Strat Advice (in General)


kmg53 September 6 2007 1:50 PM EDT

Reality Check
HP: 16,231/16,293 ST: 20 DX: 20 AC: 0
Magic Missile: 42,186 (15,463) Protection: 1,080 (5)
A Pair of Noldorin Spellcasters [0] (+10)

Reinventing Your Exit HP: 20,897/48,499 ST: 28,126/2,315 DX: 20,521/2,325 AC: 27 Archery: 8,756/8,261 (1.00)
A Pair of Elven Gloves [3] (+7)
A Helm of Durin [9] (+8)
A Tattoo of Augmentation lvl 51,624
10,621 Arrows [8x1] (+0)
A Morgul-Hammer [84x50] (+15)
A Compound Bow [5x152] (+32)

Breathing HP: 0/20 ST: 20 DX: 20 AC: 0
Phantom Link: 19,729 (35,512) Antimagic Field: 21,376 Ablative Shield: 21,347 (10,683)

Where should i go w/ this? What items should i get on top of this. Any suggestions are welcome and encouraged.

muon [The Winds Of Fate] September 6 2007 7:11 PM EDT

Hey

I've never run a serious tank, so I'm not sure of the intricacies involved, but it seems to me that you are hurting yourself by using a MM minion. I would stick an AoI on your tank and put him in front, and them turn your MM minion into a wall. You can get a basic wall set of around 230AC for about 3 mil (iirc).

If you do wish to keep the MM minion, I would get AGs to replace the NS, and CoI + DB's as well.

Cheers,
muon.

ScY September 6 2007 7:18 PM EDT

Lose the HoD on your tank, also think about an ELB for it. Get an HoC and Belegs to maximize archery. Maybe think about a few AoIs.

Don't train so much into PL-- you should try to maintain it at a level of your opponents average blows. If you over-train this, then don't put any exp into it for awhile until the PL lvl - damage lvl ratio evens out.

Try and put a little more exp into your AS. This will make it so that you do not have to train so much Hp on your tank, thus freeing up exp for DX, which BTW, you need more of.

Eventually, you will need to train ST on your tank, although that day is far in its coming. For now, on your tank, concentrate on training DX.

If you cant find an AoI for you mage, train a SMALL amount of evasion to help with ranged hits. If you do find a AoI however, try and get his Hp up to 25k or so and then continue dumping exp into MM.


Thats a start! ;)

Fanta [Fanta's Forge] September 6 2007 10:01 PM EDT

IMO using MM would be good if you got a ToE. If the archer is going to be your focus, I'd retrain the mage into something else.

Flamey September 6 2007 10:08 PM EDT

for your tank, you probably want an ELB, BG and a HoC, if you can't afford or don't have a HoC get a HoE.

PL doesn't need to be trained that high, a good ratio is 10% PL of that minion's HP. So it only needs to be 1k or 2k right now.

Train evasion on the Mage, probably lower than your HP and MM, but still have it there, it'll end up being quite large when you grow.

Fanta [Fanta's Forge] September 6 2007 10:39 PM EDT

Actually the minion's HP is only 40% of the AS level so at 10% it'd be around 800 for PL.
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