Ok, i know this is probably gonna get flamed, but....
I just thought of this when i was fighting and missing using them, so i thought i would share it. I think exp shots should have a hidden CTH of +10 (or something similar), since they are kind of like fireball. Once they impact anything, they're not just gonna hit the ground and be a dud everytime, they're going to "explode" as their name implies. So anything around where it hits should get hit for some percentage of the damage of where ever it hits. But in order to balance this out i would assume their would need to be a damage reduction (?). Other similar ideas? Instead of saying its a stupid idea, state what could be done to keep it a good idea.