Should CoC generate is own endurance? (in General)


Drama [Just for fun] February 8 2007 1:59 PM EST

That would certainly help the CoC mages, and you would be able to use other tattoo or familiar than a ToE.

This, I think, is a simple solution, and it could probably work.

Woot, another CoC thread ;).

Unappreciated Misnomer February 8 2007 2:17 PM EST

what if instead of making it more powerful, why dont we jsut make everything else weaker, like say the AC armor was weak to CoC but strong against FB and mm and decay are as they were.

Drama [Just for fun] February 8 2007 3:23 PM EST

Well other magic is not the problem of CoC weakness. AMF and huge range tanks are more of it. That's why giving CoC the ability to generate it's own endurance could buff it in 2 ways.


First: It would grant it the possibility to survive enough for melee rounds, and would make AMF not that strong.


Second: Not only you could use a ToE strat, but you could create other strat that are for now, impossible o use without being killed. That means new strat discussion and more diversity in the game.

QBOddBird February 8 2007 6:50 PM EST

I'd promptly train a base CoC on my Wall minion.

Eurynome Bartleby [Bartleby's] February 8 2007 7:01 PM EST

The way he makes me understand it it would act just like protection. A base CoC would not benefit you much.

AdminNightStrike February 8 2007 11:30 PM EST

Most changes that get implemented in the game are of a more subtle variety. This is not subtle.

QBsutekh137 February 8 2007 11:32 PM EST

Tatoos were "subtle"? Switching MM to fire from the back was "subtle"? Junction was "subtle"? *smile*

Things aren't always that subtle, NS. *grin*

QBOddBird February 9 2007 8:44 AM EST

"The way he makes me understand it it would act just like protection. A base CoC would not benefit you much.

--Ashilizator, February 8 2007 7:01 PM EST"

So its ability grows as the CoC grows, kind of like Protection - and I assuming capping at a point - but nonetheless putting a base CoC and a base Protection on the Wall would 1) make it stronger, 2) attract seekers....I like the idea of CoC not eating it so bad from AMF backlash, but perhaps the idea needs a little more thinking through?

Eurynome Bartleby [Bartleby's] February 9 2007 9:17 AM EST

Yes, of course it does :) That's just what he explained to me. Flawed, but I love the concept.

So I'll throw a couple of retarded suggestions, maybe it'll generate less retarded ones later on.

1)Make CoC protection less effective as AC goes up, to the point where it just does nothing. That way, low AC enchanters benefit, walls do not, while STILL attracting seekers, which some people tend to find overpowered. (never ran a mage, can't say I have an opinion on that.) Now, is that idea of CoC protecting balanced? Maybe not, since CoC is a spell, and no Wall of Tank cares for ditching that particular spot, (No wasting of skill slots there) but I'm just poking my brain a bit :p

2)The idea is (I think) not to make CoC add AC. Only AMF resistance, (on the minion training CoC, not the team) so I don't think a wall would benefit from that, given it does not train any DD. (or am I wrong?) Maybe change the name to something more fitting of it's new offensive/defensive role?

Certainly not subtle though.

QBJohnnywas February 9 2007 9:24 AM EST

Maybe introduce a new armour set; specifically for CoC, high AC but minimal penalties; and a percentage per + AMF backlash reduction. If used on a wall the + would just be AC. MM and FB mages would get a reduction but lower than CoC.

Currently making a CoC mage 'heavy' has too many penalties to the DD spell. This way you'd get the best of both worlds.

And: it would give mage teams something to spend their spare cash on...;)

QBOddBird February 9 2007 9:29 AM EST

"Maybe introduce a new armour set; specifically for CoC, high AC but minimal penalties; and a percentage per + AMF backlash reduction. If used on a wall the + would just be AC. MM and FB mages would get a reduction but lower than CoC. "


Or perhaps, instead of making it CoC specific, you just don't allow its effect to activate until melee rounds? =)

Eurynome Bartleby [Bartleby's] February 9 2007 9:32 AM EST

A body armor which would work the way you describe it is a great idea, but let's not forget that CoC is not necessarily only a spell trained. It can also come on a Familiar. So, a pair of boots/gloves maybe?

QBOddBird February 9 2007 9:37 AM EST

Gloves!

FB/MM mages would have to choose between +DD from AGs or -AMF backlash from these...but for the CoC mage, there is but one clear choice. =)

AdminNightStrike February 9 2007 10:47 AM EST

Sut: *Most*

(And you can add the weapon damage model to your list...)
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