Some game ideas. (in General)


BootyGod April 21 2007 2:42 PM EDT

A slight reduction in bot checks. They simply aren't needed every 10 BA a player spends. It's just one of those things that causes alot of annoyance. I would -never- suggest getting rid of them, but is more then 2-4 needed per cycle of 160 BA?

A change to bloodlust: A certain amount of endurance is given per certain amount of bloodlust trained until 4th round of combat, after which damage is increased. I don't know if this will really help, or make BL less or more useful, but bloodlust needs something to make it more appealing over archery.


Decrease the penalty of DD for certain armors. MC, MS, and even a few new armors that would serve for mage heavy armors would be nice. In every other game battle mages exist... why not here? AC and endurance giving armors (as long as they are not as high as established wall armors) would be cool for mages.

A new player forum. Kiddie pools are cool, so why not forums?

An enchant defense that increase (by a percent) all DDs on your team. If tanks get haste and strength, there is no reason a mage shouldn't get something similar.

Mage tattoo. Something along the lines of a weak endurance or resistance to AMF, but still allows you to equip armor. I think that would be a cool little boost for a mage. Simply put, right now a mage tattoo is ridiculous because the CoI is the best piece of mage gear ever.

Boost all familiars.

Reduce the penalty mages take at lower levels. More and more NCB and NUBs are going archery and it's hurting the mages... or that's what I think and notice from my farm characters.


Adminedyit [Superheros] April 21 2007 2:58 PM EDT

1. bot checks are random. I just went 148 fights without one. Granted sometimes you get an abundance of them but they are a necessary evil.

2. bloodlust is fine the way it is no changes need to be made to it. archery evasion or bloodlust. plenty of choices there for a tank.

3. i just can't picture a mage in armor. sorry that's just me.

4. new players can post on any forum already what would be so special about the new one?

5. this is an interesting idea actually. as long as it had a steep learning curve like protect it would seem to be a viable idea. most would argue that just training DD would be just as good though.

6. a mage tattoo with weak endurance that allows you to use armor is called a ToE on another minion.

7. what kind of boost? more hp? more DD?

8. the penalty to DD is only to around DD level 100k or so if i remember correctly. with a NUB or NCB that doesn't take long at all to get to.

all that is just IMO

QBOddBird April 21 2007 3:02 PM EDT

A slight reduction in bot checks. They simply aren't needed every 10 BA a player spends. It's just one of those things that causes alot of annoyance. I would -never- suggest getting rid of them, but is more then 2-4 needed per cycle of 160 BA?

-- Agreed, or at least just for forgers. ~_^

A change to bloodlust: A certain amount of endurance is given per certain amount of bloodlust trained until 4th round of combat, after which damage is increased. I don't know if this will really help, or make BL less or more useful, but bloodlust needs something to make it more appealing over archery.

-- I see no reason to change Bloodlust, and I don't understand why it should be *more* appealing than Archery.

Decrease the penalty of DD for certain armors. MC, MS, and even a few new armors that would serve for mage heavy armors would be nice. In every other game battle mages exist... why not here? AC and endurance giving armors (as long as they are not as high as established wall armors) would be cool for mages.

-- I do think it'd be nice to give the MC a smaller DD penalty, and perhaps thus make it somewhat worthwhile.

A new player forum. Kiddie pools are cool, so why not forums?

-- Only if the Vets aren't allowed to post, just the sub/admin who police forums. =) NUB required!

An enchant defense that increase (by a percent) all DDs on your team. If tanks get haste and strength, there is no reason a mage shouldn't get something similar.

-- Decent idea.

Mage tattoo. Something along the lines of a weak endurance or resistance to AMF, but still allows you to equip armor. I think that would be a cool little boost for a mage. Simply put, right now a mage tattoo is ridiculous because the CoI is the best piece of mage gear ever.

-- No need for it to allow armors, then it isn't truly a tattoo. I do think we need a Mage-Specific tattoo, perhaps adding a portion of its level as DD, since the ToA is entirely Tank-Specific and adds STR, DX, and PTH.

Boost all familiars.

-- No need to, really, IMO.

Reduce the penalty mages take at lower levels. More and more NCB and NUBs are going archery and it's hurting the mages... or that's what I think and notice from my farm characters.

-- I run a mage farm team, and it does very well. Perhaps you should just rework your farm strat?

SundariZelia [The Knighthood] April 21 2007 3:43 PM EDT

Bot checks are random, sometimes I get them every few fights sometimes I can go through almost half my BA before getting one, personally I think they're fine. Mages have never been heavily armored fighters. I'm not saying this is a bad idea, but mages are quite powerful already. One of their weaknesses though is that they take a lot of damage due to their lack of armor. I think being able to have a single minion in strong armor able to hit all enemy minions at once would be way overpowered. The same with a DD boosting enchantment, imagine having an enchanter training only whatever DD booster with a heavily armored mage, that would own. Everyone. It would therefore be way to strong and unbalanced. And yes, I am a single mage so while most of this would help me out I still think mages would become too strong.

I'm actually seeing more single FB mages then archery tanks myself. I would like to find more tanks because thats what I target. As for a new player forum, it's been suggested before and I think it's a good idea.

Zoglog[T] [big bucks] April 22 2007 2:50 PM EDT

The botcheck issue has been a moot point for as long as I can remember, they aren't always as often as you claim they are, you just remember those times better than others.
Secondly, even if frequency has increased I agree with it after DAWG's bot usage. Due to current programming advances, the only way worth catching botters is by increasing their frequency as there is still a high fail rate, not until they can be cracked well enough is there anything else needed.

QBOddBird April 22 2007 3:29 PM EDT

I honestly think botcheck frequency must be greater for forgers then, as I have said before, I have *NEVER* gone through 100 BA without a bot check whilst forging. Never. I've even kept track and recorded in a thread somewhere back awhile ago.

Zoglog[T] [big bucks] April 22 2007 3:54 PM EDT

Bart has already mentioned previously that the average is 1 for every 70 something BA used in the game so it should be a rare occurance to be in that position anyway.

QBOddBird April 22 2007 3:59 PM EDT

...then how do I keep hearing reports of people using all of their BA without a single botcheck? Do I just have bad timing....EVERY time?

QBBast [Hidden Agenda] April 22 2007 4:08 PM EDT


Yes.

QBsutekh137 April 22 2007 6:16 PM EDT

BA Cycle for a Combat Gi is 22, and I have never gone two cycles without a bot check so far in three days of forging... So, at least in forging, the cycle at LEAST appears to be 1 in 44.

That's all the further I am going with data gathering, though... *smile*

[T]Vestax April 22 2007 6:27 PM EDT

I find that when I'm forging I'm more concentrated on what I'm doing and how each BA is spent. While fighting it is simply a two button process.

When a bot check appears while fighting I simply answer it and move on. I hardly even notice their occurrence. However, while forging, every bot check is something that is in my way. It may simply be a thing similar to "time flies while your having fun" and "a watched pot never boils". It may simply seem to come up more frequently while forging because your attention to it is greater.

lostling April 22 2007 8:34 PM EDT

An enchant defense that increase (by a percent) all DDs on your team. If tanks get haste and strength, there is no reason a mage shouldn't get something similar.

learn from TOA :)
# Primary effect: Increases the wearer's base ST and DX by 50% and 33% of the tattoo's effective level, respectively.
# Secondary effect: Grants an unknown bonus to weapon PTH (see below).

Tattoo of magic :)
# Primary effect: Increases the wearer's base HP and DD spell by 50% and 33% of the tattoo's effective level, respectively.
# Secondary effect: Grants an unknown bonus to AC

QBJohnnywas April 23 2007 1:46 AM EDT

DD,

To achieve what you're suggesting all you need to do is add a DD percentage increase to the ToE. Make it a mage tattoo. ;)

QBJohnnywas April 23 2007 1:47 AM EDT

*mimic, not DD. brain melting. too early for writing.

lostling April 23 2007 2:03 AM EDT

lol he called it the mage's TOA so i just came out with the specifics

noneedforthese April 23 2007 3:01 AM EDT

I think botcheck frequency has something to do with how fast you click (as someone mentioned before) and it is really annoying when ppl don't believe me when I say I get a botcheck as often as once per 10 fight, but more often 1 per 20~30.

I don't mean just this set of BA, or yesterday's, or today's. I mean _all_ the time.

Because I have relatively slow internet, I tend to scroll down with the mouse wheel and click through my list without letting the fight log fully load up (which takes far too long, yes, even longer than getting less bot checks)
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