Blacksmith Change (in General)
September 4 2007 2:53 AM EDT
The cost of the blacksmith should directly reflect the percent done on the forging to next +
Basically, if you have 50% of a weapon to the next +, the BS should only charge 50% of what it would at zero forged.
It's silly that it's not already like this. And it annoys me that I can't get bored of forging when doing big items and switch. And I'm sure it frustrates forgers knowing that it's an all or nothing thing when forging.
September 4 2007 2:58 AM EDT
Isn't that the same as cooking dinner yourself, get bored with it and take the half-finished ingredients to McDonalds and ask them to finish it?
September 4 2007 3:12 AM EDT
Yeah except we're playing a text based online game, not driving down Park Ave. to MacShack so they can finish cooking our mac and cheese.
September 4 2007 3:42 AM EDT
I'm not sure if this is positive or negative. Though I do know bartjan has -never- made a positive post regarding something I've done. Though that could easily say something about the quality of the ideas. But, forgive me if it means I sometimes don't give his responses the attention they deserve.
Rly... I love you =D
Unless some changes were made to how forging cost is applied and how item NW is calculated then this would lead to some major abuse. All a forger would have to do it get the rpm up in the 90%'s and would save a good deal of money by BS'ing it the rest of the way and also save extra BA that would have before been needed to complete the + of the item. You might think that a few extra saved BA is nothing but when an item gets to a high enough point then you could actually be saving 100's of BA by doing this while saving money at the same time.
So then how would you counter this abuse? Well, you could charge forgers per rpm% instead of the current system which amounts to the same thing cost wise and discourages forgers from BS'ing items, although some forgers might still take a slight hit to save some time and make progress a little faster. This then leads to how forgers will charge their customers. Since they are paying per rpm% increase it only goes to reason that they should charge their customers for that increase which mean that every rpm% increase should be reflected in the NW of an item. This then means that items of equal + and x might now longer have the same NW because they have different rpm% on their +'s and x's.
Seems like one big headache to me and I'm sure a huge headache to try and code. While it sounds nice and simple it really doesn't seem to mesh well when you consider all the ramifications that such a change would imply.
Not trying to bash on you Godwolf and hope you keep summiting ideas but this one I just can't agree with.
September 4 2007 5:17 AM EDT
The Blacksmith is a master craftsman who wouldn't be interested in "finishing" off work only half completed by eager amateurs if it weren't for the case that Jon has the hairy forgers family locked up in a cupboard under his stairs.
Therefore it's only proper that he charges full price to the normal customer. It could even be argued that given his level of perfection he should actually charge a premium for lowering himself to the level of completing the work of mere mortals :)
We love you too Godwolf, don't get "bored" of making suggestions ;)
September 4 2007 6:51 AM EDT
Bart has never made a positive post towards any Idea, or anything really. Not really an emotional guy, I don't see positivity or negativity much from him, just him stating the facts and why things don't work.
I also think that it is a big headache because of logan said.
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002Czi">Blacksmith Change</a>