Junction, Focus and Negative effects. (in General)
Junction dosn't reduce the negatvie effect of Focus (increasing EO cast on you).
I fought a charcater with EC.Without my AoF equipped EC had an effect of (214). And with it (272)
The full effect was removed from both my minion and my JKF, even though I have a Junction effect of (1.00).
Is this intended?
Is the Focus drawback not classed as a negative that Junction should remove from the Amulet?
I believe it's penalties that aren't passed on, what you're seeing is the overall effect of the AoF.
It's still a penalty though, isn't it? It's not a bonus...
Nov, if you're trying to say only Stat modifications/AC get transfered (as it's only negative stat modifiers negated by 1.00 Junction), then why does the invisibility from an AoI go over with Junction?
Does the -5 AC from a HoC go over? I can check that.
The -5 AC from a HoC goes over as well with a 1.00 Junction. Surely it shouldn't?
Does Junction actually get rid of any negatives?
October 2 2007 4:25 PM EDT
junction only gets rid of penalties that come from the armor junctioned. nothing more...
It transfers all stats, and statuses...
isn't the -5 AC from a HoC and the increase to EO fom a AoF penalties though?
October 2 2007 4:37 PM EDT
No, because when you put on a HoC you're getting -5 MORE AC.
When you take it off you get -5 less.
As your posting tonight Jon, any chance we can elicit some clarification on what should/shouldn't be negated by a (1.00) Junction? ;)
How is armor penalties to stats confusing? -5 to AC from HoC is an AC level, not a penalty, the -5 to UC from a pair of Tulks however is a penalty and therefore not transfered.
October 3 2007 12:20 AM EDT
I can't see how the HoC transfer is an issue anyway even if negative AC items are treated as AC "penalties" and positive AC items as AC "bonuses". Junction only works on the net overall effect anyway and since overall negative AC is only a display thing and is calculated as 0 AC the AoF cancelling out negative AC would not change anything.
"Junction transfers both positive and negative effects (such as armor dx penalties) but as junction gets higher it can block out the negative. At 1.0 you get 100% of the positive effect for most things, and 150% for ST and DX. At 1.0 you get 0% of the negative effect. Junction operates on the aggregate of a given effect, so if you have a TSA equipped as well as EG, you won't get 0% of the TSA penalty and 150% of the EG bonus; first the bonus and penalty get added, THEN junction is applied."
"Such as armour dx penalties". The only things that don't go with Junction are Item specific effects, like the MH Leech, as that effects only said item and not the minion.
SP, your right. I would have to remove all other AC, then the -5 sohuld be set to zero. I'll test that now.
OK, I unequipped all armour save a base HoC.
Both minion and familiar had -5 AC. (1.00) Junction didn't set this to 0 on the familiar.
Even if -5 AC is treated like 0 AC mechanically.
-Junction doesn't reduce the negative effect of Focus (increasing EO cast on you).
are you sure this is even a negative effect? since increasing enchantments can't be classified as bad
or at least wholly as bad
There is never a good reason to have incoming EOs increased.
It's never better to take more of a reduction from EC, or to have AMF casting at a higher value versus your mages...
but you would have to have enchantments separated EO are not the only enchantments cast on you and to the AoF it is the same as a ED right
The point is that Junction supposedly gets rid of negative effects, so when you Junction over an AoF to a Familiar, the Familiar would only get bonus ED cast on him, and the EO bonus (a negative effect) would be ignored.
October 6 2007 1:38 PM EDT
That would be incredibly overpowered.
What is Junction *supposed* to get rid of then?
The -2% DEx and item gives. That doesn't work, becuase it's aggregated into the 150% increase your +Dex items give, before the negative effects are removed.
So what is Junction supposed to remove?
October 7 2007 1:38 AM EDT
It still reduces dex penalties, skill penalties, UC penalties, and DD penalties.
No it doesn't. Not to any usefull extent.
If you *want* to negate the Dex/Skill Penalty for a Familiar (JKF/Hal) then you'er going to be using +Dex items with Junction anyway.
If you want to reduce the DD Penalty for a Familair (FF/SF/IF) then you're gonna goning to be using +Magic items with Juncion anyway.
Who cares if you JKF/Hal has any -Magic, or your FF/SF/IF has any - Dex. The first lot doan't have any Magic, the second lot have no Skills/Dex.
As the negation comes after total aggregation, it's useless.
I suppoe the *only* use is for a DD familair where you want to use a HoC and NS, to negate the -2% DD from the HoC...
Wow, totally worth it...
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