How do displacement boots work? (in General)
February 24 2007 8:59 AM EST
I just equipped a +80 on a low level mage but I still get hit by low level tanks. Does the displacement boots only reduce hits from PTH and not from dexterity hits?
February 24 2007 9:03 AM EST
February 24 2007 9:06 AM EST
Oh well, looks like I've wasted my time and money on this pair.
February 24 2007 9:40 AM EST
That depends. I bet it does reduce the number of hits your poor little mage gets...
February 24 2007 9:43 AM EST
DB can reduce CTH from dex see changelog of may 2005.
February 24 2007 10:12 AM EST
Bart, it has already been said that from the ant-pth portion, anything over their pth reduces dex by 1% for each + over.
That is a lot different from defensive dex :)
February 24 2007 10:20 AM EST
That's for the Evasion skill. Not for the boots.
It always used to be for the boots even before Evasion was made a skill and I don't remember ever seeing a changelog regarding a change.
February 24 2007 10:23 AM EST
You did read the thread I linked to, and noticed the username that made that claim?
February 24 2007 10:29 AM EST
bart, you are misreading perhaps?
The question was: Do DBs have the additional defensive dexterity, or only provide the pth reduction?
And it said they only provide the PTH reduction, not the defensive DX.
Duke is saying the -PTH portion itself can also reduce CTH by 1% per point over the opponent's PTH - not that any defensive DX is provided.
I think he's right there, but I'm too lazy to try and find a changelog to prove it.
February 24 2007 10:35 AM EST
The chance to hit is based on both the PTH and DX. Displacement Boots only affect the PTH part, not the DX part.
It should be easy enough to figure out. Pit a player with 20DX, no Evasion, and large DB's against someone with 20DX and a +1 weapon. See how many times he hits. At equal DX, they should see 50% hits if bart is right, and zero or almost virtually no hits if everyone else is right.
February 24 2007 10:56 AM EST
Well, I tried the pair on a really low level mage and fought against low level tanks. The PTH from their ToA and weapons will never be able to overcome my DB +80, and they are still hitting me. So, I concluded that I'm being hit because of the dexterity difference.
low level tanks will still be able to get hits against a low level mage, they are probably only getting a 20-30% reduction in dex if they also wear a TOA which is going to be plenty left to still hit your mage.
sorry bart, any additional plus over the attackers weapon plus does indeed reduce dex based chance to hit
February 24 2007 11:59 AM EST
How does the 1% reduction work? Is it compounded or just tallied and taken off all at once?
the remaining + after reducing all PTH is the percentage reduction in the attackers effective DEX.
"Well, I tried the pair on a really low level mage and fought against low level tanks. The PTH from their ToA and weapons will never be able to overcome my DB +80, and they are still hitting me. So, I concluded that I'm being hit because of the dexterity difference."
This doesn't show anything. The data is ESPECIALLY skewed since a ToA is involved. Fight a brand new score zero character that has a whip and 20DX and see what happens.
"How does the 1% reduction work?"
DX adds up to 166% chance to hit, and PTH adds 1% per plus to your chance to hit. DB's subtract 1% per plus from your chance to hit. So if you have 100% from DX and a +50 weapon giving you a total of 150%, and you fight someone with DB's of +120, you will have a 30% chance to hit.
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