Okay, what's with that statement when applied to mages? In the end, all mages have to be able to deal enough damage to kill their opponents. Whether you use CoC, or FB, or even the highly touted MM, does it really matter?
If you're fighting a 4 minion team, all most definitely, the fight will last 5 rounds. Probably more like 6. After 6 rounds, almost all the DD are evened out. Anyone else ever thought that maybe each DD is just better against certain strategies? When using DD, the chances of you ever dominating, completely, at the top is near zero. Because eventually you just can't keep your DD growing as fast as enemy tank's weapons grow.
My CoC, will, after a few rounds, deal as much damage as any MM. But people say MM goes faster. Starts dealing damage faster. So what? Unless it gets the KILL faster, it doesn't matter. Unless a team kills the damage dealer faster, it really doesn't matter. The only problem with CoC is that it gets hurt more by GA and AMF. Reduce it's ridiculous penalty to AMF, and the issues go away a bit. Reduce it's spread to a maximum of 3 minions and it would be great.
Basically, aside from this rant, my question is simple. Why does it matter? If my CoC dies in the 2nd round, most likely, the MM mage would be dead. Against one minions teams, and 2, MM has the edge, because it gets to the damage dealer faster. But near the top, when so many run 4 minions, why does it matter?
Sorry. This just frustrates me.