Reversing regen rates... (in General)


QBOddBird May 5 2008 12:05 AM EDT


...would increase competitiveness.


<rent> >.< I think regen rates should reverse.
<rent> when you're smaller, you grow faster with 6/20 regen
<rent> and the bigger you get the harder it is, up to 10/20 regen
<{CB1}Slayer333> nah, thats kind of like penalizing people for having a good character
<rent> Right Slayer, instead of penalizing everyone below the top few players and making it harder for them to catch up
<{CB1}Slayer333> when you are that small missing a few BA isn't a big deal
<rent> It actually would be good for some who have more time to compete
<rent> In a N*B, that's untrue ;)
<{CB1}Slayer333> you are untrue!
<rent> you have a certain number of BA you can burn during that bonus, and every one you miss counts
<rent> Hehe, I know my suggestion is hateable since everyone like to get on once every 9 hours up there
<{CB1}Slayer333> yeah :p
<rent> but at least -everyone- wouldn't grow at exactly the same rate
<{CB1}Slayer333> lets just give everyone 5/20, I would like that :)
<rent> making competition only possible through RoE >.>
<rent> and then impossible if someone on top is using the RoE
* Hakai gives you both evil glares


Flame away, I'm pretty sure 90% of the CB population will hate this one.

Hakai [Aye Phelta Thi] May 5 2008 12:06 AM EDT

Ugh, you really went through with it. I hate you both...lol

this is terrible for impatient people like me! /me cries

Tezmac May 5 2008 12:07 AM EDT

I actually like it! Problem is keeping the game interesting for new players at the low levels as they wouldn't get to play all that often.

Admin{CB1}Slayer333 May 5 2008 12:07 AM EDT

I support this idea with 0% of my current awesome levels.

On to the real suggestion, 5/20!

Hakai [Aye Phelta Thi] May 5 2008 12:09 AM EDT

Oh...I didn't read the entire chat recap...

It would seem OB left Slayer's argument out, lol. Whatever, I hate the 5/20 idea even more! :(

QBsutekh137 May 5 2008 12:09 AM EDT

I don't hate it, but if we go with something that just makes growth for larger chars a bit harder, go with a rolling bonus type of thing.

I think it is a neat idea, at least a unique, perceptive one. If nothing else, it tries to recognize effort (something that really doesn't matter quite as much with lower BA rates and N*B). That's not a flame, but being able to burn BA used to truly be a defining part of the game. I'm not saying that was right, or better, or appropriate -- but it was the case. This idea is of that kith...

[P]Mitt May 5 2008 12:10 AM EDT

I'd say make the NUB last for 1 BA. If you win, you have the top char. If you lose... well tough luck.

Eliteofdelete [Battle Royale] May 5 2008 12:11 AM EDT

Yeah, I think it is a good idea. Would allow for more competition up top which seems kinda stale to me. However, what Tezmac is true. It would be difficult to keep the new people entertained.

[RX3]Cotillion May 5 2008 12:13 AM EDT

Tezmac, 12:07 AM EDT

I actually like it! Problem is keeping the game interesting for new players at the low levels as they wouldn't get to play all that often.

Aside from that it makes a lot of sense to me. I am still an avid supporter of bringing back x/10 rates so maybe that's why I like this idea.

AdminNightStrike May 5 2008 2:46 AM EDT

When you are a small character, you need each BA to count less because you have a very unstable fight list. When you are a large character, your fight list changes rarely. Accordingly, each fight means much more (1 loss at 6BA = many losses at 10BA).

ActionAction May 5 2008 2:54 AM EDT

Going off on a slight tangent here, but..

The idea behind a faster/slower BA regen rate is the fact that you get a different base XP/$ rewards for each rate. From what I've seen, the reason why 6/20 is growing so much faster is <i>not</i> mostly because of the higher base rewards, but the fact that they aren't affected by negative challenge bonus.

Instead of changing the regen rates <i>and</i> the base rewards, why not just adjust base rewards like we've done with the N*B bonus? Many have agreed that after you hit ~800-900k MPR, your challenge bonus, and thus your growth, starts declining due to a successively lower challenge bonus. Why not just change the base rewards so that the time spent in 8/20 and 7/20 is not so massively long compared to 10/20 and 9/20? I'm seeing the effects of a lowered challenge bonus and not enough of an increase in base rewards to compensate.

Heck, one could even say that <b>making a 7/20 have a slight total advantage over 6/20</b> when burning all their BA would increase competitiveness. I don't think that 6/20 was meant to exclude others from joining because of the mechanics involved in it.


Anyway, I wouldn't mind the reversal. It would mean getting longer sleeps :D. And not missing as much BA.

Usul [CHOAM] May 5 2008 3:04 AM EDT

I don't mind either, been waking up every 5 hours for the past month to get where I am. Don't mind to repeat that as long as I still play the game competitively.

But I would imagine everyone will get tired after some time, so it will help to hinder growth of top MPR, if they start to slack

Sickone May 5 2008 4:43 AM EDT

10/60 for everybody \o/

QBOddBird May 5 2008 10:16 AM EDT

That is a really great idea ActionAction!

It's very similar to an idea already proposed that was given the term 'rolling bonus' - and I think it would be a good thing


Also, good point NS. Guess this wouldn't be such a hot plan for the new players, eh? :)
This thread is closed to new posts. However, you are welcome to reference it from a new thread; link this with the html <a href="/bboard/q-and-a-fetch-msg.tcl?msg_id=002QbY">Reversing regen rates...</a>