While everyone's throwing out ideas for changes and new items... (in General)
December 12 2007 6:18 PM EST
Might as well make a thread for my idea. I've also spoken of it in other threads, but they weren't to be discussed there. So I decided to make a thread where it could be discussed. Keep in mind, I've been sick, and heavily medicated these past few days while conceptualizing this. But what about:
similar upgrade curve and base of prechange HoC or even a HoE,
upgradable by Blacksmith only
gives a vorpal effect of 1-1.5% per +.
Vorpal effect makes it ignore AC, Endurance, MgS/EH, and RoBF, AMF still works normally.
And put a small penalty on the DD, like no more than 5% or so... I figure It's gotta be good if it's there at all because:
A) It should be a viable option over HoC in at least SOME cases...
B) It's a mage item, so you know it would have a PR weight of 0.5 or possibly higher
3)It's the new supporter item? :P
I personally would like to see a new DD spell, something that is none spread and front hitting (besides decay), or at least a new DD boosting item like the CB-T we had in CB(1), that would be certainly a good alternative for tattoo's.
December 12 2007 7:02 PM EST
I personally would like to see more than 160 BA everyday. FORS!
I still think (selfish as it may be) that this should be an ability of the NSC, but not apply to anything but RoBF and MgS (and maybe the poor EH). Magic shouldn't have any free passes for AC or Endurance.
December 12 2007 8:08 PM EST
16% of the spell level
hits 1st target for full force and subsquent targets for 50%
100% 50% 25% 12.5% 6.25% damage
Are you saying that the crown would make DD vorpal, or anything vorpal?
December 13 2007 1:15 AM EST
the idea was for just DD... But i guess it could be open for discussion... After all, it is a fictional item that doesn't even exist in fiction yet... :P
I actually thought of this yesterday in the shower. =P
Does more or less the opposite of the HoC: It removes one round of ranged combat for the character wearing it, allowing melee attacks to start hitting earlier in the fight. So if a character has RB on, he enters melee in what would be the last round of ranged. Obviously a bad choice for archers and FB mages, but good for melee tanks, monks, and CoC mages.
If a HoC and RB are used, the RB wearing character can start melee in the round added by the HoC, since that is now the 'last round of ranged'. I'm not sure if the HoC and the RB should stack when it comes to CoC mages, since the HoC already allows them to fire in the last round of ranged IIRC... So either they would stack, allowing CoC to fire in the last two rounds of ranged, or it wouldn't stack and you'd have to choose between CoC and RB... I guess it might be a bit overpowered to allow them to stack though.
Anyway, on topic...
I like the idea of the Arcane Crown, but I don't know how useful it would be... I mean obviously it's better against heavy defense targets, but in what situation would it be better than the HoC? Only if the enemy's defense is REALLY tough and your + is high enough to take out a good chunk of that and you're getting enough hits in to make up for missing out on the extra attack of the HoC... not to mention your will probably get an extra round on you if he is using the HoC.
December 13 2007 11:18 AM EST
A new DD idea...
ﾕ Range: 4
ﾕ Targets: 1 (will attack follow the physical queue)
A lighting strike that have a chance to stunt an enemy for 1 turn which make the targeted minion unable to attack or casting DD. The success rate is depends on the DD level of caster and to the DX of the target (A max limit is about 25~50%, formula of the rate is (DD level/DX)^1.5). This DD will have a significant low DD damage compare to other DD (maybe about 2/3 of other DD).
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<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002Idg">While everyone's throwing out ideas for changes and new items...</a>