Strat Talk: Supporting minion for CoC mage w/ TsA (in General)


[T]Vestax April 9 2007 4:30 PM EDT

Let's assume for the moment that I plan to create a two minion team where one minion trains with a RoE for as long as I can stand.

The ultimate goal, once I switch to a combat tattoo, is to have the larger minion train CoC and HP and to also wear TsA, AG, HoC, and CoI. What other gear should I wear and what type of minion would best support this mage. I've already decided that I would want the second minion to wear a ToE. Ready, steady, go.

TheHatchetman April 9 2007 4:36 PM EDT

Evasion wall behind the CoC mage(put AoI on the mage, duh?) and do away with Archers, and a ToE to help further prolong battle

lostling April 9 2007 4:43 PM EDT

problem with that... seekers will get you :)

BootyGod April 9 2007 4:45 PM EDT

I hope by TSA you mean Elven Hauberk. I guess this team is possible, but... EH would be much kinder on it.

You will find seekers a nightmare, so you may want evasion. Or DBs.

Also, you will of course want AS on the second minion. Maybe PL. Just some quick thoughts. I'm... tired...

[T]Vestax April 9 2007 4:48 PM EDT

Nah, I mean TsA. I'm not afraid of DD penalties Not like other people.

BootyGod April 9 2007 4:50 PM EDT

Rofl. Good luck. Keep EH in mind though. The regen properties are nice, but you will find enemy mages the biggest problem, so EH won't hurt.

But, using TSA... you're going to have to accept a weaker mage, so you will definitely need a huge AS and PL. That's all I can think of right now.

Talion April 9 2007 4:50 PM EDT

Definitely equip your CoC mage with an AoI and some DB's.

On the second ToE minion, I would train PL, HP, GA, and maybe a small AMF to deal with Decay. I would also equip it with DB's and EG's.

This way, you have some protection against FB and seekers and your opponents damage themselves while killing your ToE minion.

[T]Vestax April 9 2007 4:54 PM EDT

You can't really mix PL with GA. Not very well at least. The rest sounds okay.

Talion April 9 2007 4:57 PM EDT

Why can't you mix PL with GA? I have never tried it, but I don't see what the downside would be?

BootyGod April 9 2007 4:59 PM EDT

Talion makes a strong point in one place. Get a small AMF. It doesn't need to be large. But even an AMF 1/10th the enemies DD is a huge difference in battle.

[T]Vestax April 9 2007 5:08 PM EDT

Talion, damage absorbed by PL doesn't backlash.

Talion April 9 2007 5:15 PM EDT

Oh... well... ok. Just read that in wiki. Oups!

Still, on a 2 minion team, the first one wearing an AoI, it would deal damage against every type of attack except FB during ranged rounds. Downside would be the necessaty to retrain after getting a 3rd minion.

Talion April 9 2007 5:16 PM EDT

Oh... forgot about the darn seekers! Ok. GA was a bad idea. :p

Miandrital April 9 2007 6:01 PM EDT

DM + HP + PL
or
DM + Evasion + HP

With the HP + PL route I would use ToE + corn and nothing else to save on PR.
With the evasion route I would use ToE + AoF + EBs/DBs + EGs + Corn

QBsutekh137 April 9 2007 6:11 PM EDT

I know you didn't ask, but TSA on the CoC mage really doesn't make a lot of sense. Here's why:

If he gets hit in ranged rounds, the hits will be so massive that making back even 150K (that's if you train 3 MILLION HP) won't mean a thing.

If he makes it to melee, that means he wasn't getting hit, so the TSA isn't helping. Unless...the TSA will only regenerate lost HP, yes? If it will go above starting HP, then my point is a bit less impressive.

In melee, people will hit you hard too, multiple times (without Evasion). If they are a tank, they will be leeching just like you.

In my opinion, th eplace to wear the TSA is on the OTHER minion. See Oxcha.

You might want to consider DM on a second minion. If nothing else, to reduce GA. With CoC, you are going to get hit with several large GA retaliations if your targets have it trained much. GA, plus AMF backlash, plus having to wait until melee... Then again, with the ToE -- might be fun. *smile*

BootyGod April 9 2007 6:19 PM EDT

I looked at your idea Vestax. Replaced a massive MCM with a +24 TSA. Saw no real difference, except my CoC dropped 200000 levels. So I got 43k HP back each round.... so?

Mikel [Bring it] April 9 2007 8:20 PM EDT

DB's on your main mage. On your secondary minion, I would seriously consider DM and AS. DM to help reduce GA from both the Elb and CoC, and more HP never hurts.

[T]Vestax April 9 2007 11:34 PM EDT

I would argue mikel that real HP and PL on the second minion would be a more reliable supply of extra HP then AS. The debate is over DM to cover GA and to get in some pre-emptive damage on AS teams or to use AMF to counter Decay and cut some damage from regular mages.

Talion April 10 2007 3:17 PM EDT

I was going to suggest AMF... You plan to stay alive longer than most characters, so AMF will help you more by dealing damage as the fight progresses. And your ToE covers you against GA damage anyways.

However... Since you are using CoC and that you will want your opponents to die as quickly as possible when the time comes for you to blast away, DM might be the better solution. This way, Protection and AS effects can be diminished as much as possible.

miteke [Superheros] April 10 2007 4:33 PM EDT

With a CoC strat your main objective is to survive as long as possible. Go with the AMF!
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