Tournament admin wanted (in General)


AdminJonathan May 29 2007 11:38 AM EDT

If you'd like to help run tournaments next month, send me a CM. Also let me know if you'd like a co-admin or prefer to run things solo.

Those of you who remember CB1 tournaments, feel free to CM me who your favorite CB1 tournament admin was.

As for this thread, let's use it to describe your favorite CB1 tournament ideas.

bartjan May 29 2007 12:17 PM EDT

For those that weren't around for CB1, or completely forgot what tournaments were about, here's a short description of the (CB1) tournaments and some of the admin's tasks:

Each week a new tournament began, which also lasted exactly 1 week. To enter a tournament, you simply created a new character, with the 'tournament character' option selected. That character could fight any other character in the game, and send items/cash to any other (normal) character in the game, but other characters could not send items/cash to it, and other (non-tournament) characters could not fight that character. This gave everyone a fair chance at winning a tournament, only complete dedication and some experience was required.
At the end of the week, all tournament characters are auto-retired (permanent!), and the tourney admin announced the winner.

In the early days, tournament rules were simple: those with the highest score won. Later things were made more interesting and/or complicated by setting different targets besides highest score, restrictions on allowed strategies and tournaments limited not by time, but by amount of BA spent.

Your mission as tourney admin, should you chose to accept it, is:
* Announce new tournaments each week. Others can help you with inspiration if needed, but it does help if you're creative enough yourself ;)
* Award prizes to tournament winners. Admins can help provide items/cash to the tourney fund
* Judge the tournaments; see that everyone is playing fair and according to the rules.

Of course, this is all based on CB1 style tournies, and may or may not apply to CB2 tournaments.

AdminJonathan May 29 2007 12:24 PM EDT

Thanks, bartjan. :)

AdminQBVerifex May 29 2007 12:35 PM EDT

Hey Jon, I'm really interested, how much of tourney's can be automated? Can the rules of a tourney be explicitly defined by the tourney admin so that he/she doesn't have to police everyone?

Beyond that, can you go into more detail about what tourneys will involve here and now? I know that tourney's would be really cool if the tourney admin was not unlike the guy who operates the lasers at a laser show. But I imagine if tourney admin simply has to police everyone, its not as fun as being able to flip a number of switches to make tourneys interesting and also allow the t-admin tell a nice story through the tournament.

Mythology May 29 2007 1:09 PM EDT

Id add to anyone thinking of applying to be the new guy that when Bartjan says

* Judge the tournaments; see that everyone is playing fair and according to the rules.

Its not as bad as it sounds as all the tournament players generally watch each other because they need to check their strats / target lists / progress to goal. So when people cheat or was more often the case in every tournament people didnt read / understand the rules as tourney admin you mainly were brought issues by the players and went from there.

I think generally bartjan did excellent job of summing up tournaments, all I can add is a legend of sorts to the various forms of tournaments there were so you can see immediately there is endless scope though at first it may seem tournaments are rather straight forward.

*Regular - Get highest MPR by week end.
This ones how things started generally at first it was always highest score wins, that however was forced to stop and the later ones always PR (or MPR as it is now) a % should always be regular as it is like the freestyle option in swimming where each player can "test" out their strat to see how effective it is, many famous strategies and things you take for granted now (like AS actually being used!) sprang from this form of tournament.

*Regular Variant - Get highest X by week end.
One a few of us remember was the highest NW ones which went very well and were very interesting theres others too like most powerful blow also was great fun (just how pumped can ammo be in one week). this can also be stats such as archery or HPs etc..

*Restricted Variants - Get highest MPR without using..
Most tournaments started having restrictions placed upon them and more and more so as time went on in number. Most common would be the removal of AS and certain DD spells as tanks become much less viable strategies when NW and rarity of item are very limited. The need for restricted variants becomes apparent when 90% of the competitors use the same strategy.

*Battle Royal - Tournament only
One of my favorite variants, like regular except you can only fight other tournament players, any of the other tournament modes can be used with battle royal and I thought there should be more of them though it can be time consuming playing them (better now I guess with low BA regen rate).

*Challenge Mode - Beat Boss Guy 1st
The tournament admin usually gets a collection of characters to play with also or borrows some kind person's. The idea is much like a regular tournament except the goal is to beat a certain character first (well, or 2nd or 3rd if more prizes on offer).

*Story Mode - Beat X char with Y weapon using Z skills.
Very specific mode with heavy restrictions, prime example would be the LOTR story tornies where for example youd have to be the first to beat 150K PR "Dark Rider" but youd have to only use slings or daggers and each of your minions would have to be called Merrin, Pippin etc and only be allowed to train hp / str / dx. The scope is endless and in many cases once a certain level of complexity was reached more rules and restrictions actually worked. However story mode can be hard work on players and admin, especially as fighting normal fight list opponents with such heavy restrictions can limit the fightlist to 1s and 2s.

*Limited BA - Do X before 4000 BA used
Pretty much self explanatory, much like the battle royal variant can be used in conjunction with others so kill Character Z before 3000 BA used.


Thats all I can remember, probably missed some very obvious ones. Hope it enlightens a few or brings back fond memories to others :P

Mythology May 29 2007 1:13 PM EDT

Oh id also add that even though there is always a tournament going the admin doesnt have to worry about it much of the week as most tournaments were over after 4 or 5 days as there was a clear winner and the rest called it a day or were bought out.

Miandrital May 29 2007 1:31 PM EDT

... or the tournaments were over as soon as trouser-python created a tourney char.

I'm not entirely sure if these actually existed (its been a while) but I seem to remember tag team tournaments where the total score (or mpr) of two players was added together to get the total score for the team. Those tournies were fun (if in fact they did happen).

Zoglog[T] [big bucks] May 29 2007 1:32 PM EDT

There were a few Mian. Xiaz and I participatedin a few, and failed miserably of course :P

Mythology May 29 2007 1:34 PM EDT

Yeah youre correct forgot those, I remember massive argument happened in the first I cant remember if it was my team that supposedly cheated or we were the ones doing the name calling.

Mythology May 29 2007 1:36 PM EDT

I remember winning a tournament cause I got the guy in first place banned thats always a good tactic :P

Admin{CB1}Slayer333 [SHIELD] May 29 2007 10:20 PM EDT

Ah, tournies :)

My favorites (though I seldom played in them) were the team based tournaments, and themed tournaments.

AdminQBGentlemanLoser [{END}] May 30 2007 7:05 PM EDT

My fav tourny was one of the last. I can't remember it exactly, but it involved moving from 'city' to 'city' to beat pre created guardians.

Now that was a CB quest! ;)
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=0027gF">Tournament admin wanted</a>