Some Advice needed for the Space Knights (in General)
Well I decided against another NCB and am going to take on the Space Knights as my main character for the next little while.
My biggest concern is my low damage output from my tank. Bad, bad exp dilution. What direction should I start focusing my training? Past 1 mil mpr, how much dex is ok to land hits on some bigger oppenents? I will post my stats, and any help is much appreciated :D
Bloodlust: 102,054/70,871 (0.60)
Protection: 28,850/32,020 (15)
Sephiroth's Masamune [75x440] (+75)
Evasion: 1,055,204/685,198 (113)
Ethereal Chains: 10,000 (5,020)
Vampiric Aura: 215,000 (?)
Antimagic Field: 687,777/592,912 (?)
Guardian Angel: 290,048/250,042 (?)
Dispel Magic: 384,417/331,394 (307,533)
Ablative Shield: 1,231,319/509,014 (615,669)
January 28 2007 12:53 AM EST
"Bad, bad exp dilution"
Enough Evasion so that tanks can't hit, AMF/GA/AS to absoulutely destroy FB/CoC users. Only possible weakness would be to MM, but it still has to travel through 3 minions before it gets to your tank... To further stop that, throw a EH on Ringo. Spend the rest of the money you get on weapon X and damage output shouldnt be a problem either.
You've got a beautiful setup going. Only improvements i see coming, aren't from change, but from time and money :)
January 28 2007 12:56 AM EST
btw, thank you for showing me exactly why i can't beat you :P
January 28 2007 1:26 AM EST
*cough* Look like my strat much? :P
It looks like you're training fine, just put money into Weapon X, unless you're missing opponents, but your damage will be from the Weapon and it's X, I can tell you that.
Your GA seems a bit low, It should be in line with your opponent's Average blow, maybe upping that for a while could help.
They do say AMF can never be too high, well GA can be, so get it high enough and then put the rest into AMF. GA will hurt tanks and mages alike.
Oh, you need a bigger weapon X, with that much more DX than ST and that much PTH, your damage isn't that great, so maybe some Weapon X for a while then a little PTH.
January 28 2007 1:50 AM EST
Since you have DM, you may want to consider a ranged weapon. You are easily losing 4 rounds of ranged without it. Your GA is too low to do much damage. Your HP per minion should be around 500k, want to consider training some natural HP on the tank? My character is slightly bigger than yours and my HP is a lot more than yours. A lot more x on that VB will do you a lot of good.
January 28 2007 4:21 AM EST
Money into the damage on the sword, definitely; also try and bring the strength on him up a bit. It can really make a difference....
January 28 2007 5:17 AM EST
JW, you're forgetting he has to actually land hits and can't do it on PTH alone, I think it's fine how far his ST and DX are apart, just more weapon X.
January 28 2007 5:35 AM EST
Nah, not forgetting that, but my thinking is - considering he's going to be up against damage reduction, what's more effective? Two or three hits of low damage or one hit of high damage? Sometimes the one hit can do more damage in that situation, because the overall damage reduced is actually lower. ;)
I'd also consider a ranged attack. You could fit quite a bit more damage on the char.
Difficult to work out the best thing to do; a bloodlust tank IMO should be stronger rather than faster.
HG, what opponents are you looking at in particular? Because if there's evasion in there in any shape or form you're going to be wasting your time pumping dex anyway.
It's puzzles like this one that make me turn to the ToA everytime when running tanks...lol, this is never a problem.
January 28 2007 5:46 AM EST
Just to clarify my tank thinking:
Bloodlust tank. Increased damage obviously; up the ST/weapon X and you raise the amount you're doing per strike. Preferably your dex/PTH would be high enough to then increase the number of strikes. But if you're not ToA tank then you're never going to hit the magic numbers of triples and quads without a lot of expenditure. So boosting the damage per strike is the way to go for me.
Archer tank: Get an ELB and Belegs and you increase the damage. Again obviously. But because it's increased far more than you see with melee weapons, you don't need to worry as much about ST and X; so dex and PTH becomes more important.
Just my way of looking at it.
HG, how many hits are you getting with that dex and PTH?
January 28 2007 7:12 AM EST
I kind of agree with Johnny. As long as you can hit your opponents at least once per round, you should up your strength and x of your weapons.
You have EC, AMF, AND a BIG DM! This is a Bad Thing!!! Did you know your DM is totally dispelling all of your EC and half of your AMF?
January 28 2007 2:37 PM EST
Rune Of Solitude. ;)
Yes my DM is as big as my RoS will allow, so no harm there.
My GA/AMF minion is there to cause mages as much trouble as possible. I doubt I can train the GA to match damage I am taking from tanks, however it is high enough to cover the natural VA from any Morgs I have faced. Against mages of around my PR and without a ToE, this eats them alive. Against Leodagraunce or Quetzacotl their mages are dead 4th round before my tank has even laid a hit on them.
Interesting about acquiring some ranged damage, never crossed my mind. I always figured with lowish dex/no archery/no ToA ranged would be a big no no for this team. No harm in renting a bow after my NCB is done and seeing just how many teams I can add to my fightlist with the addition of the ELB.
Thanks :D Will definetly look into trying out some ranged combat, might help to counter some of those single mages/two minion teams out there that enjoy eating my alive :)
January 28 2007 4:13 PM EST
In overall in a 4 minion team the tank cant be the main offence source by them self unless equip by a TOA or and support by a full EC enchancer.
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