EXP Division for a Monk? (in General)
May 28 2007 11:47 AM EDT
Now, I've always wondered this and I don't think I've ever gotten a straight answer, but how should a monk's EXP be divided? How much % of the EXP goes into UC, into ST, into DX, and into HP?
depends on ToA or not...
GI 1/2 UC rest evenly between stats assuming no AS...
ToA 3/5 UC Rest HP...
May 28 2007 11:53 AM EDT
Thank you novice!
May 28 2007 1:17 PM EDT
Also, I just noticed something.. is DX on a monk even necessary? Since UC counts for the evasion + PTH, what's the point of DX?
May 28 2007 2:45 PM EDT
DX is a must if you use a ranged weapon.
You need some, but not much.
(Yes, I've used UC before)
eva is defensive dex only...
Forgive my ignorance, but I have a question regarding dex and weapon pth.
If you _do not_ have enough dex to guarantee a second hit from your dex, you can still hit twice if the weapon PTH is high enough.
But, what if you have a dex of 20, and have a weapon with a huge pth invested in it? Can you still hit multiple times, based purely off the pth given by the weapon? I think the answer would have to be "Yes."
So, my question is: why invest in any dex at all (over, say, a couple of thousand or even just a couple of hundred)? That "extra" experience could surely be better off spent on something other than the difference between hitting once or hitting twice, or twice and three times.
After all, if a big tank hits once, the target usually dies.
So spend that exp on whichever EO you fancy, and surely you will be winning more battles? Or is it a tank vs tank thing, where having a few thousand more dex than another tank is the difference between hitting once or not at all?
Well, just thought I'd ask, because when it comes to tanks I don't have much clue.
tank v tank thing
obviously having a mil DX isnt going to do a thing for you versus a mage
Think about it like this
If you have Tank A and Tank B, on average they hit each other once. Now ignoring PTH if one in large way out DXs the other they in effect gain a hit or lose a hit. In this case theyd lose a hit on them by being the DX king.
If you add PTH into it say Tank A has +100 and Tank B +0 whoever wins the DX war will still get those hits but Tank A will always get a hit in on Tank B.
The only time DX isnt like that anymore is when evasion comes into play and rather large evasions simply because they can cancel out all PTH and DX and have some left over so more DX wouldnt help in the slightest.
As the old Strat saying goes, if youre having trouble with mages up your AMF, if youre having trouble with tanks up your Dx, if your having trouble with everyone start again.
"obviously having a mil DX isnt going to do a thing for you versus a mage"
Not exactly. Mages always train Evasion, which confers DX when defending.
"how should a monk's EXP be divided?"
Dividing XP by some set ratio is a poor strategy. A better answer is to say "Train whatever you need to beat people slightly above you." If training X amount of stat Y is required to meet your strategy, but won't win you any more fights, then why do it?
"Not exactly. Mages always train Evasion, which confers DX when defending."
-I'm talking about 1mil DX isnt going to do anything for you versus a mage as opposed to 500K for example... Im not saying that you dont need DX versus a mage I thought that much was obvious.
"Dividing XP by some set ratio is a poor strategy. A better answer is to say "Train whatever you need to beat people slightly above you." If training X amount of stat Y is required to meet your strategy, but won't win you any more fights, then why do it? "
-This is very short sighted, if you followed your advice take the following example for instance;
Take my setup an AMF minion and Monk. If I followed your advice if for week in my PR / score range was a group of mages and mainly DD issues (as it is currently) I would be constantly boosting AMF and hps, but say a week goes by and get onto a batch of tanks, im now sorely lacking and by the time I could rebalance to fight them Id have much higher PR.
Dividing your XP should be balancing out the %s the most effecitively you can, that cant be solely on other peoples who are above you until youre in the top flight, when it has to be done and is no longer an option. Should be a compromise between overall strategy and immediate needs.
Going from 500k DX to 1m DX vs a mage with a 2m Evasion will earn you the equivalent of adding +17 to your weapon. When you have a +150 weapon already, +17 is rather expensive. So yes, training DX can definitely be the better option.
Tooling your strategy instead of strictly adhering to a fixed ratio is not short sighted at all. It can be if you only look 3 people ahead, but in practice, you'd be looking at people 2 or 3 times your score and figuring out what you need to train to beat them. This is especially true when concerning UC, as XP becomes a very very rare commodity that must be spent wisely. There can be giant difference between training a little UC, a little ST, or a little DX. I think my NCB stands pretty well as a good testament to what can be accomplished with the methodology I chose.
I said : Should be a compromise between overall strategy and immediate needs
You read as : strictly adhering to a fixed ratio
There is no point trying to discuss what you said as you base your argument on this. Just re-read what I said before I said it needs to be a compromise between the two...
As for the DX thing, Well if you follow your argument through we're generally talking about +2 to +3 in most cases which was really my point that its pretty much irrelevant.
Put it like this, if a new player said their UC tank was having trouble fighting mages you can tell them the solution is they need more DX, I think i'll stick to my own views on the matter and we'll have to disagree...
"what I said before I said it needs to be a compromise between the two... "
Compromising between the two implies that you would train based on a ratio when you don't know what to train to beat someone above you. What I found while building my NCB is that it pays off massively when you don't train until you need to. In other words, if you are at 100%, don't bother training. Just stockpile the XP until lyou need to because your bonus is dropping. That way, when you do need to train, you can make a significant enough change to make you win more fights.
The game is about winning fights. I fail to see how training to a ratio under any circumstance is better than training to win against a target opponent.
because if you train to beat a single opponent you're likely to end up getting whooped by an strategically opposite setup...
The only reason to save XP is to keep the PR added by albatross sized items down.
It doesn't matter who can beat you until you reach the "end" of however far your strategy can take you. If someone can beat you today, and you focus on the 3 or 4 that you can beat at 100%, then "tomorrow", you won't have to worry about those who can beat you.
I did this while growing, and I really do think I figured out how to grow a pretty decent NCB. Breaking 1.6m MPR given the large amount of missed BA I experienced is pretty impressive, I think. There were certain aspects of what I did that helped me get so high. One of those things is handling training. If you train when you don't need it to beat someone bigger than you, then you'll find yourself stagnating quickly. I passed 4 or 5 other NCBs that all started around the same time because of *how* we trained, not *what* we trained.
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