Quickest Kill Strategy? (in General)


{CB1}Lukeyman March 19 2007 12:51 PM EDT

In your mind, what is the quickest kill strategy?

Miandrital March 19 2007 12:54 PM EDT

Quad HoC archers

QBsutekh137 March 19 2007 1:09 PM EDT

Single FB mage with junction FF, HoC, AGs -- would be another idea that wouldn't be affected by Evasion (but would be affected by AMF, MgS, etc.

Nerevas March 19 2007 1:16 PM EDT

single toa tank with sod and explosive shots. 1/4 hp 3/4 str.

AdminG Beee March 19 2007 1:43 PM EDT

Admin reset Devil 2

QBOddBird March 19 2007 1:54 PM EDT

3 MM mages, one FB mage in front training half FB half AS, one junctioned SF, all wearing HoC. FB mage eliminates 20HP enchanters and then 5 MMs promptly hit targets in round one - and since they are separate MMs, if the minion dies the next one is targeted.

Lochnivar March 19 2007 2:10 PM EDT

Anyone get the impression G Beee just does not fight fair?

Xenko March 19 2007 2:10 PM EDT

That would be very vulnerable to AMF OB.

QBOddBird March 19 2007 5:54 PM EDT

Kultur - right, but who's trying to make a resistant strategy? The minions only have to last a maximum of 4 rounds. The idea is for your opponent to be dead by the end of ranged ;)

GO PATS March 19 2007 6:46 PM EDT

My strat is pretty quick...

ELB Archer (Seekers)
MM Mage (Junction 1.00) w/ FF
ELB Archer (Seekers)

All three with HoC.

Shelingar March 19 2007 10:40 PM EDT

Mod of Moosh's

ELB Archer (Seekers)
MM Mage (Junction 1.00) w/ FF
Exbow Archer (for those invis tanks)

All three with HoC. Exbow and ELB with +100 min ;)

ResistanZ March 19 2007 10:58 PM EDT

Letting Popsicle Man loose with a Pop-SICKLE.

th00p March 19 2007 11:00 PM EDT

Quickest Kill Strategy: Platypus Phlegm [6x10015] (+205) worth $168,902,564

MrC [DodgingTheEvilForgeFees] March 20 2007 5:06 AM EDT

Single FB mage. Training only FB and Junction. HP would help too but not for the "quickest kill".

Equip would be pretty much just mage armor + FF and HoC.

Or the same with SoD instead of FB and ST/DX trained. How much depends on your opponents.

FF + HoC and you can figure the rest out for yourself.

Ultimately a good strategy should kill quicker than your opponent can kill you. The grey area is how many opponents you should target, best is to target everyone and beat everyone. But to target everyone and beat only a third of them is worse than to target half and beat half. So target as many different strategies as you can beat (this means leaving yourself very vulnerable to others).

Either the goal is to kill exceptionally quickly. Such as in the above examples.
Or to survive longer than your opponent can.
The former is entirely dependent on the strength of your weapon (either FB level or NW of your SoD - and I am also referring to it's attributes such as attacking multiple minions at once and facing ranged penalties or multiplied evasion) and the latter is dependent entirely on the weaknesses of your opponent's weapon of choice and your creativity.

I prefer to survive because those who appear weak are weak, those who appear strong are weaker. Simply put, opponents are weaker than I am (and you are) strong.
But that's just my opinion.

I hope these musings aren't too far off the topic of this thread, it just touched on a theory in the back of my brain and I figured it to be a good enough excuse to ramble once more.

Brakke Bres [Ow man] March 20 2007 8:09 AM EDT

one huge ELB that thing of freed will do it, a ToA, HoC, some seekers, archery, and a single minion.
And watch the overpowered ness of the elb show its ugly face once more.
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