Base rewards (in General)
February 12 2007 12:47 AM EST
What are your base rewards dependent on? And no I'm not referring to any bonuses etc. But the value of rewards you get before you get any bonuses.
I've presumed its based on MPR so that artificially inflating your PR with NW doesn't increase your rewards.
But is this really the case?
February 12 2007 12:59 AM EST
their score is the preliminary rewards factor, the bonus is dictated by your PR (not MPR) in reference to their score.
February 12 2007 1:47 AM EST
sorry you aren't understanding the question I think.
If I have a 1 MPR character and attack someone such that I get 100% challenge bonus I will not get the same rewards as someone who is 1 mil MPR and attack someone to get the 100% challenge bonus.
In one case I'll probably get 3 exp in the other I will probably get 600 exp.
I'll say again ... what determines the BASE rewards before bonuses are applied? Is it MPR?
February 12 2007 1:49 AM EST
Their score is the preliminary reward decider. That is it. Any other differentials come from the bonuses...
February 12 2007 1:50 AM EST
I think its your PR.
February 12 2007 1:51 AM EST
Score is already taken into account in the Challenge bonus.
Like many things in CB, for battle rewards it also uses a random factor.
February 12 2007 1:52 AM EST
Furthermore, as far as 1 MPR getting less than 1m MPR at 100% Challenge bonus, is because in order for a one MPR to get a 100% challenge bonus, they would have only to fight a character with 2 score. While a !m PR character would need too attack at 2m+ score for 100% challenge bonus...
February 12 2007 2:54 AM EST
OK so all things equal....
A 10K MPR character hires a mega bow finds someone he can beat who's score is 2 mil.
A 900K MPR character attacks the same character.
Given that the challenge bonus for both is 100% and there are no other unequal bonuses ie neither are NUB or NCB, they will both get the same rewards?
If this is the case, perhaps I need a change of strategy. I had always assumed that simply getting 100% challenge bonus was maximising my rewards. But if this is correct I should be aiming for the highest character (score wise) I can beat. Challenge bonus will remain 100% but I will grow faster??
That seems like getting a double reward from score... Has anyone ever tested this?
February 12 2007 5:18 AM EST
Proof is in the people that attack me, many of whom are in the top 10. They don't attack when I'm ~1.9-2m score, but they farm me massively when im between 2.1-2.3m score, because i provide a better reward. With either score, they still have a PR above mine, and with the top 10 exemption, they're challenge bonus will therefore be 0% no mater what. But when I'm higher score, I'm a better reward.
Furthermore, It would explain why those at 10k MPR get less XP/$$ per battle than those at 1m PR even if both are fighting at 100% Challenge bonuses... 2m is higher than 20k, no?
February 12 2007 5:22 AM EST
You're earning maximum rewards when you have 100% challenge bonus, I've fought people with scores 3 and 4x my PR and the rewards are the same as at 2x my PR.
I believe the base rewards level is related to BA purchase cost.
February 12 2007 5:25 AM EST
Sacred, if it is like you say, then Popsicle Man could gain the same rewards they get by attacking me, as they could hanging out in new players, bonking newbs on the head fresh out of the tutorial...
February 12 2007 5:27 AM EST
Indeed, I'm not really sure how things work in the top ten, I've never been there, all I can comment on is my experience where if you are 400k PR you get exactly the same average rewards fighting a 800k Score as a 1.2M Score.
February 12 2007 5:37 AM EST
I think the rate in which you are farmed also depends on how fight lists and Verifex' script is used...
February 12 2007 6:57 AM EST
I still think there is some kind of base reward though. For example:
If you are 100k pr, killing someone of 400k score (100% challenge bonus), you'll get x reward.
Lets say you were to equip some weapons that took you above your weapon allowance and inflated your PR to 200k. You kill that same character as before, still 100% challenge bonus. However, in this case your reward will be higher than before. One person that comes to mind that used to do this is Nymandus.
This to me says there is a baseline reward before challenge bonus based off PR or something.
February 12 2007 9:05 AM EST
I unequipped my RoS and am now using an RoE, which dropped my PR by a good 400k. My average challenge bonus has gone up quite a bit, yet my average fight rewards are about the same as they were before, which I found kind of odd.
It must be in relation to the more PR you have the bigger your fight rewards are able to be.
February 12 2007 10:44 AM EST
Challenge bonus factors in, and from there, I think sacredpeanut has it right to say it is based on BA refresh rate (i.e. BA cost). So, if you are at 10/10 refresh rate, a 100% challenge bonus will have lesser rewards, because you get more BA. Some one at 7/10 refresh rate has better rewards because their BA is more precious (and costs more if they purchase it).
That all changes in the Top Ten. Top Ten folks can "fight down" without getting negative challenge bonus, but only to a certain extent. I will not get good rewards by fighting a score=1 character. I believe when Jonathan has said anything about that, he said that the fighting down only still gives rewards if the it is a "meaningful" victory, or somesuch. In other words, it can't be a total gimme.
February 12 2007 11:17 AM EST
BA cost is the base value use for reward and forging.
Raising your MPR makes your base reward higher. Raising your PR makes your base reward lower. Other factors included are 1) Opponent's PR, 2) ease of winning, and 3) as has been already mentioned, your regen rate.
February 12 2007 12:07 PM EST
Factor that affect reward
BA cost (NUB bonus is include)
PR/SCORE ratio cap is at 2.2 i believe
Clan bonus 0 to 15% bonus
Clan members bonus i know its very close to 35$ for a NUB at 8/10
Random mulitplier i believe there is 5 ranging from 1 to 0.4
Cash time or exp time modifier
February 12 2007 12:18 PM EST
I have never seen any definitive proof that opponent PR or "ease of winning" has anything to do with rewards. There are some teams with lower PR where I get better rewards, and whether I kill a team in 1 round or 3 seems to make no appreciable difference (beyond normal randomization.
Are there some numbers we should be looking at to confirm that? I beat most opponents in 1 or 2 rounds -- does that mean it is "easy"?
February 12 2007 12:19 PM EST
And yes, just going by BA cost is better than using BA regen rate, as it is a continuous curve between rate changes, and jumps with each rate change accordingly. No need to remember two metrics (as I was sort of saying in an earlier post) to use when one will suffice. *smile*
Find someone with a high score that fires all of his minions and creates one new one, so his stats are 2,000,000 / 1 / 1. You'll get total trash rewards. The old FAQ, I *think*, described this -- that the system takes into account how hard it is to win.
I tried it not too long ago purely by accident. Someone on my fight list did that, and I kept fighting. Rewards were about halved from normal despite his score (after doing an update) being about the same.
February 12 2007 12:47 PM EST
I didn't realize that, assumed it was from the quick drop in score, not the PR drop... So yeah, there must be some PR-based or ease-of-kill factor in there. Interesting!
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=0021mm">Base rewards</a>