Beleg's Gloves PR weight (in General)


Duke March 7 2007 2:56 AM EST

Beleg's Gloves have a PR weight of 0.15 per enchantment +.I suggest that BG PR weight get increase to 0.5, argument for this well 0.15% more PR for 3% increase dmg is a bargain that is just too good.

Mikel [Bring it] March 7 2007 3:05 AM EST

Maybe, it's a trade off, you give up extra Melee damage for Ranged. Ranged can last no longer than 4 rounds, Melee can go on for another 21.

[T]Vestax March 7 2007 3:12 AM EST

Earlier damage should be exponentially more expensive. Dead minions don't fight back. The damage increase may not persist through the entire fight, but their results of that damage does.

[T]Vestax March 7 2007 3:12 AM EST

* but the

Sacredpeanut March 7 2007 3:34 AM EST

I agree that it should be higher than 0.15%

Reason: Str increasing items are also 0.15% per + and give 1% increase to ST. ST is not linear with damage though (if you increase ST by 100% damage won't increase by 100%) so the actual increase in damage you get from these items is less than 1% per plus.

So you have 0.15 items that give less than 1% increase in damage per plus and a 0.15 item that gives 3% increase to damage per plus but only in Ranged, all with the same weighting.

Archers battles are usually over within 6 rounds so over half of Archers damage is probably inflicted in Ranged, and Ranged damage comes first in battle as Vestax pointed out. If we assume that the average Archers fight lasts 6 rounds then the total increase in damage given by the Beleg's is 4/6 * 3% = 2% which is over twice the damage increase given by +ST items for the same increase in PR (not mentioning the fact that the Beleg's extra damage comes in earlier rounds).

You could therefore argue a fairly good case for Beleg's weighting to be increased to at least 0.3.

Kong Ming March 7 2007 6:03 AM EST

I agree that the PR weight should go up or the damage increased should be lowered to maybe 2% per +.

Mikel [Bring it] March 7 2007 7:17 AM EST

Well let's see, it already received a 20% damage reduction so you would need at least a +7 belgs just to recover back to that point and you're still looking for ways to nerf it.

Sacredpeanut March 7 2007 7:33 AM EST

That wasn't a direct Beleg's nerf, Beleg's still provide the same percentage increase for the same PR weight.

Duke is saying that the PR weighting of the item is quite low given the large damage increase it gives.

Duke March 7 2007 5:06 PM EST

1% STR increase give you 0.5 increase in Dmg bg have a fix 3% bonus.BG have 6 time the effectiveness of STR enchancing gear.

4*6= 24
Max round 25

GO PATS March 7 2007 5:24 PM EST

So, why change it?

th00p March 7 2007 5:29 PM EST

I think he's saying it should be equal or less than the 21 rounds of melee combat.

QBOddBird March 7 2007 5:42 PM EST

Duke - don't forget the battles that end in 4 rounds or less due to amazing ranged damage + HoC range rounds

Duke March 7 2007 6:52 PM EST

BG could be compare to AG and anyone could figure out that BG should have the same PR weight.

Mikel [Bring it] March 7 2007 8:19 PM EST

"BG could be compare to AG and anyone could figure out that BG should have the same PR weight."
Not even close to the same Duke, BG's don't work every single round, they are useless in melee. AG's work as long as your DD caster is alive. Not only that, BG"s work only if you can hit the opponent.

Duke March 7 2007 9:51 PM EST

"BG could be compare to AG and anyone could figure out that BG should have the same PR weight."
Not even close to the same Duke, BG's don't work every single round, they are useless in melee. AG's work as long as your DD caster is alive. Not only that, BG"s work only if you can hit the opponent.


Reply: Your argument if we can call its like that, is that AG will work in range and melee while BG will only work in range and that BG wont help you if you miss.Ok you have your point to prevent a others nerf to your strat.I will answer you that A)BG give 3% to range so AG will need 12 rounds just to be on part with the BG b) BG can work on multiple hit and that much more of a Tank vs mage discussion C) BG will give you some AC while AG will not D) BG have 1/3 of the PR weight.

QBPit Spawn [Abyssal Specters] March 7 2007 10:45 PM EST

personally, i'm sick and tired of the ranged is over powered sentiment. Ranged damage is defensible against outside of some gargantuous bows, but those are the exception, not the rule, and as such should be used in that arguement. Thats the same kind of arguement as saying DD is overpowered when you dont have amf trained. Belegs _can_ add a good bit of damage yes, but it is limited to 3-4 rounds, and it can add no damage at all. IMO, their pr weight is fine, as is the balance of ranged/physical. Just because you choose to not defend yourself against it properly doesnt mean its overpowered.

Mikel [Bring it] March 7 2007 10:49 PM EST

Why wasn't it brought up before if it was a problem? I've been using the same basic strat for 2 years, the only thing that has really changed is Archery to BL to Evasion back to Archery. AG's are used by FB, MM and CoC mages, not just one type of setup. BG's also have a Evasion penalty.
If you want me to, I'll setup a nice Evasion FB single mage with my zero penalty to Evasion AG's, then next week we can start in on something else. All strats have weaknesses, just because one can be powerful, doesn't mean that is the almighty.

QBPit Spawn [Abyssal Specters] March 7 2007 10:52 PM EST

*and should be used as such
**ranged/melee
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