Ideas for the New Year! (in General)
November 9 2007 2:44 AM EST
So, here is a list of things that those of us in chat right now would like to see back:
Cloak of Thought (No clue but JS brought it up)
Add to the list! Maybe Jon will give us all a New Years treat from here.
Reduction to MgS
An assassin to get rid of Ranger :P
One for everyone else in BR.
PANTS and PONIES.
November 9 2007 2:47 AM EST
/me seconds GW
Give us pants!
<LastRomantic[NK]> btw GW
<LastRomantic[NK]> mem can live
<LastRomantic[NK]> the others can all die
He brings up a good point. Write that down, assassin.
And I hate when the spell check goes off....
Oh, and I really would like to see a new tattoo for mages. Something that makes it worth not having a CoI.
(By the way, weird thing, The letters after Last Romantic don't flag on the first page, but still prevent from posting on second...)
November 9 2007 2:52 AM EST
Get rid of 2H penalty on BoM.
Fix the RoBF.
November 9 2007 2:56 AM EST
Nerf Ranger damage
Get rid of two hand penalty for BoM
Give us a new Mage item!
November 9 2007 3:11 AM EST
Free money for everyone in my clan :P
November 9 2007 12:41 PM EST
Nerf/Change Ranged Damage (maybe Ranger damage separately too lol)
Change BA costs for NCB's
New tattoo? Could be anything, just not familiar!
November 9 2007 12:48 PM EST
beef up the Halidon familiar, make it more exciting with some evasion, magic resistance, or some such gem to keep people interested, perhaps make it a tank version of the RoBF
as for the RoBF, my lips are sealed, i'm an interested party ;)
November 9 2007 2:34 PM EST
After watching my Score to PR/MPR ratio... I've decided RBFs are overpowered. But please wait to nerf them until I've paid off the last mil of my loan. ^.^
November 10 2007 2:40 PM EST
No races, please.
I'd like an Evasion nerf. Or just allow DX to count for more chance to hit than it does.
AC displayed on the home page as enchantment AC/full AC.
And as I mentioned before:
Make rare items rare again, and fix all the "pointless" items so that they become viable for low-mid level chars to use up until the upper-middle ranks.
For this to work, we'll probably need to -partially- go back to the old weapon damage upgrade scale. This time have the upgrade costs start out very low and increase by a fixed amount per x instead of remaining constant. Example: A Morgul-Hammer costs 512 to go from x1-x2, 1024 to x3, 1536 to x4, and so on. x50 would cost 25088. This allows new chars to add a bit of "oomph" to their smaller weapons at a less than devastating cost, and discourages the prevailing "just save up for a rare instead" attitude.
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002H0l">Ideas for the New Year!</a>