Heres an idea for u "archers"
How about we make a quiver, which can be equiped where a tat goes...
It could do various things such as:
1.)Increase the effectiveness of attacking, PTH or CTH. Idk what is more beneficial to an archer, but its a thought.
2.)Unlimited ammo of the kind that you have equiped with the quiver... or if not unlimited then how about getting used less often.
3.)Also allows you to carry more than the 15k arrows?
4.)Doubles attacking speed? or some multiplier...
5.)Makes you a sandwhich
Flame away :D
[Verifex edit: moved to General]
Depending on the type of sandwich, this idea may prove to be too overpowered.
this will just bring ranged rounds up again, just after it was brought down a bit...lol. i have like 3 people on my whole fightlist going into melee as it is... Dont need those to not even go into melee now, =/
Yeah, but then you'd be missing out on a ToA, which might balance everything. Could even be called a "Rune of Quiver" or something like that. ;P
March 7 2007 10:18 PM EST
This idea is so stupid. Jeez.
Nah, I just said that cuz you said to flame away, it is interesting, but really archers are still the most powerful attacking minions in the game...and by that I mean a single ToA Archer will do more damage than a single CoC mage per round....*gulp* so there's not much need for anything like this.
no should do all these as well as being able to equip that ToA, and double damage if your using an Elbow, and nerf dd and negative enchantments
i'm serious, really i am,
Making things easier for archers? Nah.
I'm not saying they're over powered; it'll have to get much worse for me to make that claim. I am however of the opinion that they have it quite easy, give them a big bow and there's not a whole lot they can do wrong.
I want to see them paying for arrows, if anything I'd like to see normal arrows wimpyfied (that's a word... don't look it up, just take my word for it), and a greater demand on slayers. Let 'em pay through the roof.
15k arrows is something I'm sure is there for a reason and if that's the case then leave it as it is. If it's not then sure, why not increase it to 100k or infinite.
I don't think ranged needs increased effectiveness because that just means more "archers are over powered" threads for me to disagree with. They don't need any more power but then again they don't need it reduced much either.
As for the sandwhich that would all depend, what exactly is in this sandwhich?
i said this before quivers could be a cool item
you could lose the diferent arrow types and use quivers and have effect based on +
March 7 2007 11:27 PM EST
You better not make Archers even more powerful.
Again, you'd have to give up your ToA for the quivers, meaning less ST, DX, and PTH.
How about a makes me Quiver has vibrating arrows .
March 8 2007 1:35 AM EST
"1.)Increase the effectiveness of attacking, PTH or CTH.
4.)Doubles attacking speed? or some multiplier... "
lets see, making Archers crap powerful there, hitting faster = DX/PTH. Increasing effectiveness = DX/PTH.
Tanks have exp, they can train ST.
Yes, this would've been brought up eventually. From my point of view, I'd like to a tank vs. mage comparison, seeing as how tank vs. tank (to me) is useless for such an item.
1. Increase the effectiveness of attacking, PTH or CTH. Idk what is more beneficial to an archer, but its a thought.
Well, mages can hardly escape anyway. But probably good for going against tanks.
2. Unlimited ammo of the kind that you have equiped with the quiver... or if not unlimited then how about getting used less often.
There used to be such ammo back in cb1. Inexhaustible Arrows. It got removed for reasons I forget. If it wasn't allowed to continue to exist back then, surely wouldn't come back now.
3. Also allows you to carry more than the 15k arrows?
Don't see any harm in that...not yet anyways...
4. Doubles attacking speed? or some multiplier...
Ah, increase dex so we can hit mages like 100 times per round? No thank you to that. As if getting 3 hits (without HoC) per round in ranged wasn't bad enough...
5. Makes you a sandwhich
Regenerate HP? Ah, but there are already skills and equipment in place to do that.
Just because I'm using a mage doesn't mean I favor it. I have my reasons for using a mage, so I don't need to hear any more tank vs. mage arguments. I just would like to see some balance.
"Tanks have exp, they can train ST."
Funny. And here I thought even tanks with ToAs already train ST. And Flamey, you're taking this thread a little literal eh? He gave some ideas as to what it may possible do, and said "various things such as", not say they should do all of those.
yea but im planning this on the additional weapon cap thats going to come soon too :D... something going to happen to max weapon size that could drastically decrease attacks of everyone but mages :P....
archers may need a little love after this Changemonth.. :D
"archers may need a little love after this Changemonth.."
They have been consistently powerful (or at least, popular) since before I joined CB1 some years ago. I wouldn't count on them needing a little love for quite a while.
They hit first, enough said.
I know one I'd like to see a programmable quiver. It shoots regular arrows unless you set it to oh slayers for PM so then only he would get nailed but all others would still get regular arrows .That way it would imitate real life situations . Ya I know I'll be holding my breath.
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