Strat Concept (in General)


Lochnivar November 11 2007 12:03 PM EST

Because we've all seen enough 'strat idea' posts!

Ok, so I have issues with commitment and every 3 to 6 months I want to change strats entirely....

My current notion is as follows
(with as little retraining as possible being the goal)
Minion 1 quasi-tank (either MH melee or Mageseeker archer)
HP 1.4mil
ST 250k (I know that's low but unlearning HP costs a chunk of exp)
Dex 150k (ibid)
Archery/Evasion/BL... somewhat depends

RoBF
AoI
HoC/HoE
Tulks/Belegs
etc

Minion 2
EC ~ 1.5mil
Base Prot
Base Decay

Minion 3
EC ~ 1.5mil
Base Prot
Base Decay

Minion 4
AMF ~ 1.5mil
Base Prot
Base Decay


The idea on this strat being that the AMF/EC will nuke incoming damage and the RoBF will take care of the hard to hit enemies.
I'm leaning towards the MH as this strat may tend towards long battles / stalemates and the added HP will be beneficial.

On the upside it has (relatively) low costs and most of the earned cash can go into weapon upgrades and not affect PR. Also immune to AMF, DM, and (to a large degree) GA.
(the mageseeker option might be a bit pricy).

Insight please

AdminQBnovice [Cult of the Valaraukar] November 11 2007 12:06 PM EST

GA will out do your Morg all day long

Lochnivar November 11 2007 12:25 PM EST

Tue Nov, when free of DM GA can be punishing (I currently have the 3rd or 4th largest GA in the game and have won battles purely with GA damage).

However, GA is capped at 60% of damage and the MH gets a 20% leech so I'd be inflicting at least 2.5 times the damage I would take whereas a bow would only inflict 1.66 times the damage taken.

Additionally, less than half of the top 30 teams by score even have GA trained.
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