Beg jon :) (wishlist) (in General)

lostling June 19 2007 9:18 AM EDT

pretty pretty please fix AOF + junction?

boost JKF some.... (pretty useless even at high lvls) (maybe auto combat GI)

give familiars some evasion (as ranger said maybe like 10% of tat lvl)
boost UC (yep same as JKF useless)

make explosive shot spawn more in shops (because they are not rare
ammo hence should spawn at the same rate as other ammo) (either that or they should spawn in auctions)

P.S. number 1 is the most important :)

SBW June 19 2007 9:23 AM EDT

exshots spawn fine. at least... if you know how to get them :D

QBJohnnywas June 19 2007 9:29 AM EDT

Yup, ex shots are fine as they are - at least, I've never run out... ;)

It's a while since I used UC, but it worked fine for me. If it's possible to have UC teams in the upper reaches then it's working IMO. In the 'olden' days a UC tank in the high levels was quite rare, but there's been a few since then. The main reason UC isn't as good as it was at it's peak is the same reason evasion isn't quite the anti tank skill it should be - the amount of high PTH weapons around.

The others though:


AdminNightStrike June 19 2007 9:38 AM EDT

UC in the high ranks is massively difficult and requires a metric ton of NW....

QBJohnnywas June 19 2007 9:43 AM EDT

It does, but then again so does most of the other fighting styles really; expecting to be able to fight high for 'free' is a thing of the past. Except maybe if you're using a RoE; even then it requires spend of some sort.

AdminQBGentlemanLoser [{END}] June 19 2007 9:51 AM EDT

I'm up for begging for an AoF + Junction fix. ;)

lostling June 19 2007 9:55 AM EDT

:) i think UC should get a lower curve for PTH

AdminQBnovice [Cult of the Valaraukar] June 19 2007 10:31 AM EDT

UC PTh is crazy good already...

lostling June 19 2007 10:33 AM EDT

then increase the damage or something :) anything to make it better

AdminQBnovice [Cult of the Valaraukar] June 19 2007 10:37 AM EDT

damage was actually recently bumped...UC is way better than it's ever been in the history of CB...

You'd have better lucking asking for an ELB damage boost I think...

lostling June 19 2007 10:48 AM EDT

main thing i want its number 1 :)

AdminQBnovice [Cult of the Valaraukar] June 19 2007 10:50 AM EDT

fixing AoF + Junction is iffy, I don't see the DM/EC increase as a "negative" effect that wouldn't be passed on to the familiar, so it being broken is kind of (as Jon said) a feature...

SBW June 19 2007 10:52 AM EDT

i don't understand any of this :)

lostling June 19 2007 10:58 AM EDT

DM doesnt get boosted by AOFs any way :) he did say consider it a feature until next change month i think

AdminNightStrike June 19 2007 11:39 AM EDT

novice --

Unarmed Combat: 3,615,317/1,393,524 (162)

A stat at over 3.6m to get a PTH of 162 is far from competitive.

As for the recent change, PTH was lowered considerably. Damage was increased negligibly. It was not the other way around, as per:

lostling June 19 2007 11:40 AM EDT

nice to see ns still lurks :) hehe

AdminNightStrike June 19 2007 11:42 AM EDT

novice --

Sorry, I misread your post. Still, the UC damage at the level I posted above gets something like 9k per hit against pretty much every wall in the top 20.

lostling June 19 2007 11:31 PM EDT

considering AOM and AOAC +junction works... i dont see y AOF should not

AdminQBGentlemanLoser [{END}] June 20 2007 6:55 AM EDT

And I def see increasing your opponents EO as a negative effect!

Unless the removale of negative effects by Junction is only meant to effect negative modifiers to stats...

AdminNightStrike June 24 2007 3:46 PM EDT

If junctioning an AoF would remove the negative effects of EC against a JKF, then I'm totally switching my strat. As it stands, I can't find a way to make UC competitive at this level.

lostling June 24 2007 7:55 PM EDT

=\ change month is ending soon

QBPit Spawn [Abyssal Specters] June 24 2007 10:40 PM EDT

my biggest wish to be changed/fixed would be to make it so 2 PLs work better together
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