T23: Follow The Rules - Hint 7 posted! (in Contests)
T23: Follow the Rules
Rules:
Each of your minions must follow one of the following templates:
Rogue
Must train:
May equip:
- Any leather armor
- Any Mithril armor other than the MS
- Any one-handed weapon, no ranged weapons
Defender
Must train:
May Equip:
- Any non-leather armor
- Any two handed weapon
- Any one handed weapon and a shield
Warrior
Must train:
May equip:
- All armor up to and including Mithril Chain Mail
- Any two handed weapon
Archer
Must Train:
May Equip:
- All leather armors
- All mithril armors
- Any bow, sling, or crossbow
- No melee weapons
Fireball Mage
Must train:
May equip:
- Any leather armor
- No weapons
- No shields
Magic Missile Mage
Must train:
May Equip:
- Any leather armor
- No weapons
- Any shield other than a tower shield or mithril shield
Cone of Cold Mage
Must train:
May equip:
- Any armor
- No weapons
- Any shield
Decay Mage
Must train:
May equip:
Enchanter
Must train:
May equip:
- A non-familiar tattoo, except the RoBF.
Summoner
Must train:
Must equip:
And May equip:
- Any equipment compatible with junction
Enchanters and Summoners are the only minions allowed to equip tattoos of any kind.
If the category states you MUST train or equip something, then it is required that you have it, and you may not have anything else. For example: An enchanter must equip a familiar, but it may not equip any armors or weapons.
If the category states you MAY equip something, it is optional.
- Your minion names must be the name of the template (Ex: A summoner minion must be named Summoner)
- The tournament will begin on November 24rd at midnight, and end on December 1st at midnight.
- There will be a BA cap of 2000
- You must use at least 1000 BA.
- In the event of a tie (two people with the same winning combo) the prize will go to whomever has the highest score + MPR
Win Conditons
There are 10 secret combinations of minion types that will enable you to win, each one is worth a specific amount of points. Whoever score the top 3 point combos will win their respective places.
Minion order does not matter in combos.
Prizes:
- A Mage Shield
- 500k
- 150k
Hints:
- None of the combos use more than two enchanters.
- All combos use at least one mage.
- Of the four two minion strategies, none of them use enchanters, or summoners.
- There is only one 3-minion strategy, all three of its minions train a skill.
- Of the five 4-minion strategies, only one has no enchanters.
- between all five 4-minion strategies, every template is used at least once.
- The only time a minion is repeated in a team is with either an enchanter, or a fireball mage.
I'm not sure I get this.
We don't actually have to fight to win? All we have to do is pick the right combination of minions? Seems like a sort of... abstract way to find the winner in a tournament. Care to explain some more?
Also; no Monk?
Perhaps the Defender should actually be a Defender. Cannot equip weapons, but must equip a non-leather piece of armor in every slot, and trains HP and PL. :P
Also, when you say that you must train HP, DX, ST, etc., how much you have to train them? Can I just train my Archer up to 100 DX and leave it at that, or are there limits? I'm sure some people would rather have their Summoner with a base Junction and all the XP in AS... :P
added a new rule, clarified something, and no, you don't "have" to train it beyond base (HP/STR/DX must be above 20), but thats not really the idea of the tournament :)
NINAbuser
November 23 2007 11:16 PM EST
Any hints? Are we supposed to use four minion teams for the combos or is it anywhere from 2-4 minions? Weapons for Mage minions for the first 50 ba maybe? What % bonus are we getting? I notice enchanters don't have a weapon restriction... or because it says we can't use them does that mean none at all? Enchanter must have a base ED and EO right? Why does the decay minion get such a bum rap :P? I'll post if I find more :P.
combos range from 2-4 minions
for the first 160 BA I wont bother checking to see if the templates are being followed.
Unless it says you can use it, assume you cant.
Decay is weird. : )
NINAbuser
November 23 2007 11:25 PM EST
Also the "Summoner" is he really any for the Familiar if he cant use armor as well?
QBOddBird
November 24 2007 2:09 AM EST
Funnest. Tournament. Ever.
Can Archers wear a shield? Can enchanters wear armor and a shield and if so what kind can they wear? Can Summoners wear armor pieces or a shield?
No, No, if it can be used with junction the summoner can equip it
QBOddBird
November 24 2007 9:09 PM EST
This is my favorite tournament ever. Except the one I came up with. So this is my 2nd favorite. But this is my favorite to participate in! ;'D
NINAbuser
November 25 2007 1:50 AM EST
So do we need to start making the combos now or can we stick with one minion teams and train them later?
NINAbuser
November 25 2007 2:10 AM EST
For example: An enchanter must equip a familiar, but it may not equip any armors or weapons.
I think you mean Tattoo or Summoner :P
QBOddBird
November 25 2007 9:41 AM EST
With only enchanters and summoners allowed to hold tattoos, the ToA is effectively DENIED! Oh yeah! Kill the ToA!
ToA isn't too great anymore anyway...
[P]Mitt
November 25 2007 6:26 PM EST
If the category states you MUST train or equip something, then it is required that you have it, and you may not have anything else.
So for Decay Mage, you're only allowed to train Decay? As in, all your exp goes into decay, no HP, no Str, no Dx, nothing?
QBOddBird
November 25 2007 6:52 PM EST
Sounds like an AS enchanter would be pretty much required...
Iluvatar[NK]
November 25 2007 8:07 PM EST
Does a summoner with a "mage" familiar count as a mage?
nope, familiar type is not a factor in combinations
48xVanished48
November 26 2007 10:30 PM EST
Sorry if I missed it, But how many hints are going to be told?
QBOddBird
November 26 2007 10:31 PM EST
I'm betting no more than 7, considering it will end by then if he keeps doing them one a day. ;'D
48xVanished48
November 26 2007 10:33 PM EST
That seems like a lot of hints, IMO.
Hint 4 posted - and considering there are over 10,000 potential combos, I think 7 hints is OK :)
NINAbuser
November 28 2007 10:58 PM EST
Just a thought but I notice when reading wiki it pops the familiars as a fifth minion does this mean that a 3 minion strategy with a familiar is actually a 4 minion strategy?
familiars will not be counted as separate minions, only equipment
NINAbuser
November 28 2007 11:08 PM EST
So my 5 pieces of armor are counted as 5 minions :P jkjk I can read.
Hint 5 posted!
Hint 6 will also be a 4 minion hint.
un5een
November 29 2007 10:00 AM EST
Do the people that get the top 3 point scoring combos all have to be different combos or can more then one of the same combo place.
NINAbuser
November 29 2007 11:41 AM EST
Any hint on how the points are distributed I mean I can't see the 3 minion points being worth more than a 2 or 4 minion team now since your hint narrowed the category down so much compared to the others.
[P]Mitt
November 29 2007 7:07 PM EST
un5een, I assume if 2 people have the same combo and it is the top point-value combo, they are ranked 1 and 2 (with respect to their score+MPR)
NINAbuser, as Slayer stated, there are over 10,000 different combinations you can try. I would say point value shouldn't matter; it's getting one of those 10 that actually gets points that does. After all, you have a 0.1% chance of being in the points.
NINAbuser
November 29 2007 7:19 PM EST
I suppose but cmon what if its not right :P
"5. In the event of a tie (two people with the same winning combo) the prize will go to whomever has the highest score + MPR "
This means second place gets nothing.
[P]Mitt
November 30 2007 12:51 AM EST
so slayer, let's just say there are 3 strategies that win points: Strategy 1, Strategy 2, Strategy 3(per se)
Strategy 1 is worth 4 points
Strategy 2 is worth 3 points
Strategy 3 is worth 2 points
If there are 4 players, A and B use Strategy 1, C uses Strategy 2, and D uses Strategy 3.
A has a higher MPR + Score than B.
Does this mean the people who will get the prizes are A, C, and D? even though B's strategy gets more points than C and D?
Or will the prizes go to A, B, and C? (1st, 2nd, and 3rd, respectively)
QBOddBird
November 30 2007 1:11 AM EST
A, C, and D, yes.
TheHatchetman
November 30 2007 10:10 PM EST
Time to kiss yet another HoC goodbye! Muwahahahaha! >:)
The tournament will be extended by one day - you guys need more hints ;-)
48xVanished48
November 30 2007 11:08 PM EST
Good idea Slayer. ;) Maybe another 3 minion hint? Since theres only 1 combo. :)
NINAbuser
November 30 2007 11:25 PM EST
O thank you so much for hint 7 I think I love you!
TheHatchetman
December 1 2007 12:59 AM EST
I guess no more hints, as everyone's char was retired at midnight... Apparently extending it this time didn't work as well as it did against Diggles...
So, that being said, who is confident in their strategies? :P
QBOddBird
December 1 2007 1:21 AM EST
Crap, it WAS retired!
Man. Now I can't boost my score/change my strat last minute to either pass AoD or use a strat that isn't already taken.
*frowns* I suppose I shouldn't have assumed it would reeeeally last another day...
TheHatchetman
December 1 2007 1:57 AM EST
Ironic that a tourney called 'Follow The Rules' would break its own rules, eh?
Ulord[NK]
December 1 2007 2:11 AM EST
I love competition that gets your hope up. It's more exciting that way. Like how I'm hallucinating abot winning that sweet sweet MGS right now. Too bad I didn't get to liquid date my gear in auction at $1 so I can buy them back again at ridiculous price all over again next tourney.
Btw, I reinked my tat 5 times this round. Anyone beat my record? :P
NINAbuser
December 1 2007 2:31 AM EST
All I know is that my .01 junction says this was the best extra day in a tourney ever!
Thats weird - sorry the extension didn't "take", in I'll see how things look and depending on how many people scored combos I may;
1) Count all mages as the same type of minion
2) Count Enchanters and Summoners as the same type of minion
3) Count Warriors/Defenders as the same type of minion
QBOddBird
December 1 2007 1:16 PM EST
I don't know how many times I re-inked, NK, but I think I might've broken your record. =\
Sorry the scoring is taking so long - having a busy week, hopefully it'll be done tomorrow
We have our winners!
- Pulchritude[NK]
- |Army|MrWizard06|
- NINAbuser
Congratulations to the winners!
What I ended up doing was allowing all mage types to count as one mage, however if you scored a combo with the wrong type of mage, the combo was worth one less point. If you scored with the correct mage, it was worth one more point.
If anyone wants to see the winning combinations, feel free to ask and I will post them
Ulord[NK]
December 4 2007 5:39 PM EST
I would like to see the combos please :).
Congrats to the winners. Great Tourney!
COMBOS:
1)
Winners: Meteor Hawk, Something New (2 points for correct mage)
Rogue
Enchanter
Enchanter
Fireball Mage
2)
Magic Missile Mage
Defender
3)
Winners: NINAbuser(winner), un5een (4 points for correct mage)
Cone of Cold Mage
Warrior
Summoner
4)
Defender
Enchanter
Enchanter
Decay Mage
5)
Rogue
Archer
6)
Fireball Mage
Fireball Mage
7)
Winner: T23 (incorrect mage) (6 points)
Warrior
Enchanter
Enchanter
Magic Missile Mage
8)
Defender
Cone of Cold Mage
9)
Decay Mage
Summoner
Defender
Warrior
10)
Winner: SKT Team First (Incorrect mage) (9 points)
Archer
Warrior
Enchanter
Cone of Cold Mage
Some of the Winners were character names, others were usernames
NINAbuser
December 4 2007 5:58 PM EST
Dang I would've been the only one to win if that extra day hadn't of been installed :P.
NINAbuser
December 4 2007 5:59 PM EST
Dang sorry for double but Meteor would've won as well :P
Iluvatar[NK]
December 4 2007 6:05 PM EST
Oh wow :P that was my initial build, but I retrained CoC to MM.
Thanks for the MS^^;
it was a nice contest.. yeah..
:)
un5een
December 8 2007 12:43 PM EST
You had a wrong hint by the way. You said that all teams included at least one mage but i see a combination with a rogue and an archer.
48xVanished48
December 8 2007 11:43 PM EST
Ouch. Thats true...
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