Give me tips on my strat (in General)
Cookie Jar: HP: 20 STR: 20 DX: 20
Evasion: 119,145 (44) Magic Missile: 25 (7)
Cookie Lid: HP: 97,378 STR: 20 DX: 20
Phantom Link: 24,130 (43,434)
Cookie Monster: HP: 58,345/58,345 ST: 118,171/22,199(with ToA) DX: 85,938/35,439(with ToA)
Bloodlust: 22,548/23,735 (0.57) ( i know it should be .6 )
Equipped: BoNE, SoD, ex-shots
Cookie Crumbs: HP: 20 STR: 20 DX: 20
Ablative Shield: 123,776 (61,898)
Looks like a solid enough build to me. You should probably add either AMF or DM. DM could be very helpful if you use Explosive shots ever. AMF would greatly help against enemy mage teams. Cookie Jar might want a wee-bit of HP, in case that AS gets DM'ed.
I guess your biggest weakness is that your team is kind of slow. Having the xp split four ways leaves them each weaker, and having only one damage dealer means you hurt them slower. But it looks to be good at slowing down the other team too, so hard to say. Just keep trying and experimenting. Nice work so far ;)
May 7 2007 1:54 AM EDT
ok there are a few small things you can change with this build :) 1stly get rid of that magic missile for a base decay... tried it and it worked well.... and get an AOI to put on cookie monster so that you can stick him infront of the evasion minon(more protection against MMs) ... and maybe another decay on cookie crumbs... but thats just my oppinion... since your likely to go into melee rounds ne way...
May 7 2007 2:53 AM EDT
"1stly get rid of that magic missile for a base decay... tried it and it worked well.... "
Umm, no. Notice, if the opposing team has DM, boom, there goes his AS which isn't all that large because of no Corn/RoS. If they even have a base AMF, then, bang, he's smashing his *evasion* minion. Even if they don't have DM, any sort of AMF will hurt him a lot.
He has a base MM, so seekers target his evasion minion, which is what he wants, because this evasion will be a monster.
It's basically good how it is, an AoI would help on his PL battery.
And yeah, the basic skill bonus items for the evasion minion will help heaps. EC, EB, EG, AoF.
May 7 2007 2:58 AM EDT
doesnt have to... the evader is infront and he has no DD spells other then that... so it doesnt serves any difference.... and incase you didnt notice ;) his "evasion" minion only has 20 hp... smashing it isnt a bad thing :x lol considering he may be training DM to combat GA it isnt a bad thing ^^ ... why would a AOI help on his PL char lol :x misses that idea... i was talking about AOI on his damage dealer and putting it infront lol
May 7 2007 3:02 AM EDT
"Ablative Shield: 123,776 (61,898) "
The concept behind a PL battery is to never get hit, but to always absorb the damage and have a 10% damage reduction. Meaning it will have a huge load HP and everything it absorbs (Which should be everything) absorbs at 90% and that'll be after all other damage reduction methods. :)
A lot of people with walls have put this to use, Ranger has done it I believe. ToE, Protection, 400 AC Wall, PL battery. You can't get through that properly.
May 7 2007 6:06 AM EDT
I think you trained too much into PL, train more HP and your PL minion will work better. As it appears, the PL minion will die too early and will not help in spreading FB and CoC damage.
May 7 2007 6:41 AM EDT
HP + the AS. I thought it looked about right.
May 7 2007 8:58 AM EDT
Ditch the AS Minion and increase HP/PL ratio.
I'm confused about the base MM? Base Prot would surely be better
May 7 2007 10:17 AM EDT
Yeah, what's with the base MM?
And I'd say you could probably sneak Cookie Monster one slot up towards the front - if the Evasion minion is working properly, he should be fine until ranged is over, and you want him further up front to get him a few more rounds before the MM's start to reach him.
The base MM is so that seekers target his Evasion Wall. Believe me, I know. :) It's a very good trick.
The MM could be changed to base Decay to actually have a chance of causing significant damage, but then the Evasion Wall could potentially kill itself during combat rounds because of AMF backlash.
Also, the PL is fine as it is. If it isn't big enough, than it won't be able to absorb big hits, thus defeating its purpose.
However, Cookie Monster should definitely move up one spot to protect it against MM damage.
... it's painful to give advice to your biggest farmer but I just couldn't help myself. It's such a good strat.
May 7 2007 11:21 AM EDT
"The base MM is so that seekers target his Evasion Wall. Believe me, I know. :) It's a very good trick. "
Right, I'm sure it'd be a good trick if the seekers weren't already going to hit the Evasion Wall...it is in the front and there is no other DD, that's where the seekers are headed anyways. I still must be missing something. O_o
May 7 2007 11:54 AM EDT
exbow/axbow with seekers will target the base MM before they go after the tank.
Which is my case... :(
Without the base MM, my seeker bolts would target his tank directly. With the MM, I have to kill his Wall before I start targeting his tank. ARGH!
May 7 2007 5:49 PM EDT
From the Wiki:
* Bolt & Slayer Bolt: target the minion with the highest dexterity.
* Seeker Bolt: targets the minion with the largest Direct Damage Spell.
* If there is no opponent minion with a Direct Damage Spell, then Seeker Bolt target the first opponents minion.
Is this wrong?
I am not sure. I can't remember the fight results from before I Love Cookies had the base MM trained on his Wall. I anyone wants to volunteer for a test, let me know. I don't mind losing the test attack.
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=0026S4">Give me tips on my strat</a>