Strat help maybe? (in General)


Smartmuck January 24 2008 1:24 PM EST

I'm considering doing a single UC minion for my next strat, and I'm not really sure where to start at all..

No use checking my char (more than one) since it's only using FB right now to get EXP, but for hints I'm basing this on Calynne and/or Boo_Bear's strats.

Thanks to anybody who can help!

Ulord[NK] January 24 2008 1:54 PM EST

I would not switch to a single us character at a higher PR... Single UC is downright ineffective at high MPR and UC is really only good at the lower end of things where the static bonus you get makes a big difference. You also can't use GI if you use a tatt or vice versa.

If you want to start a single UC ncb, there are a few options. You can do RoBF with AMF or you can go with a ToA and use Sod+explosive shots. The Sod strategy is viable with a RoE. I would recommend the SoD strategy if you have a nice SoD. To be honest, evasion + SoD would work better.

QBOddBird January 24 2008 1:58 PM EST

If you did a single UC strat...you'd probably be best off making it a high AMF strat and target mages, with the low damage output. Let the UC kill the mage/other minions while AMF whittles them away.

I highly suggest a 2-minion strategy, however, so that the UC minion can use the CGi and the other minion can wear the tattoo.

Smartmuck January 24 2008 2:01 PM EST

hmm I'm liking the idea of two-minions...

and Ulord, I'm planning on using my brand-new char (More Than One), not my higher MPR one...just so that's clear :)

Ulord[NK] January 24 2008 2:05 PM EST

I would just start an ncb then. There is no point not getting the bonus if your character has no mpr anyways.

Colonel Custard [The Knighthood] January 24 2008 5:21 PM EST

ToA's not the way to go with UC. It's just my opinion, but I've failed with UC-ToA 3 times already.

I second the two-minion idea. I wouldn't start out with two minions, though, unless your second minion is also going to do damage (like a Monk-Mage duo). If the second is just going to be an enchanter/wall, you should wait a bit to build up your damage dealer a fair bit before hiring the second. And I would recommend wearing a ToE on the second minion, so that both of them benefit (from it aura effect).

I also agree with what Ulord said: if you're starting fresh, with a character that has no MPR anyway, you may as well make a new character with an NCB. Trust me, even with the best strategy imaginable, it would take you 6 months with that character to get halfway to where I got my NCB in 8 weeks. I'm exaggerating, but it makes a 220-ish% difference, which is no small thing.

If you are to do an NCB, I would recommend getting most/all of the gear you intend to use and upgrading it beforehand. Otherwise, your gear will get too small very quickly, and you'll need to have an old-school NUB forge it up for ya.

Just my advice.

QBOddBird January 24 2008 5:36 PM EST

My tiny bit of advice: If you went with the huge AMF enchanter and the UC monk, targetting mages, use a RoBF. Even more extra damage (ALWAYS helps for a monk), and the way its damage reduction works, you can bring magical damage to 0 on that minion. If you've got an Evasion (UC) minion in front and an AMF minion in back, with the RoBF, then this will take advantage of the RoBF magical reduction + Evasion in the same aspect as a RoBF Enchanter.

Which translates to: You will win, and people will hate you. :)

Colonel Custard [The Knighthood] January 24 2008 5:39 PM EST

Oooooh yeah. Listen to OB, he gives solid advice. I was just telling you to copy me :).

That RoBF enchanter thing sounds excellent. And you would have greater damage output than the strats that you're imitating. Awesome.

yoyo January 24 2008 5:42 PM EST

Just what the game needs more people running RoBF teams.

QBOddBird January 24 2008 5:44 PM EST

Do you think it was created intentionally to fall into disuse, yoyo? There's nothing wrong with people using the RoBF...

TheHatchetman January 24 2008 7:10 PM EST

"My tiny bit of advice: If you went with the huge AMF enchanter and the UC monk, targetting mages, use a RoBF. Even more extra damage (ALWAYS helps for a monk), and the way its damage reduction works, you can bring magical damage to 0 on that minion. If you've got an Evasion (UC) minion in front and an AMF minion in back, with the RoBF, then this will take advantage of the RoBF magical reduction + Evasion in the same aspect as a RoBF Enchanter."

hehe, i gave this same bit of advice to someone yesterday, but they were thinking CoC/Evasion for the front minion. Told her it would be good because worst case scenario, massive RoBF nerf... Still a solid strategy with ToE :P

Smartmuck January 29 2008 9:43 AM EST

woah, forgot about this thread..

well I've actually decided to do this with my higher char, as I can't really see a reason that that wouldn't work..so, I just had a couple other questions..

Actually just one for the moment. If my enchanter minion has the AMF instead, is it necessary for the UC monk to have anything at all besides UC, or should he have something else?
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