im gonna keep it short and sweet...
when this item is equipped, it gives the wearer a 'float' ability, where by only magic attacks and ranged can hit it, any minion can wear it, but doesnt mean it will work for then, if the char is wearing too much gear, the weight keeps them grounded. 'weight' should be defined as in the Wiki, every item has a pr weight and if that minions gear exceeds that value the item is useless(i.e tanks wearing 400 AC) but the min should not be set so high, rather a moderate limit in which limits it to enchanters, mages, and a bow user(not both), BUT there also can be a consequence like reduced attack or something
i am trying to add a different element in the sense that there should not just be battles on the ground with weapons but also above in the air
already i see the paradox that a tank would then always lose to one of these.
can you say: overpowered very fast?
Just use a ToA tank with almost no gear and only a katana?
PR Weight tends to be much higher for items that should be very light in your idea. For instance, an Amulet of Invisibility is a PR Weight of 0.2, while an Adamatine Cuirass is 0.1.
does that pr weight not increase with NW?, this item can be an amulet. i am sure like all new items they start off over powered cause without testing it you simply do not know its true powers, then COM happens and ait gets nerfed
maybe this Amulet of Air can have an achilles heel like that minion is weaker to AMF?
:( And here was I, all excited that someone had spied a new item on the stats page... :(
December 22 2006 1:21 PM EST
I say we call it An Amulet of Cone of Cold :-P
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=001z0R">new item</a>