TEEW strategy for you to tear holes in (in General)


MrC [DodgingTheEvilForgeFees] February 23 2007 6:20 AM EST

This strategy is no doubt poorly thought out as it only just occurred to me, however I'm quite sure that once I've ironed out a few flaws it will prove very effective.

4 minion TEEW strategy.

Tank
Stats: 1/3 HP, 1/3 ST, 1/3 DX + BL
Equipment: AoI (for obvious reasons), ToA (tanks are very reliant on ST and DX if they want to compete with other tanks, therefore, ToA is very useful), MH (simply the best weapon in the game).

Enchanter
Stats: 2/3 Evasion, 1/3 EC
Equipment: DBs... DBs... um... I'm sure there's more I should be equipping but I figure that's mostly just wasting useful money.
Extra note: Anti-tank wall, designed to give me 3 rounds of melee before they have any chance of hitting my tank. Stat levels may be off but would be modified once it's put into practice.

Enchanter
Stats: EC
Equipment: Nah, bugger it I'm too cheap, this one can walk around naked.
Extra note: If you're going EC, go big or don't bother.

Wall
Stats: HP
Equipment: MgS and the anti-mage body armor whatever it's called.

My thoughts: Weak to fireball as I have 50% of my EXP in EC/Evasion and only two minions who will survive past round one against it (the damage dealer being the more vulnerable of the two). I may possibly train AMF on the wall if it looks like it'll overcome this disadvantage.
Overall it's one of those balanced strategies I'm always telling people off for being dumb enough to use (except as it's being used by me, in this situation it's the intelligent choice, obviously).

Any thoughts would be appreciated.
Thanks.

QBJohnnywas February 23 2007 6:32 AM EST

This will work and actually won't be that weak to mages -if the tank is doing enough damage.

You could drop the ec on the evasion wall (elven gear on him by the way, including EBs and a amulet of focus; I'm not sure but I think you'll actually get more evasion that way, unless the dBs are huge) and replace that with AMF. After all an evasion of about 800k will give you about (100) evasion, you can keep going higher but you might as well get something else out of him. AMF will help round the team off a little.


I might actually consider haste over ec. Haste, ok might be weak to DM, but helps you against tanks AND mages. Increases your tanks dex - which means you can put more xp into ST, hitting harder and faster - and increases your other minions dex too; which helps lower the dex gap against other tank teams reducing the amount of damage they do.

But that's just because that's what I did with my team The Clash:
toa MH tank at the front backed by three damage soakers of mixed abilities.

No, it would work. Even with only EC it would work, providing you specialise.

MrC [DodgingTheEvilForgeFees] February 23 2007 7:15 AM EST

Haste does make sense. After all my anti-tank wall has 20hp so it's not like lowering opponents' ST is going to help much there. It would help in later rounds when only my tank is left standing, but that advantage would have to be weighed up against the extra hits gained (and avoided) due to haste.

The real question is which is better: Being better against tanks without DM and significantly weaker to tanks with DM, or to be mediocre against both?

As for the evasion, my intention was to get the defensive DX (another advantage for the elven gear), and the DBs were just in there to make sure I could keep pace with PTH (given that my wall can only take one hit, this is quite important).
Not counting out either elven gear or DBs just yet as both seem to be quite good options.

The AMF however I'm not too eager to use. I think I'd be at the advantage against MM, CoC is almost never used and Decay isn't much of a concern but I guess if it's a problem a small ranged weapon would take care of it. The only real problem seems to be FB and that shouldn't limit my fightlist too much. The EC seems to be more valuable.

QBJohnnywas February 23 2007 7:21 AM EST

At a certain level of damage AMF needs to either be huge or you simply can do without it I've found. It simply isn't the necessity it seems to be to some, unless like I said you make it huge.

Xenko February 23 2007 7:52 AM EST

Maybe put 1/3 AS on your tank wall instead of 1/3 EC. This will give an HP boost to all of your minions, and your walls might be able to take a few hits before kicking it, thus allowing your main damage dealer to survive a little longer. I think the HP boost might be better than the EC, especially since you already have an EC enchanter.

Mikel [Bring it] February 23 2007 8:13 AM EST

If you use a ToA, then I wouldn't bother training much ST, especially if you also go with EC. I would focus more on HP and Dex. You'll need the HP vs GA in Ranged. With your strat, DM/AS/GA teams will be your weakness. As long as you can accept that you'll do fine. The evasion minion would be good, but if you go ToA then train evasion on him as PtH won't be such a big factor to your Tank, and ditch the AoI, that would free up that Exp on your E for more EC or whatever else you think you might need, like another Mage Wall.
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