A non-inflationary business model for CB2 (in General)


chuck1234 February 16 2008 1:46 PM EST

here we go again :p

Jon need not sell CB$. Instead, the charges at the Blacksmith can be paid in US$ [Jon can set a fixed amount say for instance 1 mil CB$ = 1 US $]. Also, players buying a new minion can pay in US $. Finally, players wishing to buy BA [esp for their NCB] can pay in US $.

This way the primary reason for people wanting to buy CB$ from multi sources will be removed, and thus the problem of multis will go down considerably.

Lord Bob February 16 2008 2:02 PM EST

"Jon can set a fixed amount say for instance 1 mil CB$ = 1 US $"

*jaw drops*

One Dollar?!?! Are you kidding me?

And yes, this will still cause inflation in the market, because the blacksmith prices, since it's just net worth, are set in CB2$. Paying the blacksmith real cash to upgrade your item has the same overall effect as paying for the cash directly: either way, it's a way to artificially generate more wealth in the system with USD.

I vote no.

Cube February 16 2008 2:02 PM EST

A non-inflationary business model? ... doesn't this create inflation of cbd?

Obscurans February 16 2008 2:03 PM EST

How about: I get an item from a high player, and pay for his upgrade with CB$, taking his USD on the side?

= a forging contract paid on USD.

Armageddon February 16 2008 2:04 PM EST

CB would only be pushing itself down by limiting itself to USD people. People who have USD to spend on games play WoW.

chuck1234 February 16 2008 2:04 PM EST

1 mil CB$ = 5 US $, that 1 US $ figure was a typo :)

Mikel February 16 2008 2:06 PM EST

That's an interesting idea.

Cube February 16 2008 2:06 PM EST

Then NUBs just sell at 4 USD per mil

Ulord[NK] February 16 2008 3:38 PM EST

this is no different than opening an exchange for usd vs. cbd at a fixed rate. Again, you have to address the exact same problem:

1) if the fixed rate is above market rate, then players will continue buying cbd on the market
2) if the fixed rate is below market rate, then market rate will fall until it dips below fixed rate so long as the fixed rate is still high enough for some supply. Anyone who wishes to cash out of the game will drop their rates in order to liquidate. Then fixed rate becomes obsolete. As a side effect, CB2 is artificially devalued vs. USD, making it more difficult for newbies who want to purchase supportership but has no money. Item naming also becomes more expensive in cb2 term. Not good for increasing player base.

So the only way for the fixed rate to be used in the long term is if it is set at a rate that is too low for anyone to want to supply. That reduces Jon's income from item naming and supportership items. It will not stop sell out entirely, (getting 10 bucks for your 200mil nw is better than getting 0). Anyone with even a small amount of usd will be able to purchase large advantages. Sounds like a terrible idea to me.

Rubberduck[T] [Hell Blenders] February 16 2008 3:49 PM EST

What inflation are we talking about? As far as prices go there has been deflation to a certain point and then a relatively stable market. The exceptions are the powerful supporter items where supply is limited. I will grant the NUB has probably added to the inflation of these items somewhat but the main reasons remain the highly desirable nature and rarity.

Cube February 16 2008 4:56 PM EST

Inflation of the cb dollar to the usd

TheHatchetman February 16 2008 5:15 PM EST

"Anyone who wishes to cash out of the game"

Just figured I'd point out how much i dislike this term... CB2 is a game. Not an "investment" not a "casino"... If only people would stop looking at it as one... =/

QBOddBird February 16 2008 5:55 PM EST

You do realize that the way USD works in the game now, it only -EXCHANGES- CBD for USD.

This idea of yours literally -CREATES- Net Worth, essentially money into the market that otherwise would have been shifted around, from nowhere.


This is a bad idea.

Brakke Bres [Ow man] February 16 2008 7:20 PM EST

right chuck get back to high school finish that one first then go to college start learning some basic economics then go the university and learn economics then try to propose something like this.

Inflation is a part, even a needed part of any business model (even game models)
secondly give the USD spenders even more of an advantage over the non USD spenders??????
I still say ban the use of USD! Give the real advantage to the guy that plays this game the most, not to the guy that can spend the most.

Relic February 16 2008 7:40 PM EST

Or, you eliminate a huge cash sink and make all BA costs constant based on your MPR, get rid of the NCB and NUB (exp wise). Allow all new players to have free BA for their first 4 months or so. And introduce a rolling bonus that has been talked about numerous times. Also, get rid of negative bonuses. Make them zero or positive. Anyone wishing to catch up to the top would have to keep playing and overtake the top spot by getting the help of the rolling bonus and playing as much or more than the top spot.

Wizard'sFirstRule February 16 2008 9:04 PM EST

I guess there is only 2 types of people. economist and idiots (d'oh, I am not an economist).
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