Advice on NCB character (in General)
March 13 2007 8:47 AM EDT
Need some inputs on my current NCB:
Curse of Immortality
The MM mage is about 80% bigger than the rest of the minions because of the RoE. I'm finding it harder to find opponents with a high score and PR to achieve good rewards. I was thinking whether changing the MM mage to an archer and then retraining the wall tank to a BL wall tank be a better choice. Also, should I retrain the AMF to dispel magic as well? Any inputs are welcomed?
Is the damage your Wall of Resilience does really worth using a TSA vs. an Elven Hauberk, and spending experience on Haste? I'd just use him as a straight mage wall.
How much damage does the archer do vs. the MM mage?
You have a kind of odd setup there. Your attacks are ranged attacks, but your are spending a lot of experience on defense such as AMF, Evasion, wall equipment, ablative shield, and 4 minions. Traditionally archer/MM/FB teams focus on attacks and try to end the combat more quickly, while largely ignoring any more defense than absolutely necessary. I'd suggest that you switch your attacks to later attacks like BL and Cone of Cold, except that ranged combat still rules right now.
Still, you see to have a good Score/PR ratio, so I'm not sure why you are saying that you are finding it hard to find opponents with a high score.
March 13 2007 10:28 AM EDT
Well, my wall tank can hit about the same damage as my MM mage. I'm fighting opponents higher in PR than me that's why I'm finding it hard to find targets. If I retrain my MM mage to an archer, I can eventually use my semi-big ELB and probably end in ranged.
As long as you have at least one person in your fight list that's at 100%, then keep doing what you're doing. Don't waste experience retraining -- just continue to fight the sole 100% opponent.
Also, name your RoE. It's very important to do so.
Get AGs for your MM mage.
March 16 2007 9:16 AM EDT
Just thought of something new for my character and I would like opinions on which is a better option.
1) Retrain MM mage to a non-ToA tank, put on all good tank armor and stick a SF on the second enchanter.
2) Retrain the evasion enchanter to a ToA tank, place it in front of the MM mage and stick an AoI and the DB on the tank.
Both tanks will be training archery and using a +85 ELB. Which of the above looks a better bet?
March 16 2007 9:48 AM EDT
I think I'll be agreeing with Nightstrike here. I don't think you need to change anything. An archer would do more damage, more quickly. But your defenses are really very good.
I think you're at that point where it's simply a waiting game; keep fighting, try occasionally to find opponents higher up the ladder to add to your fightlist and keep at it. I wouldn't change anything. You've got a great evasion minion there against other tank teams; and the wall tank is, as you say doing almost matching damage to the mage.
Despite my thoughts on enchantments, this is one instance where the enchantments are worth using, at least until you build up the minions some more.
What tattoo do you plan to use later on?
March 16 2007 9:59 AM EDT
Hmmm... Just when I was thinking of a change. I was thinking of using the RoE all the way and maybe eventually a ToE to further help the team survive longer. I have a +85 ELB that I could use and would love to use some day ;) That's why I was thinking of changing to a tank with a MM mage to attack from both ends.
March 16 2007 10:04 AM EDT
You could attack from both sides using your current set up. You_don't_need_archery to use a bow.... ;)
March 16 2007 11:58 AM EDT
My wall tank misses most of the time with archery. I can't imagine it if does not have archery trained. Anyway, I found that I can live without archery for the wall tank since most of the battles do not require it to win ;) I trained BL instead so that it can gain more HP to live longer :)
March 16 2007 12:45 PM EDT
At some point your WA will be big enough to equip the bow; even if your team is set up to take on other teams in melee, there is nothing to stop you using the bow. Even if all you are doing is clearing up enchanters.
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