Help a noob with strat (in General)


Jake the Snayke July 24 2007 12:16 PM EDT

So I have this going on right now
Hatred and Revenge EXP: 13,230 HP: 0/20 ST: 20 DX: 20 AC: 0
Antimagic Field: 9,229 (?) Protection: 1,000 (4)



To Serve And Defect EXP: 13,229 HP: 220/2,463 ST: 20 DX: 20 AC: 15
Phantom Link: 2,602 (4,683) Ablative Shield: 5,773 (2,896)

A Hard Leather Armor [6] A Cloak [1] A Pair of Leather Boots [4] A Pair of Leather Gloves [1] A Cabasset [3]

Imminent Failure EXP: 13,231 HP: 2,607/2,607 ST: 20 DX: 20 AC: 15
Magic Missile: 7,933 (2,625)

A Hard Leather Armor [6] A Cloak [1] A Pair of Leather Boots [4] A Pair of Leather Gloves [1] A Cabasset [3]

It seems my strat has slown down quite a bit and I was wondering if there are any pointers out there. I'm beginning to save my xp so when i get a good response I can hit it up.

QBJohnnywas July 24 2007 12:27 PM EDT

I'd do three things right now: get a tattoo on there - a ToE (Tattoo of Endurance) on the magic missile guy would be good. Then I'd rent an Amulet of Invisibility and put that on the magic missile guy too. Then move him to the front of the team (on the train page there is a click to 'move left' option).

This way your mage will be protected from other magic missile teams and from any tank teams you face. This will broaden the amount of opponents you can take on.

With the other two I'd move the AMF guy to the back and keep the AS/PL in the middle.

It's a start anyhow. There are other things you can do, items to be bought maybe but that's for later on when you've the cash.

TheHatchetman July 24 2007 12:43 PM EDT

Good ideas my good friend Jay-Dub.

You may also consider a familiar, which will further utilize your AS. Protection gives another point at just a little above base, so you may want to bump that up just a tad. And should you decide to go with a familiar, you could equip them to your MM guy and use Junction to transfer various helpful effects.

As far as what I would advise against (and why), there's Dispell Magic (as it will cancel out your own AMF), Ethereal Chains (pretty useless without either total drain or evasion), Guardian Angel (doesnt play nicely with PL), Vampiric Aura, Haste, and Giant Strength (if you have to ask, you'll never know), Archery, Unarmed Combat, or Bloodlust (see above)

QBJohnnywas July 24 2007 12:51 PM EDT

Jay-Dub lol? Makes me sound like some kind of old-skool DJ...

"Jay-Dub on the Wheels of Steel!"

Talion July 24 2007 1:22 PM EDT

Talion (Talion v1.0) 69.4.4.164 PG-Tips(JW) (Johnnywas) $1000 -- For obvious reply 1:21 PM EDT

muon [The Winds Of Fate] July 25 2007 3:22 AM EDT

Jake, the other thing is your experience dilution.

You should change serve and defect - at the moment he splits his experience 1/4 hp, 1/4 PL and 1/2 AS (approximately).

This is a waste. You should train 4/5 AS and 1/5 PL (PL is very useful even in small amounts. I doubt that you woudl receive 4,700 damage in a single blow yet) and you need your AS to be as strong as possible to withstand DM.

Good luck,
muon.
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