Things I've Learned From RPGs (in Off-topic)


RedWolf June 1 2007 8:01 AM EDT

Seeing the other threads, like the Welcome to Australia and What People Say In Court made me think of this. I found on some website a while back (can't remember the site) and I thought it was pretty funny.

Treasure chests can only hold one item. People can hold a near infinite amount of items.

If there's a switch or lever you're trying to activate, and it won't budge no matter what you do, the solution is to talk to someone and have them tell you about the switch or lever, first. Then it should work.

You cannot climb over rocks, no matter what. You must get a hammer to destroy them, or find some other way around.

If you need to talk to someone, it doesn't matter if they're dead. You can just talk to their ghost.

If you see a flying island or building, there's a good chance it signifies impending doom.

No matter how many people are traveling together, usually only the person in the lead can be seen.

When somebody dies, their body flashes for a few seconds, then disappears into thin air.

If you die during a battle, you can be brought back to life. It's only when you die outside a battle that you stay permanently dead.

If you're going to join someone's traveling group, you must first give them the opportunity to change your name.

When you are walking around outside a town, everything is just about the same size as you are, but when you enter a town, everything is normal-sized.

If you pick up a pot and break it, once you leave the room and return, a new one will be there in its place.

Getting shot out of a cannon never, ever results in injury.

Most people stay in the same exact spot all day long.

Everybody in every part of the world speaks the same language.

It's absolutely not unusual for some animals to be able to talk.

When running from a group of monsters, it is only necessary to run out of the battlefield itself to safely escape, despite the fact that you're still in the exact same spot on the world.

Sleep is the only absolute necessity of life. You can travel all over the world and fight as much as you want, and there is never a need to eat, drink, or go to the bathroom.

Most houses in the world only have one room.

When observing people through a telescope, you can hear their conversations.

Every important person in the world has their own theme song.

When you get injured by a sword, or other weapon, blood will not pour out, only numbers.

After dealing your arch enemy an apparently fatal blow, he'll probably transform and become stronger.

Even if you've never sung before, being a General fully prepares you to sing the lead in an opera.

Everybody in the world looks the same, they just wear different colored clothes.

You may see beds everywhere, but you won't be able to sleep unless you pay.

Cid is a common name.

Most people only know how to say one or two things, until a world-changing event occurs.

Items acquired by individuals elsewhere are instantly yours to do with as you see fit, so long as that individual joins your quest at one point in time.

Night only falls when you go to sleep, and lasts for about 5 seconds.

If one is rendered unconscious in battle, that person may continue to move about freely, provided that the enemy is not looking.

When you need to flee from an enemy, you may feel free to abandon your wounded, because, of course, they can catch up to you once the enemy glances away.

Every book ever published contains three sentences at most.

The most widely accepted form of currency in the world is coins. Use of paper money is discouraged.

One diving helmet can fit up to four people.

If you ever need to build an object out of several different parts, all you have to do is find all of those parts and the object will automatically assemble.

The entire population of the world amounts to about 30 people.

In actuality, fire spells don't really burn the surroundings.

You can push people out of your way and nobody will ever think you're being rude.

Items in treasure chests, even in someone else's house, are yours for the taking.

You can carry 99 Potions, 99 Tonics, and 99 Ethers, but you cannot simply carry 100 Potions.

People will give you things of unmeasurable sentimental value for completing trivial errands.

When people tell you something that sounds completely unrelated to your quest at hand, that's because it isn't.

When some new insignificant looking object suddenly appears out of nowhere, resist the urge to walk up and touch it. This usually leads to long, drawn out battles, that take hundreds of attempts and hours to beat.

You are not allowed to keep any large birds you catch roaming around, (no matter how useful they are for traveling quickly) unless you own a ship or pay a stable.

Sometimes it's worth the effort to stop by and visit your mother every once in a while. Also, always look under your bed.

Most caves, regardless of the size of the hill or mountain the entrance is in, are usually miles in length, have numerous dead ends and will be infested with bats, ghosts, etc. Also, you see that other cave entrance, two feet up north that you could probably jump up to? That's where you're going to be exiting three hours from now.

People who aren't what they seem usually aren't; people who are what they seem usually aren't either.

The person with the most important information will most likely have amnesia or they received said information when they were young and have since forgotten. Worry not, for eventually, after you have done a bunch of seemingly unrelated errands, they will suddenly remember everything.

Sometimes you are completely unable to run until you first get special shoes that allow you to do so.

You can travel around the world a hundred times and never age.

No matter how technologically advanced your empire is, it will usually be some prick with a sword that brings it all down.

When building your castle or palace, it's a good idea to build elaborate rooms with complicated puzzles or even rooms that lead nowhere at all infested with killer beasts. It's not like you ever walk around your own place anyways.

If you're amazingly strong and powerful, maybe even indestructible, stand over a trap door to a bottomless pit. Or you can put something astoundingly heavy over your head easily dropped by a simple lever. Keep a few cats around that can accidentally trip these levers.

When training your gigantic evil army of thousands of soldiers, be sure to teach them to attack in squads never greater than six at a time. Also, explain to them the importance of taking turns when attacking.

If you start playing an instrument of any kind, you'll automatically be accompanied by an invisible full backup orchestra.

The messier your hair, the more likely you are to save the world.

QBOddBird June 1 2007 8:10 AM EDT

I'm trying really hard to figure out what game this is referring to, because I didn't get a lot of it.


I did like the "When you get injured by a sword, or other weapon, blood will not pour out, only numbers" part, though.

AdminNightStrike June 1 2007 8:13 AM EDT

It's taken from many different games

JaKobi1Kenobi [Shrimp gang] June 1 2007 10:39 AM EDT

there are a lot of truths up there

Silatt June 1 2007 10:58 AM EDT

Zelda and Final Fantasy are two.

Zoglog[T] [big bucks] June 1 2007 11:22 AM EDT

Seems mostly FF and CT based but very true.

Shining Force June 1 2007 11:26 AM EDT

But you forgot the most important lesson:

If your enemy is a god, or has inherited god-like powers, simply killing small weak creatures for a few hours will grant you the strength to slay them.

[RX3]Cotillion June 1 2007 11:42 AM EDT

Keep a few cats around that can accidentally trip these levers.

I've never played the game, but I think you can have cats in the Legends games for PSP... I think that's what they're called.
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