Is the EXP cost curve silly and outdated? (in General)


Mem July 22 2007 9:48 PM EDT

Ok, so you just decided to add a new spell/skill, and you're looking forward to points on that spell/skill to only cost you 7 EXP per point, only to find out that several hours later it's already costing you 10 EXP per point. And several days later it's costing you 12 EXP per point. Within a month you're back at 14 EXP per point and you're cursing the gods.

Now, I can see how this curve would be beneficial during, say, the beginning of this game, but now with the NUB and the NCB, coupled with the fact that the BA regen rate was just halved causing more people to be able to use more of their BA, it's just silly and outdated.

Think about how long it took for those of us who were around at the beginning to get up to 12 EXP per point. Many, many months. So shouldn't the game evolve with us?

So who's for the change?

lostling July 22 2007 9:52 PM EDT

i dont see what a difference that would make? but it would be a real pain to change this lol

Mem July 22 2007 9:57 PM EDT

Well, for starters, a lower EXP cost would make it easier (a relative term, since it's impossible at present) for NUBs and NCBs to make it to that 90% of Koy's MPR.

Yukk July 22 2007 10:08 PM EDT

How do you figure that, considering that Koy is also going to be benefiting as well. Unless you are thinking of some arcane formula where everyone not in the 6/20 range gets your new deal or everyone who is "new" does.
No, I just don't see where you are going with this.
If you think that Koy will suffer because his skills were already purchased at 16EXP, then what's to stop him from choosing the
"Untrain for 85,000,000 exp" option and retraining at the new cost ?

Mem July 22 2007 10:15 PM EDT

No, it couldn't be an arcane formula, and it'd have to apply to everyone. You would have to penalize an untrain so that they would, in effect, get the 85%/80%/etc. even after retraining at the new rate of EXP cost. I no nothing of coding, so I have no clue how easy this would be, but I do know it should be done. It should have been done a while ago.

48Zach July 22 2007 10:30 PM EDT

I always beleived MPR was decided by the amount of exp. trained, not the levels on the character..

lostling July 22 2007 10:31 PM EDT

if this is to be done i would think everyone should get the benifits from the curve whether or not they have trained exp... unless you are only going to mess with the lower numbers... but i know its gona be a nightmare to implement this

QBsutekh137 July 22 2007 11:20 PM EDT

It wouldn't be a nightmare at all. The calculation to re-compute a spell's level as prescribed by its experience trained would be simple (relatively).

In a way, this has been brought up before -- make training linear at higher levels just like investing money in a weapon. The jump from 15 to 16 experience per level is a 6.67% jump. It is VERY hard to grow any stat beyond that, and a lot of folks are in that slot. Fourteen to 15 is a 7.1% leap.

I think it is meaningful at lower levels. For one thing, it doesn't take much to get to 12. So in that sense, it isn't a big deal. At the higher levels, it makes i hard for a single minion to compete because training any one thing costs 6-7% more than it does for everyone else. And the advantages of being a single minion don't outweigh that.

You need a plan. You can't just say, "Do away with that arcane curve!" What is your alternative? A top-out, a constant...what? I would say to leave it be up to 13, and then make 13 the maximum cost. But that's just me. *smile*

lostling July 22 2007 11:42 PM EDT

oops i guess i assumed that the numbers go though the training program and then just gets input :) if its constantly checked i guess it shouldnt be hard

QBsutekh137 July 22 2007 11:48 PM EDT

No, lostling, you aren't lost -- it isn't quite as trivial as I make it sound (I don't think it is _always_ checked). But from what I have seen, Jonathan can re-calculate levels on everyone stats in a less-than-infinite time-frame utilizing less-than-stroke-inducing programming skills. *smile*

Mem July 23 2007 12:26 AM EDT

I'm not sure what should be done to rectify this matter. That's why the subject line is a question. I haven't the time to weigh every plus or minus a change would accompany (especially with the contest I'm trying to run...). That's why I need your input! What can be done, if anything should be?
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