Mage/Tank balance Idea (in General)
January 16 2007 12:06 PM EST
Has it ever been suggested that DDs be treated as items and a third stat, INT be trained similar to DX and STR? The DDs could then have something similar to forging to increase the NW of them, making them more powerful. Also, the higher the STR, the less damage you would take from DDs similar to DX working with dodging and STR working with physical damage.
I like the Idea of INT, but what part does it play? Does it help you 'hit' like DEX, or do damage like STR, or a bit of both?
Having a high INT reduce DD damage taken is a nice touch as well. :)
Maybe, (as I'm sure other have suggested before) INT could reduce the effects of AMF?
January 16 2007 12:35 PM EST
Then should INT be a skill? Obviously, I would rather it be a stat, but allowing someone some immunity from both AMF _and_ tank damage (via Evasion) is perhaps too powerful? Doesn't matter how small your DD is if your Evasion and INT reduce all opponent offense/defense to zero...
January 16 2007 12:36 PM EST
"Intelligence" as a pure AMF-busting skill sounds pretty cool. Would be a tough choice too, what with Evasion and Junction now being on the table. Sounds like it would be easy to implement too, and would be a pure mage skill just as Bloodlust and Archery are pure tank skills.
what he seemed to be suggesting was the old staff instead of DD idea...
have a stat the determines part of the power of DD, and an item that does the rest...
Now Int as a skill to resist AMF, now that I'm all for!
January 16 2007 12:40 PM EST
Then again (sorry for the triple-header), having an additional thing to train that reduces AMF just makes one wonder: why not just train DD more instead? Unless the new skill/stat had much greater advantages over just training DD, what would be the point? Just training DD higher fights AMF, increases damage output, and can be augmented to a very great extent by AGs and CoIs. Not sure why INT would really matter, except in Shooto's original idea of it dovetailing with an item.
Then again again, doesn't that just make mages a different kind of tank: items plus experience = damage? If you want to run something that uses a mix of items and training, be a tank. *smile*
AoF, EB Sut...huge bonuses to be had there...
I always thought of an amf killer skill as adding to the DD level for the purposes of AMF backlash only, just at a slightly increased rate, say 1 1/2 times level...
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