Spell Idea (in General)


{Wookie}-Jir.Vr- December 11 2006 6:25 PM EST

Energy Mirror? I dunno.

Basically when cast on your party it reflects /2 the dmg into the minion with the most health in your party...

So in a 4 minion team:
M1: 5,000 life.
M2: 4,000 life
M3: 3,000 life
M4: 3,000 life

Minion 1 gets hit for 500 life, he only takes 250 dmg, the remaining 250 is then given to M2. M2 only takes 125 dmg, and the rest is given to M3, which takes 63 dmg, and the rest is given to M4. (if minions have same life it's given to whoever is closer to minion 1)

When cast it effects all of your minions, and dmg goes to all your minions as shown.

Ideas?

Brakke Bres [Ow man] December 11 2006 6:29 PM EST

kinda looks like phantom link

Hyrule Castle [Defy] December 11 2006 6:36 PM EST

nope never gonna happen

/me gets out a flamethrower

time to flame this post

Xenko December 11 2006 7:04 PM EST

Enough with the multi-minion enhancements. Let's see some 1 and 2 minion team love already!

TheHatchetman December 11 2006 10:50 PM EST

single tank's DX owns multiple tanks...
single mage's DM destroys multi-minions ED
single minions have massive HP, and as long as they dish out more damage than multi-minion teams (which, their massive ST/DD should do), single minions own multiple minions...

QBOddBird December 11 2006 10:52 PM EST

single tank's DX owns multiple tanks...
single mage's DM destroys multi-minions ED
single minions have massive HP, and as long as they dish out more damage than multi-minion teams (which, their massive ST/DD should do), single minions own multiple minions...

--The Hatchetman, 10:50 PM EST



AHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHA

TheHatchetman December 11 2006 11:00 PM EST

very... articulate...

QBOddBird December 11 2006 11:15 PM EST

We'll try this scenario, Hatchetman: You have a large single tank. He has a ToA, giving him large stats. He has a huge weapon. He has 3 million HP. He can hit for 4 million damage per shot with his massive ELBow.

Then you've got a 4 minion team. Haste, GS, and AS, and the last is STR+DX. He's got, we'll say, only 500k HP per minion. He only hits for 1 million per shot.

Which wins? The 4 minion team. The single tank will take a ranged round for every minion. The 4 minion team hits the single tank every round, so his little tank in back has 3 rounds to fire away before he's ever in danger.

Kill slots make for vast superiority in a 4 minion team, in addition to ED effectiveness for multiminion teams and the splitting effect against FB and CoC.

Hopefully this proves my point better than my last uncontrollable laughter post, but if not, let me reiterate...

single tank's DX owns multiple tanks...
single mage's DM destroys multi-minions ED
single minions have massive HP, and as long as they dish out more damage than multi-minion teams (which, their massive ST/DD should do), single minions own multiple minions...

--The Hatchetman, 10:50 PM EST


AHAHAHAHAHAHAHAHAHAHHAHAAHAHAH

TheHatchetman December 12 2006 3:27 AM EST

and that tank in the back is hitting through his massive DX (with the ToA you chose to add), how? Unless the entire team is Haste/EC, I don't see that happening...

QBOddBird December 12 2006 9:15 AM EST

PTH can do it easily. And since I added a ToA to the other guy, I'll add an RoS on this one. To the Haste guy. Now he's got bigger DX than the single minion!

{Wookie}-Jir.Vr- December 12 2006 2:24 PM EST

Wow, they really hit for that much :S scary.

Swagger December 12 2006 9:08 PM EST

I have a rather large single tank. I hit for about a mil per shot, maxing out at four shots for 1.5 mil each on base dx enchanters. Ranged is where I deal most of my damage. The fact is, typically, I don't last long into melee. Ranged I can usually take out one minion per round, but that's often not enough. Not many teams in my score range can outdamage me, but many can outlast me due to the fact that they have more minions.

Also, this reminds me of a post I saw a while ago about Chain Lightning. I liked that idea.
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