Archery change? (in General)
being the SoD pwns without a skill, why not give archers the ability to use a bow without archery? Just cut the damage by 1/6th. Then have archery double the CTH of the bow, and boost damage by 20% (basically puts it back where it is now). As a penalty (the yin to the yang), cap the bow at a maximum of two hits, even with 380 CTH doubled to 760 :P To further balance things, a small tweak in the pth upgrade curves of bows may also be necessary.
Not sure... just felt like making a thread and this is what i came up with :P
June 18 2008 5:12 PM EDT
It's true that it would be nice if archery made more of a difference considering the SoD can kill a whole team at once with no skill at all.
Really, chances of hitting depend totally on whether your bow is only +50 vs 200 evasion or +250 vs 250 evasion. At those levels the DX based chance to hit is basically zero since evasion defensive dex is practically unattainable for a tank (assuming not all tanks use ToA).
June 18 2008 5:48 PM EDT
"max dx-based chance to hit is 100 + base to hit (140 for 2h, 160 for 1h, 200 for elb). was 160 for all weapons."
Archery affords you the ELB CTH.
It's 90 for SoDs. Not too bad, really. Not to mention that the Mageseeker has an effective max base CTH of 89.1.
June 18 2008 5:52 PM EDT
Maybe the SoD should have a slight reduction in CTH, then, to offset it's skill slot availability a little? *shrug*
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