Space Knights getting an overhaul (in General)


horseguy001 [Blender 2021] April 16 2007 12:32 PM EDT

Well its about time to change this team up a bit, been playing with an RoE for about 3 months now, so my tank has gotten a nice boost. Plus it has been a few months since my last Space Knights thread, I need some more help now :D

Heres whats changing:

Slade will remain unchanged, focusing on HP, HP, HP while wearing the RoE, going to get it to 1 mil before I get back to training str/dex. The only difference will be the addition of an Exbow I recently purchased, and my dusty HoC is coming off of a small farm.

Pegasus is scrapping evasion and training only EC and a small protection. Ringo is scrapping everything but AMF. Star is only training HP, turning into a MgS wall (sadly I have yet to buy wall gear and my MgS is a pidley +22).

My RoS is getting re-inked into a ToE, which will help my tank with GA damage and further help combat mages. Now for my questions:

-TSA on the wall for HP regen? I figure with the reduction of my ToE/AMF/MgS the extra ac from an, well, AC wont benefit me much. But let me know if I am wrong :)
-ED independent (yay), so DM teams will succeed in doing nothing but fizzling a teeny protection. However, with the benefits of ED for 4 minion teams and exp dilution, is this a good idea?
-When (if :D) I get up to the higher levels is the damage reduction I have in place going to be enough to overcome the reletively small HP this team is going to have? At 2 mil MPR I will have a little over 3 mil HP and 4 kill slots.

Thanks again for your help :D

QBJohnnywas April 16 2007 12:52 PM EDT

Mage walls: My AS enchanter was a mage wall until recently - my team had an AC wall and a mage wall. All I had equipped on the mage wall was an EH and a mage shield.

OK, in later rounds the EH isn't as useful, but to block MM teams in the opening rounds and against FB teams I was getting more damage reduction there than I was on a 300AC heavy wall. And, unless they have a lot of damage reduction going on, if you're using AMF as well, a lot of mage teams are built for quick kill - so those ranged rounds are the most important to block.

So I would recommend EH/Mage shield combo for your mage wall; simply because it means less to upgrade as you go on. You can always add more armours later on.

I would train a certain amount of HP on your enchanters - doesn't have to be much, maybe up to about 50k; simply because against FB teams you'll lose them in the first round. That 50k hp on both might not sound like much but it helps spread the damage a lot further. Hey, even one extra round is good. Your tank and your wall get to last a little longer that way.

I was also not training EDs of any kind for a time. I find it can be limiting; especially where HP is concerned. But with the ToE you can get around that.

Oh and protection - train it up to about 60k and leave it. That gives you a protection of about (20); which is very useful, and yet if you lose it from DM it's not much of an XP cut.

;)

GO PATS April 16 2007 1:54 PM EDT

Also, forging an MgS is pretty quick, I found out over the last week or so... I took MgS +33 1.7m to +40 5.675m in 10 days with an 850k MPR... You are quite a bit higher than that, but I was using the last few days of my NCB in there... But even if you didn't want to forge it yourself, you might be able to find a reasonable rate somewhere... MgS + EH = Good stuff...

horseguy001 [Blender 2021] April 17 2007 11:25 AM EDT

I guess 100k on the enchanters would work well...that way I don't lose half my team in one shot. Thats good news that the MgS can be forged up in 10 days, that doesn't seem all that bad :D
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