calling all straters :) (in General)
March 26 2008 8:32 PM EDT
well... i would like to ask everyone here... in your oppinion what strat can make it to the top on an NCB(jump start with 1600 BA burnt by someone else then burn your own 1600 BA during exp time)(buying all BA no matter the cost)
1 > 2 > 3 > 4 minions
1 minion is the obvious choice for those who wish to blast through the NCB and then buy more minions at the end...
ROE > tattoo > tattless
if you can think of a strat that would use permant ROE that would be even better
hope people will throw around some ideas
March 26 2008 8:39 PM EDT
get to the top.. get to the top.., my advice is ; just have fun really
have fun so what if you dont get number one ? anyway in time anyone can get number one with enough time spent in here
you wanna get number one? expect to defeat the same opponent over and over....excitment and fun in sight isn't hahahahahhahahaha
March 26 2008 8:41 PM EDT
Well, I know what I use (and I didn't "burn" any over-stockpiled 1600 BA at all, let alone get a jumpstart by somebody else... just the 160 usual ones, plus I purchased all possible BAs in the first 5 days).
Single minion, fireball mage (try to keep FB raw level to at least 50% of total XP, if not more), AG/HoC/RoE on offence, switch RoE for Tattoo of Endurance and add DBs for defence.
I played a bit around with AMF/DM/Prot/GA and even evasion, but in the end, pure HP/FB seemed to fare best so far.
March 26 2008 8:56 PM EDT
1st strat... the good old single FB mage *roasts everyone*
Currently the Robf/evasion minion works wonders along with Amf minion so a nice 2 minion strat will carry you up to about 1.8 mil mpr with challenge bonus....
If you need alot of experience on one minion go amf/Evasion/Robf single minion....
FB/RoE mage always carries you up near the top... And if you can get a nice pair of DB (Like the pair you bought from Sox) you should do fine as a single minion down low... so that would be your best bet.
RoE, EB, beleg(or TG), MS, MH, SoD, ES.
TSA, EB, beleg(or TG), BoM, SC(or EC), MH, SoD,ES
depending on if you survive ranged, you might be better of with TG and EC to boost VA( and perhaps BL and EChains, but rather without these 2).
March 27 2008 3:53 AM EDT
Single Fireball Mage, it worked for Little Anthony.
now how far can you abuse this 1600cap.
who is to say that if you got everyone in your guild to participate, and ready to bear the cost to xfer your character once each guildie has burned their 1600ba saved on your ncb.
here you only talk about 2, the initial creater and the recipient. someone should abuse this and continue the chain, imagine a character that was super power leveled by 8 guildies, you cant really call that a multi(since the definity for a multi is in regards to money and gear not characters) it would be also like the temptaion game as you can get a character made that can rival the top players.
in my opinion saved up ba should not be applied to new characters or characters recieved as soon as u start a character your ba is reset and u start with only 160 same if u recieve a character. Its abusing the system i though tthis had already been stopped until some recent players started doing it.
March 27 2008 5:40 AM EDT
you forget 1 thing... xfer cost... but yea... i think its possible
"if you can think of a strat that would use permant ROE that would be even better"
I think I did that, didn't I?
under your 2 rules, 1 minion FB+RoE is the best. no question asked. but is the fewer minion the better? is RoE>tat (you want to level a tat after the NCB)
P1 the few minion the better
P2 RoE is the best tat for NCB
[P3 you should use the best strategy]
C you should use SFBM
I can imagine a guild where everyone save up 1600 and chains it. then keep transferring for another day or 2. That would be a really good NCB (I think transfer cost for 1600 BA is less then the cost to buy them).
March 27 2008 12:12 PM EDT
:) figured as much ... just wanted to know the general consensus... so would training evasion be good?
March 27 2008 12:58 PM EDT
SFBM is the best power level strategy, hands down.
It doesn't really matter how you train down below. DB will carry you much through the first 800kmpr. You will retain 100% CB with the use of RoE no problem and you can even neglect evasion a little bit. Things get thorny as you climb higher, to retain 100% CB for as long as humanly possible at all cost. I find the following training ratio to work best for me:
20% in hp, 40% FB, 20% evasion 20% dispel magic.
Hire your way through deadzone, (have enough cash to hire at least one minion at 2mil mpr). Hire even earlier if you find yourself bottlenecked and CB plunging. Enjoy the last bit of your ncb penalty free and stack on as much expensive gear as you want.
As for RoE usage, it helps to have a big tattoo in reserve. Then you can go all the way with RoE. Keep us updated should you try to make a super run :)
March 27 2008 8:38 PM EDT
what about single magic missile ?
my preference (still at like 300k MPR, where anything works literally) is 1/4 hp and 3/4 fb. You lose the 4 minion tank target and bad tanks in general, but you feed off the diluted SFBM (with about 10-20% more xp than you) better. Yes, it is not exactly good for my clan that I get farmed, but at least early on, its better.
at higher MPR, I might consider getting evasion/DM.
March 27 2008 8:58 PM EDT
A modified version of the SFBM would be to train as a SFBM with the RoE up until 1million MPR and then add a BL tank with very high bonus ST-DX tank armor while you have the bonus.
March 27 2008 9:17 PM EDT
SMMM is would be built a little differently from SFBM. You are somewhat vulnerable to kill slots and won't be able to take full advantage of dispel magic. I find MM strategy to be more suitable for a defensive setup, which is hard with one minion team.
Evasion can definitely be delayed in training if you use a big pair of DB. I would recommend having a modest dispel magic though. Makes enchantment teams easy food and is better than raising dd in a lot of cases. Gives you the versatility you need to have a good range of targets.
Hiring a BL tank after sfbm is illogical. Mixing multiple source of damage is difficult and often counterproductive since almost all damage sources are constrained proportional to their size. Fireball relies on doing damage in ranged would BL relies on doing damage in melee. Without good protection, your BL tank will be ripped apart and even if both survive, the fireball mage will do more to roast yours own minion. A wall may not be a bad idea, but honestly Fireball strategy should be as offensively oriented as possible to gain quickest kill. about 75% of the exp on my character goes toward offensive stats, not withstanding my tattoo.
I guess a little DM is good as it usually have targets like protection. but reducing your DD hurts your matchup against AMF.
March 27 2008 9:21 PM EDT
an interesting FB strat i could think of would be FB mage + ROBF holder with whatever enchantment or ROBF on a wall
March 27 2008 9:42 PM EDT
single MM minion seemed to work well when i played tournies... not sure how it would work on an NCB... anyone else has any thoughts?
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