Idea for New Weapon: Staff (in General)
January 6 2007 10:59 PM EST
In Lord of the Rings, the only 2 mages (or wizards, whatever) that I remember are Gandalf and Saruman. Both of them had their staffs with them at all times and it was the outlet for their magical powers. I think mages should be able to equip staffs (which of course would take up the weapon slot) and have the staffs increase DD, or have a little inherent VA, or a little inherent AMF, DM, whatever.
January 6 2007 11:01 PM EST
January 6 2007 11:08 PM EST
Wow. Now I do feel retarded, although I disagree with the reasoning.
Tanks: Can become more powerful than mages, but cost lots of money to maintain. Mages: Tend to be cheaper than tanks, but also tend to be less powerful (and less able to deal with armor penalties)
So what if someone had a lot of money to spend and just happened to like fireballs or ice powers or magical missiles? They wouldn't have as many places to spend their money so they could never be as strong as tanks, even though they just prefer magic to swords and arrows?
January 7 2007 12:52 AM EST
This again? Aww man...
/me grabs a mage shield to help protect from the upcoming flames.
OK, so i'll fully agree that having staffs that enhance DD is pointless, but what if the staffs did something completely different?
Can't really think of anything off the top of my head, but even if it added some bland AC i'd be happy to see something else mages can buy... just an opinion, even if it's retarded!
Hatchet, Don't you mean a Rune of Balrog Flame? :P
January 7 2007 6:20 AM EST
Judging from the previous posts about mages having somewhere to spend net worth...
The balrog is coming. In fact, many Balrogs are coming...
Op, mage routes are simple.
All you need to do with a mage is train DD, HP, probably Evasion now and have DM or AMF.
Tank teams on the other hand have all those options plus everything else in the game as well as having to pour cash into them making them a more difficult setup to maintain against all teams and deserving that advantage.
Yes, Sut's point about the cost of training at really high levels is a valid one but in my opinion that doesn't come into discussion when regarding mage weapons.
Other mage armours are probably needed as a cash outlet but the reasoning for staffs is a valid one to me. By allowing a weapon as a cash outlet you are making an 'easy' strategy very powerful.
then that staff should suck then, or be overly complicated and thus pointless to use. but isnt it a fine cash outlet, just look at it!
/me points to a staff
maybe mages should be more costly to run, just like a tank, the exp means nothing and all significant stat bonuses should come from the equipment, so basically attaching a price tack on an easy strategy, SFBM looks nice!
should i hate myself >.<
It does get very expensive but if a mage makes that much more each day they can save up for an extra + on their AG or CoI.
There is a point where one + on each of those items is infinitely more valuable than the amount of x into a weapon or each + on STR boosting armour.
Just think of what each + will do to a 5mill FB and having raised each piece of equipment to +20 due to disposable income.
But still, we all know mages weren't meant to outlast tanks without a little physical prowess as help.
January 7 2007 3:19 PM EST
Weapon damage upgrades linearly. So while mages are saving up more and more each time to add that little + to their AGs or CoIs, tanks are constantly improving their weapon damage without spending more than the last time. In the long run, the tank would exponentially outdamage the mage. Hell, tanks can even now do what separated them from mages. With the SoD, they can spread damage, there's no backlash, and they do it during ranged. I mean, what's fair about that? A tank can pay to be a mage but mages are... just mages.
That was my point Op, a tanks weapon is linear while although the cost of upgrading the equipment is exponential, so is the the huge increase in spell level.
At high enough levels (which will happen before a reset/CB3) the increase offered by a mages equipment is going to be better than a weapon.
January 7 2007 4:35 PM EST
- however, the same can be done with HoE, TSA, TG, BoM, Zog. Instead of upgrading the weapon, they'll be doing what the mages are doing, but with their ST stat! =)
Not that I'm disagreeing with you. Just saying.
I don't think mages should be stronger, but rather they should have more options. Mages are too boring right now.
January 7 2007 6:07 PM EST
I agree - mages are a bit boring... there was a thread about adding a double cast for mages?
but yea - playing as a Tank is much more "random"
as a UC tank i dodge a lot of attacks but then lose the battle in one blow from a bloodluster
OB, we all know that an increase in STR is far less effective than an increase in DD :)
50% increase in DD=50% increase in damage whereas only 25% result for the same increase in STR :)
Tanks also having the dilution problem.
We all know that tanks will be that little bit stronger anyway, in CB's tradition they have been the final stage of the life cycle and mages were always the boring option to race up the ladder with, can't we at least keep one tradition, all the rest seem to be abolished each changemonth ;)
January 7 2007 7:30 PM EST
OK how about...
1. Abolishing SoD's or at least explosive shots - since they are too powerful anyway, and
2. Rename your Corn or amulet, 'Staff of Demolition' or whatever.
It doesn't help per say but it looks cool to have a 'staff'. Even if it is just pretend -- I did. :)
3. Where does it say you have to be an investment broker to be a Tank? I wish they were cheaper like mages.. :) But I do like smacking things! (So I will be a cheap tank I guess.)
4. If you want to buy something, buy my tank something (like a VB) and we will call it a late Christmas present.. OK? :) Just kidding, but I do see your point there. It's nice to have more stuff to look forward to, though you can always upgrade. Right?
thats why we got the staff sling...
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