lostling
April 14 2008 8:40 PM EDT
yes im soooo bored... can we throw some strats around?
single minion!
1/6 HP 1/6 amf 4/6 evasion!
nah that has done to death.
What kinda strat you want? One that relies on NW or one that relies on EXP? (or tank/mage)
[P]Mitt
April 14 2008 8:45 PM EDT
3 PL Walls and a RoBF user.
the PL Walls all have TSA, MgS, and max AC. They train PL, HP, and a little itsy bitsy DD and STR and DX so they get targeted first by seeking weapons.
RoBF user trains AMF and HP. Oh and has an AoI and whatever will max out EO.
RoBF as big as possible.
Ta Da!
lostling
April 14 2008 8:50 PM EDT
go crazy go wild... strategies that nobody ever thinks is possible :) item combinations that would cost a bomb... strategies that will cost nothing... or even strategies that require a base tattoo (yes i have done this before)
ScY
April 14 2008 8:54 PM EDT
Here is a tidbit of interesting information:
If I equipped a base familiar on my char The Assassin`s creed, I could beat people ~1M mpr higher than me.
The AS works to make a meatshield which lets my mage last longer into melee even if the familiar isnt doing anything. o.O what are the chances?
Strats that would cost a fortune?
Single minion NCB we go Mage, because they are easy to train.
Fight 3,5 months non stop, using the RoE, buying all the BA, get a nice clan bonus.
Then buy 3 minions at once.
Retrain the mage into a tank. Equip that tank with the RoE, huge SoD and a big melee weapon
The 3 minions are going to be enchanters. 1 big amf, one 1/3 PL 1/3 HP and 1/3 AMF (yes we hate DD) and a big EC.
Fight with the RoE on the tank for the remainder of the month.
Then equip the tank with a TSA, EC, EBS, Belegs, HoC, CB-T
Then equip the enchanters with huge corns +13 at least and the PL wall with another TSA.
lostling
April 14 2008 8:58 PM EDT
well i did this...
AS
AS
junction/AMF/GA (wearing a base IF)
AS
allows your to be as low PR as possible while maximizing your AS :) ALSO you only need a close to base junction to allow you to junction stuff like AOF to further amplify your AS
TheHatchetman
April 14 2008 11:11 PM EDT
Just thought about having a minion with a base UC and HGs, getting a huge boost to their encumbrance... weapons and DD both override UC, so it being there would do nothing but add encumbrance... takes the skill away from the minion, but it could work for a heavy AC wall close to his encumbrance limit *cough!*NS!*cough!*
lostling
April 14 2008 11:24 PM EDT
lol i have no idea what you mean =x
Templar
April 14 2008 11:50 PM EDT
with all the single DD mages out there...
M1: 100% AMF, Base Decay
High Corn, Mid NSC, and low Amulet of Leadership
M2: Mage-seeker archer, with the works
=]
BluBBen
April 15 2008 3:51 AM EDT
1st minion : Pure AS
2nd minion : Junktioning AG, AoF, and as much AC as possible to a SF. Training DM, AMF or GA for all XP left over after junktion.
BluBBen
April 15 2008 4:15 AM EDT
I don't know, lol, it was just a idea that sounded good in my head. :-x now when I'm thinking about it, it would be make sense to put some of that XP into something else.
lostling
April 15 2008 4:22 AM EDT
lolz... considering AS is only 120% effective with 3 minions... i personally wouldnt use it on such a small team :)
BluBBen
April 15 2008 4:25 AM EDT
Look at talions strat to get some familiar based strat ideas.
This thread is closed to new posts.
However, you are welcome to reference it
from a new thread; link this with the html
<a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002PcA">strats</a>