereal Chains. Some HP. either some possible VA or GA. Carries the ROBF.
Should put a stop to FB mages and weaken tanks, then deal backlash against their weakened by EC/AC blows. MM mages have a decent AMF and 3 minions, one a wall, to work through before they hit the Tank. CoC would be the biggest weakness, and it isn't all that popular any more.
What's everyone think?
November 16 2006 12:12 AM EST
My CoC mage responded: mmm, delicious . . . .
RoBF wants a heavy tank with a PL battery...please?
November 16 2006 3:20 AM EST
Your EC may not be big enough to put a dent in a ToA boosted tank. Maybe drop the last enchanter, train HP on it and slap on some TSA and MgS on it. It would serve better at stopping mages.
I think the RoBF can only be used with a pure defensive strategy.
And the main damage dealer cant be a tank, the tank will be overshadowed by the TOA tanks and CoC mages.
The only thing the RoBF is good for is FB and explosive shot. Both many people don't use at a high MPR. At low MPR's it might be a good idea.
What i think with a pure defensive strat is:
Mage trains MM, HP, Evasion up to level 50 (for those damn seekers!) wears AoI
Wall trains HP, evasion and wears an AoF/mage shield
E trains AMF/AS this one wears the RoBF
E trains GA
Mages teams will GA/AMF them self to death
Tank teams will have a hard time killing of the wall backed with GA and take damage from the RoBF in melee.
At least thats how i see it.
November 16 2006 4:57 AM EST
Henk, if your only weapon is the mage's DD, then why dilute it by training evasion on the mage, why not simply fit him with DBs, since you have the AoI in addition.
RoBF Aura does little damage. Plus, you've got an Evasion Wall in front of it!
The Evasion wall will be targeted by melee, and missed, so RoBF won't do anything.
Best way to use a RoBF is as Novice says, with a lot EXBows for damage reduction (Not EC, you want them to hit, and as many times as possible).
November 16 2006 6:00 AM EST
How about this?
1st minion: Wall training HP
2nd minion: AS wearing RoBF
3rd minion: AMF
4th minion: Small tank wearing Enforcer's crossbow, TSA and MgS
owke small revise of my first strat
Mage trains MM, HP wears AoI and huge db's
E trains GA, maybe DBs or evasion (30 or 50)
E trains AMF/AS this one wears the RoBF
Wall trains HP, wears an AoF/mage shield
I think the just the placing of the minions needed tweaking.
The wall minion is a standard magewall for those pesky mages.
you guys mentioned exbow, but the damage done by the RoBF is linear (some extend) to the damage given out by the RoBF? the harder they hit the more damage it gives back?.
Placing of the RoBF wearer on the third spot: if the wearer is taking out in ranged then it has no use.
Maybe the second minion train some evasion on it so it won't die in the first 2 rounds of ranged.
But of course this strat can easily be altered, you can (for instance) make the mage into a tank. Just what you like.
November 16 2006 8:54 AM EST
I believe the damage is the same no matter how hard the opponents hit you. So, the less damage they do to you the better.
Yup! I was reducing Tanks to zero STR with EC, getting hit for nothing, then burining them for thousands per hit! ;)
That's how to use the RoBF! :D
November 16 2006 11:33 AM EST
"Yup! I was reducing Tanks to zero STR with EC, getting hit for nothing, then burining them for thousands per hit! ;)
That's how to use the RoBF! :D "
Exactly what this strategy does with the AC/EC combination. Kong's right, EC usually isn't big enough for ToA users, hence the Wall AC.
Perhaps I should've clarified: Where it says 'small Evasion', read that as 'Evasion that helps slow down multiple blows yet does not stop attacks from hitting'. xD
And a FB mage on a 4 minion team simply doesn't work unless it's been grown first and the others added. There's just not enough EXP on there. Hence the reason I chose a tank....
YOU NEED MULTIPLE BLOWS DESPERATELY to hurt someone with the RoBF now, EC is a bad thing...
November 16 2006 11:41 AM EST
There's plenty of PTH to go around when DX is knocked out. I disagree.
But sure, take Evasion off there then so that they can hit it every time.
Keep in mind RoBF is NOT A MAIN DAMAGE DEALER, the tank is. It simply supplements. (what tattoos should ACTUALLY be used for, rather than being the focal point of a team and everything else designed around THEM.)
November 16 2006 11:46 AM EST
An Archery tank with TSA & Mage Shield for ST boost & DD protection, plus HoE & all Elven for ST & DX boost.
AS Mage with RoBF.
Tank trains only ST, DX, and Archery. Mage trains only AS. Archery plus ELB does most of the "weakening" in ranged, and training only AS on Mage makes it big enough (hopefully) to withstand most DMs...
JuJulizard Rex is still in early, experimental stages, and it's win percentage is misleading because I was fiddling with something different (single minion) for a while, so I can't report on how well it works yet...
November 16 2006 11:50 AM EST
Oops, I did actually mean "AS Enchanter"
November 16 2006 11:51 AM EST
It would work.
Build the tank up first, to about 100-150k mpr that would give you a fairly large tank to start with and can be done over the course of a couple of weeks; a little longer if you start with two minions to get the EC up to scratch. Then drop in the others.
I'd consider putting the AMF on the tank. It doesn't need to be huge while you've got the possible mage reductions going on that you've got.
And having either two walls, lots of ac, or making the AMF guy an AS guy instead....
And, to help out against mages I'd be looking at a bit of ranged as well...
November 16 2006 11:58 AM EST
"I'd consider putting the AMF on the tank. It doesn't need to be huge while you've got the possible mage reductions going on that you've got. "
I might would if I didn't want that MgS on there.
and so far as ranged, perhaps a SoD would be best, due to bow penalties? or would an ELB be good now? I haven't tested since the latest fixes. Heck, I've hardly done any fighting since mid-September.
Thanks for the positive constructive criticism! ^_^
November 16 2006 12:05 PM EST
The SoD's good, but only if you can get ex-shot. If you can only get iron shot or worse pebbles.......I'm doing better with bows - even with a comp I'm hitting just as much and for more damage.
November 16 2006 12:54 PM EST
If it were only a cloak again....
November 17 2006 1:06 AM EST
some of those ideas may work and are good thoughts but lots of holes in them...
I still think the RoBF is too weak for any decent strat... it still needs a little more...
my suggest for an addition to the RoBF is to keep the current stats of it but give it about half the powers of a RoS in addition....
that may give it just enough of a kick to help develop a decent strat with it, and not push it to powerful...
what do ya'll think about that???
November 17 2006 4:04 AM EST
Yes, DAWG, I'd agree, but also add some endurance effect.
Perhaps, if SoD with explo shots becomes a popular strat, then the RoBF even in its present incarnation can become viable for higher levels.
At lower levels, the RoBF is still a good strat, especially since you can take out all the FB+DM mages while growing, but beyond the 200k level, you need to outgrow the RoBF and seriously think of something else.
DAWG, how about making it even more of a Fire based Tat, and allow it to give a portion of it's level to increase FB. >;)
ow yes single fb mages would love that, with ags
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