new weapon idea... (in General)
j'bob
November 24 2007 5:23 AM EST
Ok, so I'm posting this at my own risk but it entertained me so here.
Not that "ranged" needs more help but to throw some more variety into battle
how about a SPEAR as a ranged weapon. Here's my idea of how it would
work.
SPEARS would spawn in the store in large bunches like everything else,
maybe even more.
You wouldn't own one permanently, you would just keep buying them.
BUT in order to use them properly you would have to learn a (new) skill
which would determine your PTH and additional damage. Call it JAVELIN
for now.
The big plus would be that since it's a weapon you throw and thus get rid of,
you would suffer NO penalty round going into melee (as if going from a crossbow to a sword).
Thats all for now. Just remember I'm bored (and sensitive)!
chuck1234
November 24 2007 5:57 AM EST
...just to spice it up some more, there can be spears with exploding tips, just like the explosive shot ammo :)
We had this idea way back in CB (1) too, it never got implemented. However despite that, I still think its a good idea.
So basically it's UC that also works in ranged rounds? Except without the evasion effect, and you need ammo for it.
Could become an interesting variation on defensive ammo if you can upgrade the spears considerably.
Flamey
November 24 2007 9:17 AM EST
Interesting. Though no one would use it defensively because you need the skill trained to inflict damage.
j'bob
November 25 2007 12:39 AM EST
not sure i understand argh...
could it be done just through the purchase of the spear?
and not have to train a skill, just let it work off dex instead?
my point of not missing the first round of melee is so that you could use
any weapon you wanted and not have to use UC just to get in with a ranged weapon without the 1st round penalty
"...just to spice it up some more, there can be spears with exploding tips, just like the explosive shot ammo :)"
how the hell do you plan on living during melee rounds??
would it blow up and hurt you too?!
Iluvatar[NK]
November 25 2007 12:53 AM EST
There used to be Spears. They were base 10, IIRC.
This idea (along with boomerangs and other such odd ranged weapons) has been mentioned before. Rejected, though I've forgotten on what grounds.
"<I>could it be done just through the purchase of the spear?
and not have to train a skill, just let it work off dex instead?</I>"
Well, since spears would be like ammo, it would be VERY expensive to upgrade them like a normal weapon, so you'd really need the skill for PtH and damage. I guess you could use only spears without the skill, but it would be like using a base bow and only upgrading the arrows. With other ranged weapons you have got a launcher weapon and ammo, but if I understand correctly, the idea with spears is that the launcher isn't a weapon but the "javelin" skill...
What I meant by it being like UC, is that most of your PtH and damage don't come from the NW on your weapon, but from the XP you put in the skill.
Durr I suck at HTML... :|
j'bob
November 25 2007 7:08 AM EST
aargh... i see what you were saying now. thanks.
ok. how bout this. either...
there is a skill needed for the spear, but it adds an amount to ST, since
throwing all those spears is gonna make you stronger for sure! maybe even
an amount to ST and a natural (but smaller) bloodlust affect.
or, you buy ONE spear. each time you throw one it deducts a dollar amount (lets just say a dollar) and like named ammo you never throw your last one and it kinda "levels" in damage like a tattoo. the longer you have and use it, the more damage it does. and of course its NW would go up, making them more valuable as they got bigger? so it's like the bow AND the arrow all in one.
my, i'm thinking about this waaaay to much now.
BlueWolf
November 25 2007 8:14 PM EST
Or how is this for an idea too?
Instead of them throwing it in the ranged round, how about they use it as a two handed weapon, and before the character dies, as a final strike, they throw the spear. I think it would be kinda cool.
Can't wait to see what happens to this.
j'bob
November 25 2007 9:05 PM EST
ok, ranged weapon in ranged rounds... (^ good idea above)
then...
2 handed weapon in melee.
extra hit at beginning of melee.
this is fun. well, for me at least.
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