Because we've all seen enough 'strat idea' posts!
Ok, so I have issues with commitment and every 3 to 6 months I want to change strats entirely....
My current notion is as follows
(with as little retraining as possible being the goal)
Minion 1 quasi-tank (either MH melee or Mageseeker archer)
HP 1.4mil
ST 250k (I know that's low but unlearning HP costs a chunk of exp)
Dex 150k (ibid)
Archery/Evasion/BL... somewhat depends
RoBF
AoI
HoC/HoE
Tulks/Belegs
etc
Minion 2
EC ~ 1.5mil
Base Prot
Base Decay
Minion 3
EC ~ 1.5mil
Base Prot
Base Decay
Minion 4
AMF ~ 1.5mil
Base Prot
Base Decay
The idea on this strat being that the AMF/EC will nuke incoming damage and the RoBF will take care of the hard to hit enemies.
I'm leaning towards the MH as this strat may tend towards long battles / stalemates and the added HP will be beneficial.
On the upside it has (relatively) low costs and most of the earned cash can go into weapon upgrades and not affect PR. Also immune to AMF, DM, and (to a large degree) GA.
(the mageseeker option might be a bit pricy).
Insight please