February 14 2008 8:57 AM EST
Someone posted Age of War on the "out of BA" page, it is ranked pretty high... I played it about a week ago, and got through the first two difficulty levels pretty easily.
But Impossible? It truly is! I never even got _close_ to doing well. The enemy units have 3-4 times the HP as mine, and even when I can eek out three or four "heaven storms" and rack up some cash, it just isn't enough. I tried a catapult fortification, all cheap units, all expensive units, etc. The farthest I made was for the enemy to start sending rhino men (first age)...one spear and my cavemen go down.
Anyone have any hints they can offer on how to beat impossible on that thing? I love the game -- it's a nice frantic 10-15 minutes...just wish impossible wasn't quite so much.
February 14 2008 10:52 AM EST
try this... 1 melee 2 range 1 melee 2 ranged... upgrade whenever possible cast spells whenever possible... dont build turret...
February 14 2008 10:56 AM EST
hmmm guess it doesnt work =x just tried hehe
February 14 2008 11:45 AM EST
I think you are onto something...still need the placeholders in order to stall the bad guys and then rain down rocks (that is the key -- big cash). But the enemy units are soooo strong... I think I will go try with mixing a few ranged in there to get some extra damage in, that's a good idea...
February 14 2008 12:24 PM EST
It truly is impossible... :\ I tried all simple units, all rhinos, and every mix in between. I even had a run where I got three fire-rains in, and it didn't matter. Enemy starts sending rhinos, and they kill in one blow. That also means the enemy is close to getting to the second age, meaning ZERO chance of coming back...
February 14 2008 12:57 PM EST
I never survived past second age. Heck, getting another turret slot (saving $1k) is impossible.
February 14 2008 1:22 PM EST
i was able to make it to the 3rd age on impossible...but that was as far as i got (i posted the game BTW) what i do is i wait on the first wave till they are almost to my base...then i "make it rain" (volcanic stuff) i then buy the egg turret and spit out cavemen whenever they would hit my base (as a meat shield if you will to save mybase)
i cannot get past when they have the upgrade "heal" your units
they die to quick...so i suggest stayin in the age before that... , which allows you to fire arrows, as long as possible...
February 14 2008 2:11 PM EST
I beat impossible ^_^
Ya really gotta think outside the box to do it though...
February 14 2008 5:11 PM EST
Ahhh, I am seeing the light a bit -- I gave up on turrets too soon (dumb of me, since I knew how great they were in the other two difficulty levels!) Still can't get past third age, though... Those puffy-sleeved dudes slice right through the meat enough to get to the HQ and slice it to zero...
I'd love to know your "out-of-box" experience, Hatch... *smile*
I'm in the process of beating impossible. ;) At age 5 witht he computer atm. ;)
I'll let you know how to do it if you want sute, it took me a while to figure out what to do.
Want some hints? ;)
February 14 2008 6:47 PM EST
give me hints
Everything past the Dino Riders will one shot your Cavemen. So don't worry about it. ;)
Just done it! ;)
Three super soldiers will let you win, on any difficulty. ;)
February 14 2008 6:57 PM EST
how do you get through the first part? cant even build up enough money for anything ive gotten rock turrets but thats it
You need turrets to win.
In order to let your turrets kill, you need to keep the nasties in thier range.
Your guys fight best just outside your base.
The hardest part is living until the opponent hits the second age. At which point it's cake, and just an endurance test.
Lucky Reign of Fire's at the start helps immensly, but they're not necessary.
February 14 2008 11:58 PM EST
How long do you stick with Cavemen? I tried staying just one age behind each time, loading on meat, to no avail... Yes, hints -- what am I missing?
February 15 2008 12:04 AM EST
ok guys, i have beat impossible, and i will give you the spoilers....
i figured out i'm sure what hatch must have done, and it makes a lot of sence....
what you do is just...mass cavemen (club man)
they cost 15.... and spit out quicker than any unit can kill (except for 4 gun units in a row for the 3rd age)
so mass cavemen...and when you got excess cash, all you do is buy the turret slot...and put an egg shooter in there for giggles....
just keep the club men coming no matter what, keep the queue up to 5 men waiting to be made...
then when you have enough exp to get to the 4th age (modern war) and enough money to build a double turret...(14k) do so
then as soon as you do your gonna want to spam the melee units...and keep your power for that "oh crap" situation... (for instance 4 gunners plowing down your guys before your turrets can)
then when you have 100k excess cash... upgrade one more time and get them fancy blue turrets ...
once you have 4 of them, go take a walk, read a book, watch some tv...whatever...untill you have 600k ...then buy 4 of the god of war's (150k unit) and that should be game...
now i have given you all the hints...theres still some skill involved <.< kind of..
and if it lags too much just scroll to the right >>>>>>>> so that you see their base, and keep building away!
February 15 2008 12:06 AM EST
oh yea... easiest way to start start... is wait for them to get 60-75% the way to your base...then use your special...
that should get you the egg shooter (will kill a club dude before it can hit your base)
then just spit out club men if they are going to come near/hit your base...
That's the way! ;)
There are only three useful ages, the first, the fourth and the last.
Killing a clubman gives you 20G, a Slinghot 33. Your own clubmen only cost 15 to build.
When an enemy reaches just before your base, any units you build stack on top of each other, and can all attack. While the enemey can only kill one at a time. It takes a while to kill the later units, but clubmen with automatic egg shotters can kill anything. If you have enough of them. ;)
At the start, a lucky Reign of Fire (if it hits the first guy, and the computer sends out a nice bunch) can set you up easily for an automatic egg shooter.
Just wait until an enemy gets into range, then build a Clubman. Keep building them indivivually as one dies. You only need to start massing clubmen (queue up 5 at a time) when you start to face Dino Riders and above. The second time through, I had a team of clubmen stopping a dino rider, when the computer pumped out three behind him. I dropped a RoF and killed all four! Big cash!
Use your special as soon as it's up, to give you a little breathing sapce and extra cash.
Save enoguh money for new Turret spaces, and buy more Egg Shooters. But leave yourself enough cash to conitnue you Clubman spam.
When the computer hits the second age, it'll take slightly longer to kill his units, but they give so much more cash. By the fourth age, your RoF won't really make much of a difference.
As hyrule said, don't upgrade until you can buy at least one double cannon in the fourth age. your Clubmen can handle anything up till then, it just take time and you have to keep spamming them.
But the time you get two or three double cannons (and you might need to create a few of the cheaper modern age infantry units, I still had a mass of Clubmen soaking things up while I bought my double cannons) the only thing you need to worry aobut 'soaking' are the 5th age tanks. Hopefully by then, you've replaced your double cannons with Ion blasters.
At that point, go do something else until you can make three Super Soldiers. As nothing can get past 4 Ion Cannons.
February 15 2008 4:03 AM EST
even simpler than that... just make one clubman, have him train evasion, and give him a RoBF... Worst case scenario, you stale the other civilization... :P
"As hyrule said, don't upgrade until you can buy at least one double cannon in the fourth age. your Clubmen can handle anything up till then, it just take time and you have to keep spamming them. "
If they start coming at you with the infantry (gun users) from the fourth age before you can afford a double cannon, upgrade to the colonial age and make swordsmen your new clubmen, backed by explosive cannons. But yes, until you upgrade, you should never have 10 seconds where you're not creating clubmen :P
"At that point, go do something else until you can make three Super Soldiers. As nothing can get past 4 Ion Cannons. "
You don't even need super soldiers... with 4 ion cannons, you fire an additional 12 shots after the last enemy is dead, those hit the enemy base. You never have to do anything again once you've gotten even your second ion cannon... just let them keep sending guys out, sealing their own destruction ^_^
February 15 2008 4:05 AM EST
btw guys, if you figured that out in less than 14 tries, ya beat me ;)
February 15 2008 4:15 AM EST
hehe hatch it took me about a dozen or so trys also
*yawn* I have 4 ion cannon and just getting free kills. but the computer is spawning too fast for my shots to hit their base. maybe I will send some super soldier in when I actually bothered.
meanwhile, I have BA to spend (I bought BA after loading the page).
February 15 2008 9:37 AM EST
So it is just the "caveman scenario"... I didn't think I could lag on the ages so long... I didn't think I could make any money... The cavemen make good meat, but no cash if I'm not killing anything... Smart thinking, though!
you can make money with caveman because a) they cost so little b) they are not doing the damage, your turrets are.
New challenge: can anyone beat normal without using any turrets? I can't.
February 15 2008 10:05 AM EST
Well this is just crazy. I mean, I can't even get my club men to pick up chicks or ask anyone to dance. What kind of a club man is that?!
And these Ion cannons, what the heck is up with those???
(I have not played this game and have no idea what I'm talking about, just wasting time while someone is farming me)
February 15 2008 11:51 AM EST
pk: i beat normal w/ no turrets.... multiple times
you can mass cavemen again..because they do stack at you base and do good damage when theres 30 of them on top of eachother
and if you make a few melee people and back them up w/ shooters, you get the most dps and make your units last the longest
The lagging behind the ages came to me as I faced my first Age three enemy. I knew why the clubman spamm was working (They spawn about as fast as a single attack, and no enemy hits more than one target ), the only problem would be running out of cash to build them.
But killing an enemy clubman gives you more cash than you need to make your own, and I could kill them one for one, especially witht he aid of a turret. So unless it takes two or more of your own to kill one of thiers, you'll always make cash. Especially if your Special is still able to kill.
It was getting sketchy, when my Egg turrets weren't really killing fast enough, my Special wasn't really being efective and I wondered if I would need to spend more on clubmen then I would get in return for taking one of the enemy down, but it never came to that, as the later ages reward so much for killing.
Nice game, but know you know this it's utterly broken and you will never lose again.
February 15 2008 1:45 PM EST
"I knew why the clubman spamm was working (They spawn about as fast as a single attack, and no enemy hits more than one target )"
When they get to age 4 infantry (gun-using), they can quickly shred through you and your cavemen... They retarget almost as soon as one is dead, and hit another... That's the mistake I made on the try before I actually managed to beat it ^_^
February 15 2008 2:20 PM EST
by thinking outside the box, i think hatch means you could always pause the game and watch as your special still regens ;p
February 15 2008 7:16 PM EST
That woulda made it easier... But it devalues the victory...
February 19 2008 12:36 PM EST
Just a small clarification on something GL says above...
Three super-soldiers CAN in fact, NOT guarantee victory.
I just had a game where I sent in three supers, and even gave them air support half way down. Surprisingly, the computer held on and killed them all before they could damage the base! With less than an ion cannon as a turret! The 3-4 war machines deployed in a row sure helped. *smile*
In any case, saved up a bit more and sent in four super soldiers, and they finished off the base without air support. But no opposing war machines that time... In ANY case, FIVE super soldiers would definitely do it, four likely guarantees it.
Now I don't need to play it any more, finally! *smile*
February 19 2008 12:41 PM EST
I played through and beat it on Harder, but the massive lag it was causing my computer made me quit after that.
February 19 2008 12:52 PM EST
I beat it on impossible too! Thanks for the tips :)
February 19 2008 1:30 PM EST
Yep the tips are great! From Cavemen all the way into the fourth age! Then turrets FTW!
February 19 2008 1:36 PM EST
Just to clarify, what finally won for me was going straight from cavemen to two double turrets in age Four. I did not by another unit (other than super soldiers) after that. I had enough cavemen in the queue (just exactly enough, actually) to slow down the melee units from the enemy and kill them with just turrets Didn't even have to use the superpower... I did use it in the last age, but wouldn't have had to.
In other words, I went straight from First Age melee units and superpower all the way to Fourth Age turrets. That was it! The biggest danger? Two riflemen in a row in the enemy's age Three. Even with a ton of cavemen, sometimes the second rifleman can get shots on base. So, I saves supers for that.
Oh, and one last thing that helped a little was to save a last super and start arrows (the second age super) as you go through that age. Arrows are more effective, and Age Three super is useless anyway. Of course, I only used arrows because I didn't realize I had enough experience to get all the way to the Fourth Age. I should have just gone there and used the bomber...
All of what I am saying is just a variation on what all the other hints say...couldn't have done it without the caveman idea in the first place!
February 19 2008 2:10 PM EST
turrets are teh easy way to win the game
February 19 2008 8:51 PM EST
Yeah? Love to see you win without turrets on Impossible, drudge. Let us know how you do!
Dang man I just sent two weak hand to hands with one ranged constantly while I upgraded turrets, beat it on the first try. Just gotta keep the enemies at range and use the supa dupa attack whenever enough hit the screen to make it worth it
February 19 2008 9:33 PM EST
I assume that was on "normal"? Yeah, I beat normal first time, I think, and the next level in one try as well... "Impossible" is where it's at. *smile*
Hehe I'll have to try impossible then ;)
February 20 2008 3:06 AM EST
Finally beat impossible. Thank goodness..only had 16 health left...
I think there's a 'rush' way of winning using Age three. ;) Its super can be quite useful if you queue up a load of age three Melee guys and use the Super when they're at the enemy Base. ;) It heals them which is useful living past the turrets.
But this is just conjecture, I've not won that way, and not sure if you can in Impossible. ;)
February 20 2008 3:29 AM EST
Using the super soldiers: I've beaten impossible by sending out some cannon fodder first, two or three of the cheaper units, then two super soldiers behind them. You have to clear the route first, so those fodder units get to the base. They soak up fire while the super soldiers attack. The first one may die, but then you've the second coming up behind which normally takes out the base.
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