UC Combinatorics (in General)


AdminNightStrike [Hell Blenders] January 27 2007 11:50 AM EST

Can somebody explain this to me?

Naked: 129,497
Aoi: 172,231
CG: 221,225
AoI + CG: 274,386

Those are UC scores. The AoI is +10 named, so it adds 33% to the skill level. 129,497 * 1.33 = 172,231. That's a difference of 42,734. Cool. That makes sense. A CG at this level bumps the score to 221,225 for a difference of 91,728. Now, when adding them both together, since the AoI and CG are supposed to only affect base UC, it should be 129497 + 42734 + 91728 = 263959 -- but it's not. What this says to me is that it seems like the CG adds it's +10 UC effect AFTER the AoI multiplies the base by 1.33. Is this really the case? It's the only way that I can figure out these things making sense.

QBOddBird January 27 2007 11:54 AM EST

First, I'm assuming you *meant* AoF.

And I believe it is the EVASION effect that the Gi only applies to trained UC.

So it would do the 33% added, then +10 standard from Gi, but the Gi's Evasion effect is only working on the original Naked: 129,497 amount - increasing Evasion to be equivalent to that in Ranged and 85.4k in Melee.

AdminNightStrike [Hell Blenders] January 27 2007 11:54 AM EST

Ok, I was able to answer my own question. Yes, this is the case. First, UC is multiplied by Elven + AoF (btw, s/aoi/sof/g above). Then the C G and H G linear addition is applied. This makes those items extremely valuable.

Adminedyit January 27 2007 11:56 AM EST

interesting numbers but you do mean AoF right?

QBOddBird January 27 2007 11:56 AM EST

Right, %'s come first and static comes 2nd.

And the Evasion effect only applies to trained UC level.

AdminNightStrike [Hell Blenders] January 27 2007 11:57 AM EST

I am far too unskilled to be able to verify the evasion level given the various combinatoric patterns. I'm fine with just saying that my evasion level is "a lot"

AdminNightStrike [Hell Blenders] January 27 2007 11:58 AM EST

Incidentally... Unarmed Combat: 643,311/129,497 (55) :)

bartjan January 27 2007 12:00 PM EST

Combat Gi adds 10 to UC. The UC level gets adjusted to whatever figure is needed to match that 10 increase to UC's effect.

QBOddBird January 27 2007 12:01 PM EST

No, your Evasion is only equivalent to your pre-item bonus UC level during ranged with Gi and 2/3 of that during melee with Gi.


Source: The original thread.

QBOddBird January 27 2007 12:05 PM EST

Looks like it is time to update the UC Wiki entry so that *EVERYONE* can understand exactly how it works.

AdminNightStrike [Hell Blenders] January 27 2007 12:54 PM EST

OB, you just linked this thread to itself....

QBOddBird January 27 2007 1:05 PM EST

Where I had intended to link.

QBOddBird January 27 2007 1:06 PM EST

Something weird is going on.

The HTML I am putting in is changing when I hit Confirm to link to THIS thread....and each and every time I am pasting THIS link:

http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=001GZS

bartjan January 27 2007 1:14 PM EST

This is what you did:

<a href: "http://www.carnageblender.com/bboard/q-and-a-fetch-msg.tcl?msg_id=001GZS"> Where I had <b> intended </b> to link. </a>

The href: should have been href= ...
Tip: for bonus points, leave the 'http://www.carnageblender.com' part out of the URL, so the link works the same for everyone, even those who not visit this site via www.carnageblender.com.

AdminQBGentlemanLoser [{END}] January 27 2007 1:16 PM EST

What I would like to try.

JKF junctioned with AoF and HG. :)

The AoF would increase the Jigs UC level, while not suffering from the increase to any EC faced, and the HG should also junction over to increase UC. :)

If only the HoC would work! (Or you could use a Gi as well!) ;)

QBOddBird January 27 2007 1:20 PM EST

Which of course would work best on a 4 minion team casting AS, Haste, GS, and AMF, with one minion holding the gears and the Junction for the Jig. xP

TheHatchetman January 27 2007 1:35 PM EST

"If only the HoC would work! (Or you could use a Gi as well!) ;)"

How do u junction a Gi?

AdminQBGentlemanLoser [{END}] January 27 2007 5:02 PM EST

Exactly. ;)

AdminNightStrike [Hell Blenders] January 29 2007 1:52 PM EST

OB, that post was a long time ago. Does it still apply?

Vicious Cat January 29 2007 3:31 PM EST

No, No, No, NO people - this can't be happening again.
Last time, just as I decided to start an MM NCB there was a big thread about it.
Now, just because I was thinking about a junctioned JKF NCB, there's a thread all about it.
Now it's going to look like I'm just following trends, instead of actually thinking about what I am doing :-(
It's enough to make you think about starting a single FB mage I tells ya

QBJohnnywas January 29 2007 3:43 PM EST

VC, at least you didn't plan your NCB just as Jon introduced some of the biggest changes he had ever made while I've played CB; completely scuppered my plans for my last NCB halfway through it!

Oh well, that's life in CB for ya!

Vicious Cat January 29 2007 4:09 PM EST

Just as a matter of interest, if you were playing a single FB mage with a familiar, would PL negate the splashback on him? ;-)
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=00211v">UC Combinatorics</a>