Strat help (in General)


Karn November 28 2006 10:08 PM EST

It is my teams 2 month NCB anniversary so I was wondering if anyone had any ideas for my team. My stats are:

Minion 1: Memnarch:
HP: 200,000
evasion: 114,000(43)
MM: 855,185/737,229 (395,173)
Dispel Magic: 53,880 (43,104)

Equipment: Alatar's Gloves, RoE, and AoI

Minion 2: Karn
HP: 222,533
Unarmed Combat: 939,139/314,520 (88)
ST: 112,775/100,692
DX: 159,600/120,000
Dispel Magic: 46,360/51,799 (37,088)

Equipment: Combat Gi, Elven Cloak, Elven boots, Helm's Gauntlets, amulet of focus, and the Sling of Death.

Any help will be appreciated.

deifeln November 28 2006 10:16 PM EST

An additional pair of EBs for Memnarch...however, with the AoI on him you may not need evasion at your current lvl...perhaps untrain it and give him a larger MM?

Karn November 28 2006 10:24 PM EST

The reason for that was to help against seeker arrows.

horseguy001 [Blender 2021] November 28 2006 10:26 PM EST

I think you need quite a bit more HP on your team for the amount of minions you have. Without VA or AS, it takes <500k damage to take you down.

I know against my team the combination of GA and AMF has your mage dead by the 4th round, before my tank even takes a swing.

Maybe a third minion with AS? More HP plus another meat shield for your mage/tank

Flamey November 29 2006 5:10 AM EST

I believe your UC tank's UC is extremely high, focus on ST and DX, at least keep ST and DX even, ST is the key for UC, you get a lot of PTH from UC, (88) is a massive PTH to have, so focus on ST.

you might want 1/3 HP instead of 1/4, you seem to have a lot of MM, and 200k isn't a lot.

TheHatchetman November 29 2006 5:48 AM EST

It does look like u need more HP on your mage. And some ST on ur tank aughta help u get some use out of your SoD. Also, UC seems to be a waiting game, kinda like CoC, maybe a small degree of VA to make ur tank last a little longer... Those are just my thoughts. Not exactly sure what a good HP:DD ratio is with 2 minions.

Kong Ming November 29 2006 7:18 AM EST

Interestingly I was going to start my next character quite similar to your character. The only difference is I won't be training any EO or ED, just HP and MM for the first minion and HP, STR and UC for the second minion. I'll hire 2 more minions later on to complete the team with one training AMF and AS with RoS attached and another training HP and STR with all the heavy AC armor.

Which characters are giving you the most problem? I believe it would be mage teams because you do not train AMF so maybe a MgS on the UC minion might help. Then you can untrain the DM and train base EC and protection on the UC minion and the rest should go to STR and UC. Also, try to up the AC on the UC minion so that MM mages will find it hard to take him down before melee.

Karn November 29 2006 11:06 AM EST

Thanks for all the replies. I have not trained more hp because when I lose a battle I usually am over killed so in order to live one more round I would probably have to train about 200k more hp on each minion.
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