1. Increase the effectiveness of attacking, PTH or CTH. Idk what is more beneficial to an archer, but its a thought.
Well, mages can hardly escape anyway. But probably good for going against tanks.
2. Unlimited ammo of the kind that you have equiped with the quiver... or if not unlimited then how about getting used less often.
There used to be such ammo back in cb1. Inexhaustible Arrows. It got removed for reasons I forget. If it wasn't allowed to continue to exist back then, surely wouldn't come back now.
3. Also allows you to carry more than the 15k arrows?
Don't see any harm in that...not yet anyways...
4. Doubles attacking speed? or some multiplier...
Ah, increase dex so we can hit mages like 100 times per round? No thank you to that. As if getting 3 hits (without HoC) per round in ranged wasn't bad enough...
5. Makes you a sandwhich
Regenerate HP? Ah, but there are already skills and equipment in place to do that.
Just because I'm using a mage doesn't mean I favor it. I have my reasons for using a mage, so I don't need to hear any more tank vs. mage arguments. I just would like to see some balance.