Question on junction (in General)


Kong Ming March 11 2007 7:06 AM EDT

Will the effects of an AoF work on a familiar equipped on a minion training junction?

AdminQBGentlemanLoser [{END}] March 11 2007 11:19 AM EDT

Yes.

The minion will get increased ED, plus if it has a skill (JFK, HF) that will also be increased.

Also, with a 1.00 Junction, the minion won't get the AoF crippling increase EO penalty.

Kong Ming March 11 2007 11:23 AM EDT

Oh, thanks! That's what I wanted to know ;) No increase in either AMF or EC on the familiar.

AdminQBnovice [Cult of the Valaraukar] March 11 2007 11:29 AM EDT

I don't see why you think that GL, I don't see why increased effect is the same thing as armor penalties...

Kong Ming March 11 2007 11:32 AM EDT

Another question on junction for a Jigorokano Familiar. If I equip the Jigorokano Familiar on an enchanter training junction and with an AoF equipped, will the endurance and UC skills trained on the Jigorokano Familiar be increased as well?

AdminQBnovice [Cult of the Valaraukar] March 11 2007 11:40 AM EDT

I don't know about endurance, it's been called a skill, but I really don't know how you could prove it...the UC would certainly be increased

Kong Ming March 11 2007 11:46 AM EDT

Will the effect of DB get transferred over to the familiar too?

QBBast [Hidden Agenda] March 11 2007 11:51 AM EDT

Junction transfers the effects of the items to the familiar. Why would DBs be excluded?

As to the AoF question, I have not assumed that the "pointed effect" of the AoF is the same as an "armor penalty" for Junction purposes. Wasn't this clarified in the original Changelog thread?

smallpau1 - Go Blues [Lower My Fees] March 11 2007 2:20 PM EDT

i have heard AoF doesnt work yet with junction

AdminQBGentlemanLoser [{END}] March 11 2007 2:25 PM EDT

"Junction transfers both positive and negative effects (such as armor dx penalties)"

I would class the increased effects of EO on you as a negative.

Which should then be negated by a 1.00 Junction, *such as* armour dex penalties are. ;)

[T]Vestax March 11 2007 2:54 PM EDT

It's suppose to work, but doesn't.

Jon's response on March 2nd:

"I consider it a bug but it's tough to fix because of how the code has evolved. It will probably maintain its current behavior for the time being."

[T]Vestax March 11 2007 2:59 PM EDT

Also GL, you assume much when you assume what is and what isn't a penalty. For example, DD penalties still transfer over to Familiars, even when you are at Junction (1.00).

AdminQBGentlemanLoser [{END}] March 11 2007 7:09 PM EDT

Another Bug Vestax. ;)

Until Jon declares that the bug is a feature and descriptions are changed to reflect this (like the AoF becoming 3% per point, instead of 2%) I'll still assume that an AoF increasing the EO you take is a 'negative' (it's never a bonus!) and should be reduced to zero (like Magic penalties from armour) at 1.00 Junction. ;)

Kong Ming March 11 2007 8:13 PM EDT

ok, so AoF is not working like its supposed to now. I'm more interested in whether it works on a Jigorokano Familiar endurance "skill" ;)

QBOddBird March 11 2007 11:23 PM EDT

I would assume that it didn't, but boy that would be a nice (and much-needed) boost for the JKF! ^_^

AdminQBGentlemanLoser [{END}] March 12 2007 4:11 AM EDT

It depends if Jon has coded the innate endurance of a JKF as a skill. I don't think there's any way of us knowing, unless Jon tells us. ;)

AdminNightStrike March 13 2007 2:37 AM EDT

You could test it empirically with DD, since the damage is very predictable (50-100% of effect).
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