Data for finding opponent (in General)


Wizard'sFirstRule February 7 2008 5:31 AM EST

I find that the search functions in CB are a little limited. Is it possible to release a master database every say 2 weeks with PR/MPR/Score/Last fortnight's Score/HP and what skill has been trained in excel form, which player can search the database instead to find better opponent?

Obscurans February 7 2008 5:42 AM EST

pdf, or anything else that does not require purchase of M$ office? Aside from that, agreed.

Admindudemus [jabberwocky] February 7 2008 7:46 AM EST

free excel viewer is available from ms, btw.

Obscurans February 7 2008 7:54 AM EST

Lol I have open office already, it just bugs occasionally. What's wrong with a plaintext file or pdf anyways? Or just give readonly access to the database :) I know enough Perl/SQL to search myself

And is the search thing a supporter function?

QBOddBird February 7 2008 11:26 AM EST

We have:

This link for the top skills

Attributes

These links to find how popular specific skills are

Popularity
The 'Specify' button if you know of a particular opponent...


But if you're wanting to know everyone's specific stats in an updated fashion, I'll have to give my vote as 'no' for your idea. Not everyone wants their stats displayed for the world to see.

Besides, most CB'ers are willing to tell you what a stat is trained to if you just ask.

QBsutekh137 February 7 2008 11:41 AM EST

Also, the challenge of finding good targets and continually adapting to fight higher and higher is the "human" part of the game. If we could all just press a button for a list of good, known targets, what exactly would be left for us to do?

Most online games I have played leave that part of playing as either trial-and-error or "click through a lot of screens" in order to make the game actually be something you have to play, not just operate like a machine. *smile*

Probably the most useful screens (in my opinion) are the 24 battle summary logs. It let's you see who you are beating and who is beating you, and lets you trend what a "good" target looks like. You can also boot-strap your way through the people you can beat, and then the people THEY can beat, and often find even more targets (or lose to them, thereby validating the rock/scissors/paper cycle at times).
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